Zazubat Posted January 6, 2013 Report Share Posted January 6, 2013 I made some Agent support some time ago for a contest, and I was suggested to make an alternate SotS, never got around to it. I was bored, so I made this card. It's also my first YuGiCo card since the site was updated recently, so I decided to check it out a bit, just for old times sake. Anyways, if you want to see my Agents Support, click this [spoiler=Old Cards which are not updated, so OCG is craaap] [url="http://yugico.com/user/24446-Zaziuma96/card/40915-AGN/163458-Staff_of_the_Agents_"][img]http://yugico.com/customcard/163458.jpg[/img][/url] LORE: Equip only to a LIGHT Fairy-Type monster. Each time that card inflicts effect damage: Inflict 500 more. If the equipped monster would be destroyed, destroy this card instead. Then inflict 400 damage to your opponent for each LIGHT Fairy-Type monster in your Graveyard. Also, if "The Sanctuary in the Sky" is face-up on the field, you can shuffle this card into the deck, then draw 1 card. [url="http://yugico.com/user/24446-Zaziuma96/card/40915-AGN/163454-The_Agent_of_Control_-_Neptune"][img]http://yugico.com/customcard/163454.jpg[/img][/url] LORE: 1 Fairy-Type tuner + 1 or more non-Tuner monsters This card is unaffected by your opponent's Monster Card effects while "The Sanctuary in the Sky" is face-up on the field. If you control a face-up "The Agent" monster, this card gains this effect: During your End Phase, inflict 500 damage for each banished "The Agent" monster. When this card is destroyed while "The Sanctuary in the Sky" is face-up on the field: You can return 1 banished "The Agent" to the Graveyard: Special Summon this card in face-up Defence Position. This card cannot change battle position when you sure this effect, besides by a card effect. [url="http://yugico.com/user/24446-Zaziuma96/card/40915-AGN/163456-The_Agent_of_Justice_-_Uranus"][img]http://yugico.com/customcard/163456.jpg[/img][/url] LORE: You can banish 1 LIGHT Fairy-Type monster from your Graveyard: Special Summon this card from your hand. When this card is Special Summoned: Add 1 "The Sanctuary in the Sky" from your deck or Graveyard to your hand. This card gains 500 ATK and DEF if "The Sanctuary in the Sky" is face-up on the field. If this card was used for the Synchro Summon of a LIGHT Fairy-Type monster while "The Sanctuary in the Sky" is face-up on the field: Shuffle 1 LIGHT Fairy-Type monster from your Graveyard into the deck, Special Summon 1 banished Level 4 or lower LIGHT Fairy-Type monster. [/spoiler] [url="http://yugico.com/user/24446-Zaziuma96/card/40915-AGN/163463-River_of_the_Agents"][img]http://yugico.com/customcard/163463.jpg[/img][/url] This card's name is also treated as "Sancuary in the Sky". Once per turn, you can discard 1 LIGHT Fairy-Type monster, banish 1 LIGHT Fairy-Type monster from your deck, send 1 LIGHT Fairy-Type monster from your side of the field to the Graveyard; add 1 Level 4 LIGHT Fairy-Type monster from your Deck to your hand. You cannot Special Summon the turn you activate this effect. Link to comment Share on other sites More sharing options...
Althemia Posted January 6, 2013 Report Share Posted January 6, 2013 So uh... I would like to know where exactly you managed to get the balance of this thing from. Because this thing is honestly busted as all hell. Having to send a LIGHT from your Deck to the Graveyard to add a LIGHT from your Deck to your hand? Are you silly? Do you have any idea how broken it is being able to send a Fairy to search for Kristya or anything of the sort? Do you have any idea how broken it is being able to send any LIGHT to search Earth, which in turn searches out Hyperion and thus you have your boss monster just because you got 1 card? This is absolutely atrocious design. I liked that you was retraining Sanctuary in the Sky, but the fact that you just made Dragon's Ravine on steroids is beyond stupid. At least put something like an actual cost on the card that isn't sending a LIGHT from your Deck to the Graveyard to search for a boss monster of your choosing. Link to comment Share on other sites More sharing options...
