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Gate Keeper support<-------(this one!)


twistedproto00

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[size=7]Here's my Gate Keeper Supports!! :)[/size]
[font=comic sans ms,cursive][size=6][img]http://imageshack.us/a/img526/1503/gtekprlne.jpg[/img][/size][/font][img]http://imageshack.us/a/img9/1379/gtekpxyz.jpg[/img][img]http://imageshack.us/a/img850/1991/gtekpre.jpg[/img][img]http://imageshack.us/a/img689/1867/gtekpsych.jpg[/img][img]http://imageshack.us/a/img822/2858/gtekprh.jpg[/img][img]http://imageshack.us/a/img824/2546/gtekpra.jpg[/img][img]http://imageshack.us/a/img202/3028/gtekpraa.jpg[/img]

[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)][size=6]Please tell me if its good and if i need to edit it a little! [/size][/background][/size][/font][/color]
[background=rgb(251, 253, 254)][font=comic sans ms, cursive][size=5][color=#5a5a5a]Also tell me which one you like the most![/color][/size][/font][/background]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3][background=rgb(251, 253, 254)][size=6]THANKS![/size][/background][/size][/font][/color]

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lol to a yugioh jedi.

Lance & Enerjak are hella overpowered! o.O negate 2 effects per turn? negate ALL effects? that can cripple any deck and reduce it to nothing. if every single effect is negated, how is your opponent supposed to get a 2800+ ATK monster out? besides syncros and XYZs (which also rely on their effects when they're summoned), thats way to easy of a special summon for near-immunity.

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What do you mean by "negate all Field card effects"?
It sounds like the effects of Field Spell Cards, but I doubt that's what you mean.

I can see Lance being used. 2800 ATK right from the start, with the negation effect of Destiny HERO Plasma, and able to abuse Torrential Tribute, Dark Hole, and Needle Ceiling, to no end. Plus, it's Normal Summonable.

I think it's balance is off. It's a little too good.
Your opponent can only destroy it by battle, because it's immune to Spell/Trap destruction, and it negates monster effects. Granted, there are other ways of removal, like returning it to the hand, or banishing it, but that doesn't mean it's not too powerful....

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1. Lance is probably the most broken card ever... If you drop it, you win. Simple as that. And it's damn easy to drop. "Why is it broken, sora?" Welp, this card single-handedly locks down ALL OF YOUR OPPONENT'S PLAYS. Seriously, what the hell? And then it just goes and makes itself damn near invincible. And no, the -2 on-summon does not matter, because you'll pretty much win game from having this on the field.
Fixes: Cut out all of its effects altogether except for the summoning effect. Then it's fair.

2. The Overlord would be seriously abused in photon/galaxy, just sayin. That deck can churn out level 8s like it's nothing.
Fixes: Restrict the destruction to 1 card. Then it's fine.

That's all I'm gonna review for now. Ciao.

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