Strider Tigerwolf Posted January 3, 2013 Report Share Posted January 3, 2013 [center]Support for Trap Monsters...and "Tiki" Traps.[/center] [center][img]http://yugico.com/customcard/162283.jpg[/img][/center] [center][b]Lore:[/b][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 4/ATK 1900/DEF 0). (This card is also still a Trap Card.) While this card is an Effect Monster, Trap Cards treated as Trap Monsters do not count toward your Spell & Trap Card Zone Limit. If this card is destroyed while it is treated as an Effect Monster: Add 1 "Tiki" Continuous Trap Card from your Deck to your hand, except "Tiki Spirit".[/size][/font][/color][/center] [center][img]http://yugico.com/customcard/162291.jpg[/img][/center] [center][b]Lore:[/b][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]Face-up "Tiki" Continuous Trap Cards treated as Effect Monsters are unaffected by cards your opponent controls that target or banish cards. Face-up "Tiki" Continuous Trap Cards treated as Effect Monsters also gain 500 ATK and DEF.[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3][img]http://yugico.com/customcard/164219.jpg[/img][/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3][b]Lore:[/b][/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]Special Summon this card as an [/size][/font][/color][url="http://yugico.com/yugioh-cards/search?st1=Effect"]Effect[/url] [url="http://yugico.com/yugioh-cards/search?sst=m"]Monster[/url][color=#000000][font=Verdana, Geneva, sans-serif][size=3] ([/size][/font][/color][url="http://yugico.com/yugioh-cards/search?st2=Rock"]Rock[/url][color=#000000][font=Verdana, Geneva, sans-serif][size=3]-Type/[/size][/font][/color][url="http://yugico.com/yugioh-cards/search?sat=Earth"]EARTH[/url][color=#000000][font=Verdana, Geneva, sans-serif][size=3]/Level 4/ATK 1500/DEF 1500). (This card is also still a [/size][/font][/color][url="http://yugico.com/yugioh-cards/search?sst=t"]Trap[/url][color=#000000][font=Verdana, Geneva, sans-serif][size=3] Card.) While this card is an [/size][/font][/color][url="http://yugico.com/yugioh-cards/search?st1=Effect"]Effect[/url] [url="http://yugico.com/yugioh-cards/search?sst=m"]Monster[/url][color=#000000][font=Verdana, Geneva, sans-serif][size=3], once per turn, you can discard 1 [/size][/font][/color][url="http://yugico.com/yugioh-cards/search?sst=t"]Trap[/url] [color=#000000][font=Verdana, Geneva, sans-serif][size=3]Card from your hand: Add 1 "Tiki" [/size][/font][/color][url="http://yugico.com/yugioh-cards/search?ssp=Continuous"]Continuous[/url] [url="http://yugico.com/yugioh-cards/search?sst=t"]Trap[/url][color=#000000][font=Verdana, Geneva, sans-serif][size=3] Card from your Graveyard to your hand.[/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3][img]http://yugico.com/customcard/164220.jpg[/img][/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3][b]Lore:[/b][/size][/font][/color][/center] [center][color=#000000][font=Verdana, Geneva, sans-serif][size=3]If this card is Normal Summoned: Discard 1 card; add 1 Continuous Trap Card from your Deck to your hand. If you cannot add 1 Continuous Trap Card from your Deck to your hand by this effect: Reveal your hand; your opponent chooses and discards 1 card from your hand, then you send 1 card of the same card type (Monster, Spell or Trap) from your Deck to your Graveyard. If this card leaves the field: You can banish 2 Continuous Trap Cards from your Graveyard; add 1 "Tū Tāne" or "Tiki" Continuous Trap Card from your Deck to your hand.[/size][/font][/color][/center] Link to comment Share on other sites More sharing options...
