Dementuo Posted December 10, 2012 Report Share Posted December 10, 2012 [img]http://images1.wikia.nocookie.net/__cb20121006011360/yugioh/images/f/ff/MindCrush-LCYW-EN-UR-1E.png[/img] Seems more side-able now. Link to comment Share on other sites More sharing options...
Agro Posted December 10, 2012 Report Share Posted December 10, 2012 I think in control decks it could always be run @1. Especially in a format full of searching. Imagine your Opponent's face when you activate this at the resolution of your opponent's search? Or chain it to Junon, Wind-Up Shark, or Megalo's SS ability? The card is main-deckable, if only @1. (@2 perhaps, especially in Dark Worlds.) Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted December 10, 2012 Report Share Posted December 10, 2012 I don't think it's worth maining, unless in Dark Worlds, for the reasons specified above. But you can always call Gorz when you're pushing for game to make sure that your push is more successful. Or Trag for that matter. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted December 10, 2012 Report Share Posted December 10, 2012 Mind Crush is quite amazing and it is more side-able now. Truth be told though, I honestly think this card should've been unlimited since it actually punishes +s plays fairly well. Link to comment Share on other sites More sharing options...
ihop Posted December 10, 2012 Report Share Posted December 10, 2012 Siding 2 mainly because it's incredible against WATER. Link to comment Share on other sites More sharing options...
Toffee. Posted December 10, 2012 Report Share Posted December 10, 2012 [/In Stereo] *shot* Mirror Matches, and decks with lots of searching, just get trolled by this card. Link to comment Share on other sites More sharing options...
LeguBrit Posted December 10, 2012 Report Share Posted December 10, 2012 Before posting my original GK's here I used Mind Crush @1 and it won me a game against Agents. Literally, his first turn I used Mind Crush and it was pretty much just a case of me keeping Necrovalley on the field until the end. Link to comment Share on other sites More sharing options...
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