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Summoning Curse


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[url="http://images2.wikia.nocookie.net/__cb20100909060224/yugioh/images/e/e8/SummoningCurseDREV-EN-C-1E.png"][img]http://images2.wikia.nocookie.net/__cb20100909060224/yugioh/images/thumb/e/e8/SummoningCurseDREV-EN-C-1E.png/300px-SummoningCurseDREV-EN-C-1E.png[/img][/url]

When a monster is [url="http://yugioh.wikia.com/wiki/Special_Summon"]Special Summoned[/url], the [url="http://yugioh.wikia.com/wiki/Controller"]controller[/url] of that monster chooses 1 card in their [url="http://yugioh.wikia.com/wiki/Hand"]hand[/url] and [url="http://yugioh.wikia.com/wiki/Banish"]removes it from play[/url]. During each of your [url="http://yugioh.wikia.com/wiki/End_Phase"]End Phases[/url], pay 500 [url="http://yugioh.wikia.com/wiki/Life_Points"]Life Points[/url] or [url="http://yugioh.wikia.com/wiki/Destroy"]destroy[/url] this card.

This seems good on paper. Discuss

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[quote name='GalaxyEyes10' timestamp='1355165876' post='6089952']
If you have no hand, you don't have to banish.
[/quote]
Special Summon Archfiend. This activates first because it is mandatory. That means that Archfiend resolves (effects of the same timing go on a chain), and then Summoning Curse resolves afterward (chains resolve in reverse order), banishing the card you just added.

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