X-ZERO0 Posted January 4, 2013 Report Share Posted January 4, 2013 I must say i really like these cards they seem ocg perfect to me, very creative have brilliant pictures and the ability to use a trap card as an effect monster is a brilliant idea I notice the ? in the title, i would like to see more, maybe a synchro to do with something simular (like it cant be selected as an attack target because it is treeted like a trap card?) really like it 9.1 / 10 zero0 Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted January 4, 2013 Author Report Share Posted January 4, 2013 I'm thinking not going the "Synchro" monster route since Tiki's actually work alot better as Xyz Food. Looking for images for just 2 more cards and will call this support done and done since I'm working on my [url="http://forum.yugiohcardmaker.net/topic/293589-first-burn-then-heal-then-bounce-then-senddestroy-then-dark-control-and-finally-light-control-now-for-their-support-30/"]"-Luna" archtype[/url] atm. Thanks for the feedback though :3 Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted January 4, 2013 Report Share Posted January 4, 2013 They seem fairly interesting with what they do. I don't see how they could be oped although I guess technically being able to go over the 5S/T limit is broken but not really considering the cards that are being excluded from the line. Hammer is interesting and help prevents stuff such as D-Prison though I'm not sure about BTH. Though there are target cards like Compulsory. I don't know, is that enough protection to allow them to be good. Well I'll just have to see the last 2 to make a judgment on that. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted January 4, 2013 Author Report Share Posted January 4, 2013 Bottomless Banishes cards, therefore it cannot be used against Tikis. Also, the reason I didn't include protection against destruction is because Tiki Soul already does a built in protection AND Imperial Customs adds even more protection as well. Also, Tiki Hammer is searchable vie Tiki Spirit Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted January 4, 2013 Report Share Posted January 4, 2013 [quote name='Chance T-Bone Furlong' timestamp='1357312147' post='6110956'] Bottomless Banishes cards, therefore it cannot be used against Tikis. Also, the reason I didn't include protection against destruction is because Tiki Soul already does a built in protection AND Imperial Customs adds even more protection as well. Also, Tiki Hammer is searchable vie Tiki Spirit [/quote] Yes it does banish "but" it destroys the card first so I don't know if it would give the immunity to that or not. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted January 4, 2013 Author Report Share Posted January 4, 2013 "are unaffected by cards" would include anything else so long as it involves the card banishing or targeting a Tiki. Since BTH destroys AND banishes, Tiki monsters are "unaffected" by the card "Bottomless Trap Hole". Same for cards such as the Forbidden Spells which "Target". Basically if a card says "Banish" or "Target", and it would affect a "Tiki" Effect Monster, the entire card's effect(s) towards the "Tiki" monsters are null and void. Link to comment Share on other sites More sharing options...
Toffee. Posted January 4, 2013 Report Share Posted January 4, 2013 I assume with Tiki Spirit, if its removed from the field, all your Spell/Traps in zones that occupy the same zones as Tiki monsters, would end up being removed from the field, right? Since the slight rule change for Trap Monsters only exists while its in play. And out of curiosity, why does Hammer make Tikis immune to cards that Banish them? Target protection pretty much covers that regardless xD I mean, cards like Black Liuster, Caius, Chaos Sorcerer, etc, etc, all Target. So Hammer just naturally would prevent such a scenario from happening. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted January 4, 2013 Author Report Share Posted January 4, 2013 But Bottomless doesn't target ._. that's why I did that. Also, you are correct on Spell/Trap Zone ruling. It's only while it's face-up on the field so if it kicks the bucket, you're going to have to remove a lot of stuff. Link to comment Share on other sites More sharing options...
Ren✧ Posted January 4, 2013 Report Share Posted January 4, 2013 Definitely some nice Tiki support here. I would sound like a broken record if I put my suggestions/questions here, since you have already answered them. [quote name='Chance T-Bone Furlong' timestamp='1357316894' post='6111001'] Also, you are correct on Spell/Trap Zone ruling. It's only while it's face-up on the field so if it kicks the bucket, you're going to have to remove a lot of stuff. [/quote] Ooo...that would be a bit of a problem. Balancing done right. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted January 7, 2013 Author Report Share Posted January 7, 2013 Thanks for the feedback guys! ^^ glad you enjoyed these Tiki cards. I'm now completing the support with only 2 final cards! Tiki Beast and Tu Tane are up! Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted January 7, 2013 Report Share Posted January 7, 2013 actually according to how the logic of placing cards works, if tiki spirit is removed, youd likely have to send all your tiki monsters to the grave. when cards conflict due to placings you generally have to get rid of the cards youre trying to place (in this case, the tiki monsters in the s/t zone) rather than the cards already there. you could edit spirit to specify exactly this if thats what youre aiming for. otherwise, its a very interesting set. spirit in particular is a very nice card. nice concept and all that. a bit small but not every set has to be big either. 9/10 Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted January 8, 2013 Author Report Share Posted January 8, 2013 No need to waste word space since that would be the ruling anyway Anyways, I'm bumping these guys up once more for just a little more feedback. Link to comment Share on other sites More sharing options...
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