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Paradoxes, Paradoxes everywhere


Organized Chaos

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[spoiler=Monsters]
Paradoxical Detonator
WIND/ Machine/ Effect/ Level 4/ ATK 1000/ DEF 900
This card cannot be destroyed by your Opponent’s card effects during your turn. This card cannot attack directly. Each time this card inflicts battle damage to your Opponent; Special Summon 1 Level 5 or higher “Paradoxical” monster from your Deck. If there are no targets in your Deck; Destroy this card. If this card is destroyed; Send 1 “Paradoxical” monster from your Deck to your graveyard.

Paradoxical Volcano
WIND/ Pyro/ Effect/ Level 4/ ATK 1000/ DEF 800
When this card is Normal Summoned, while you have 3 or more “Paradoxical” monsters in your graveyard: You can declare a Level between 5 and 12; Until your 2nd End Phase after the activation of this effect, all “Paradoxical” monsters in your Deck are treated as having the declared level and if any monsters are Special Summoned from your Deck this turn, they are treated as having the declared Level. This card cannot be destroyed by your Opponent’s card effects during your turn. This card cannot attack directly. Each time this card inflicts battle damage to your Opponent; Special Summon 1 Level 5 or higher “Paradoxical” monster from your Deck. If there are no targets in your Deck; Destroy this card.

Paradoxical Typhoon
WIND/ Aqua/ Effect/ Level 4/ ATK 1000/ DEF 700
This card cannot be destroyed by your Opponent’s card effects during your turn. This card cannot attack directly. Each time this card inflicts battle damage to your Opponent; Special Summon 1 Level 5 or higher “Paradoxical” monster from your Deck. If there are no targets in your Deck; Destroy this card. If this card is used as Xyz Material for a Level 6 or higher Xyz Monster; Add 1 “Impossible” Spell/Trap from your Deck to your hand. Then deal 500 damage to your Opponent.

Paradoxical Angel
WIND/ Fairy/ Effect/ Level 4/ ATK 1000/ DEF 700
You can banish 1 “Impossible” Spell/Trap Card in your graveyard; Special Summon this card in face-up Attack position. If you activate this effect, you cannot Normal Summon or Set this turn. Once per turn: You can send the top card of your Deck to the graveyard. If the sent card was a non “Paradoxical” monster or a non “Impossible” Spell/Trap Card; Banish it. If the sent card was a “Paradoxical” monster; You can Special Summon the sent monster. Then take damage to the Special Summoned monster’s Level x 200. If you activate this effect; You cannot conduct your Battle Phase this turn. This card cannot be destroyed by your Opponent’s card effects during your turn. This card cannot attack directly. Each time this card inflicts battle damage to your Opponent; Special Summon 1 Level 5 or higher “Paradoxical” monster from your Deck. If there are no targets in your Deck; Destroy this card.

Paradoxical Enigma
WIND/ Fiend/ Effect/ Level 4/ ATK 1000/ DEF 600
This card cannot be destroyed by your Opponent’s card effects during your turn. This card cannot attack directly. Each time this card inflicts battle damage to your Opponent; Special Summon 1 Level 5 or higher “Paradoxical” monster from your Deck. If there are no targets in your Deck; Destroy this card. If you control a face-up “Paradoxical” monster; You can shuffle this card from your hand into your Deck. Then draw 1 card. If this card is shuffled into the Deck by this effect; It is treated as a Level 7 monster while in the Deck, until the End Phase.

Paradoxical Martyr
WIND/ Warrior/ Effect/ Level 8/ ATK 1000/ DEF 500
This card cannot be Special Summoned from your Deck if there is 2 or less “Paradoxical” monsters in your graveyard. This card’s Level is treated as 4 while in the hand or graveyard. This card cannot be destroyed by your Opponent’s card effects during your turn. This card cannot attack directly. Each time this card inflicts battle damage to your Opponent; Special Summon 1 Level 5 or higher “Paradoxical” monster from your Deck. If there are no targets in your Deck; Destroy this card. You can discard this card and 1 Spell/Trap from your hand to the graveyard: Declare 1 Level between 1 and 9. Then Special Summon 2 Level 4 “Paradoxical” monsters from your graveyard. The Special Summoned monsters cannot attack and their Levels become equal to the declared Level. During the End Phase, you take 2000 damage. [/spoiler]

[spoiler= Spells/Traps]

Dimensional Rift
Continuous Spell
When this card is activated; Destroy all other Spell/Trap cards you control. All Level 4 or higher “Paradoxical” monsters you control gain 950 ATK. Once per turn, you can select 1 face-up “Paradoxical” monster that was not Summoned this turn; The Levels of all “Paradoxical” monsters you control become the same as the selected monster’s Level. This card cannot be destroyed while you control a face-up Level 5 or higher “Paradoxical” monster. While this card is face-up on the field; All unoccupied Spell/Trap Zones you control cannot be used. You can only control 1 “Dimensional Rift”.
Impossible Retrieving Claw
Normal Spell
Add 1 “Dimensional Rift” from your Deck to your hand. If you control a face-up “Dimensional Rift”: You can discard this card from your hand; Add 1 Level 5 or higher “Paradoxical” monster from your Deck to your hand. If there are no targets in your Deck; Add 1 “Paradoxical” monster from your graveyard to your hand instead.

Impossible Enigma Blast
Normal Spell
Add 1 “Dimensional Rift” from your graveyard to your hand. If you control a face-up “Dimensional Rift”: You can discard this card from your hand; Inflict damage to your Opponents equal to the number of “Paradoxical” monsters x 500.

Impossible Reality Flux
Normal Spell
All “Paradoxical” monsters you control gain 800 ATK until the End Phase. If you control a face-up “Dimensional Rift”: You can discard this card from your hand and select 1 “Paradoxical” monster; The selected monster gains 1000 ATK until the End Phase. During this turn’s Battle Phase, only the selected monster can attack. [/spoiler]

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