Dementuo Posted December 26, 2012 Report Share Posted December 26, 2012 [img]http://i.imgur.com/8dX5j.png[/img] Ariel Charge + Mega-Raptor is broke. Gogogo YCM Link to comment Share on other sites More sharing options...
Toffee. Posted December 26, 2012 Report Share Posted December 26, 2012 How? Charge requires you Tribute a Plane [i]each End Phase[/i], or else it destroys itself. Also, why Rare Metalmorph O,o Link to comment Share on other sites More sharing options...
Dementuo Posted December 26, 2012 Author Report Share Posted December 26, 2012 [quote name='Armadilloz' timestamp='1356508166' post='6102330'] How? Charge requires you Tribute a Plane [i]each End Phase[/i], or else it destroys itself. Also, why Rare Metalmorph O,o [/quote] Mega-Raptor makes a token each time Charge makes a token. You get a search each because you can sack off one token for Raptor's searching effect and the second to keep Charge alive. Since Charge works on both player's turns (and Raptor will trigger to it, making a 2nd token), you basically are getting two tokens every turn. So even if they kill one, you just sack off the second to keep Charge alive, and then make two more on your next turn. Also, Rare Metalmorph because it makes a nice draw engine with Magic Planter (Charge is a target too, cause I run 3). Also damage-step shenanigans and Lance protection. Link to comment Share on other sites More sharing options...
Canadian Posted December 26, 2012 Report Share Posted December 26, 2012 I wish this wasn't the optimal way to play the deck, but after testing it totally is. Shame really, I was hoping for Phantom Beastcrafts to be good on their own EDIT: You should probably put a Stardust Dragon in that Extra too. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted December 26, 2012 Report Share Posted December 26, 2012 Why run starlight road and lack stardust? Link to comment Share on other sites More sharing options...
Toffee. Posted December 26, 2012 Report Share Posted December 26, 2012 [quote name='Dem Gem Carbuncle' timestamp='1356508884' post='6102339'] Mega-Raptor makes a token each time Charge makes a token. You get a search each because you can sack off one token for Raptor's searching effect and the second to keep Charge alive. Since Charge works on both player's turns (and Raptor will trigger to it, making a 2nd token), you basically are getting two tokens every turn. So even if they kill one, you just sack off the second to keep Charge alive, and then make two more on your next turn. Also, Rare Metalmorph because it makes a nice draw engine with Magic Planter (Charge is a target too, cause I run 3). Also damage-step shenanigans and Lance protection. [/quote] ....Didn't know Charge works on both turns. The way its worded, it just implies its [i]Your[/i] turn only. Link to comment Share on other sites More sharing options...
Dementuo Posted December 26, 2012 Author Report Share Posted December 26, 2012 [quote name='Canadian' timestamp='1356531958' post='6102421'] I wish this wasn't the optimal way to play the deck, but after testing it totally is. Shame really, I was hoping for Phantom Beastcrafts to be good on their own EDIT: You should probably put a Stardust Dragon in that Extra too. [/quote] [quote name='TheTurtleOnceCalledGod' timestamp='1356532448' post='6102426'] Why run starlight road and lack stardust? [/quote] Already removed Gaia Charger for him after derping out my Starlight in a test duel. xD Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted December 26, 2012 Report Share Posted December 26, 2012 And I was a victim of this, so I can testify that that combo is broken. I stand by my assessment that Phantom Beastcraft needs to go die in a hole. Link to comment Share on other sites More sharing options...
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