Sora1499 Posted January 6, 2013 Report Share Posted January 6, 2013 Koko identified the main problem with this card, but forgot to mention fixes, which I will attempt to do. 1. This needs is a level 4 and lower clause, thus restricting you from searching out your big fairies. 2. Add a "You cannot SS during the turn that you activate this effect" so that your +1 every turn comes at a (remote) cost and you're not just spamming the s*** in your deck. 3. "You take no battle damage". Seriously, Zazu? <cough> Exodia <cough>. Just take that out altogether. As for the design, I don't like it very much. Continuous +s from your deck are never good design, and giving Agents that much support isn't a very good idea. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted January 6, 2013 Report Share Posted January 6, 2013 Koko mentioned the problems, Sora gave the fixes, but they forgot to include jokes. Which I will do. This is what Sanctuary In The Sky would look like if Chuck Norris designed it. A Foolish Burial which gives you a +1 AND immunity? Your opponent would be better off getting their balls chopped off by Nordic Goats wielding diesel Chainsaws. Seriously, are you mad? What on earth were you thinking when you designed this chaotic mess? This is just horrendous design, to be honest. Using Sora's fixes might help, but a free Foolish Burial each turn is just too much. It's too damn broken. Link to comment Share on other sites More sharing options...
Sora1499 Posted January 6, 2013 Report Share Posted January 6, 2013 Oyea, 'nother good fix: Nix the pseudo-foolish effect. Hyperion and Kristya set-up ain't fair. Link to comment Share on other sites More sharing options...
Zazubat Posted January 6, 2013 Author Report Share Posted January 6, 2013 I know how horribly broken it is, and that's why I made it like that, since SitS is so horrible, besides gaining effects for other cards, I wanted to see how amazing I could make it. I see your point though, and I'll fix it when ever. EDIT: I changed it a bit, it still gets card out of the deck, and into the hand, but not it banishes, and it can only add Level 4 or lower. It also got an other effect instaed of the damage (which I think you people thought was in general, but I meant it as SitS, where battle damage to Fairys becomes 0) and it gains a little protection effect instead, though only once per turn, so it might not be so good, but it's there. Link to comment Share on other sites More sharing options...
Sora1499 Posted January 6, 2013 Report Share Posted January 6, 2013 It's still a continuous +1 that searches your combo pieces. It needs my suggested fix #2 or else it's still busted. Link to comment Share on other sites More sharing options...
Zazubat Posted January 6, 2013 Author Report Share Posted January 6, 2013 [quote name='Archlord Sora' timestamp='1357484038' post='6112897'] It's still a continuous +1 that searches your combo pieces. It needs my suggested fix #2 or else it's still busted. [/quote]Really? I mean it's basicly the effect of Dragon Ravine, just for LIGHT Fairys, do you suggest that card gets a fix too? In any case, I might think of a secondary cost, but the SS makes it underpowered IMO. I need to find an other middleground Link to comment Share on other sites More sharing options...
Sora1499 Posted January 6, 2013 Report Share Posted January 6, 2013 No, it needs the fix or else it's broken. Dragon ravine's effect is a +0, this is a +1. Link to comment Share on other sites More sharing options...
Zazubat Posted January 6, 2013 Author Report Share Posted January 6, 2013 Could you explain what this whole +0 +1 deal is about? Link to comment Share on other sites More sharing options...
Sora1499 Posted January 6, 2013 Report Share Posted January 6, 2013 It refers to card advantage. Cards on the field and in your hand are considered "yours": they're part of your advantage. Putting cards from your hand or field into your deck or graveyard loses you card advantage: it's a -1. Taking cards from your deck or grave and adding then to your hand or field replenishes card advantage: it's a +1. Link to comment Share on other sites More sharing options...
Zazubat Posted January 6, 2013 Author Report Share Posted January 6, 2013 [quote name='Archlord Sora' timestamp='1357487042' post='6112949'] It refers to card advantage. Cards on the field and in your hand are considered "yours": they're part of your advantage. Putting cards from your hand or field into your deck or graveyard loses you card advantage: it's a -1. Taking cards from your deck or grave and adding then to your hand or field replenishes card advantage: it's a +1. [/quote]okay, so by your logic, you're wrong. Cause Dragon Ravine adds a card to your hand, which you say is card advantage. Link to comment Share on other sites More sharing options...
Althemia Posted January 6, 2013 Report Share Posted January 6, 2013 [quote name='Zaziuma' timestamp='1357487490' post='6112960'] okay, so by your logic, you're wrong. Cause Dragon Ravine adds a card to your hand, which you say is card advantage. [/quote] You lose a card from hand for Ravine. -1 from hand, +1 from Deck. -1 + 1 = 0 Link to comment Share on other sites More sharing options...
Zazubat Posted January 6, 2013 Author Report Share Posted January 6, 2013 You also lose a card for River, but it is banished making it +1 -1 = 0. Also Ravine actually helps Dragunity in most where banishing is annoying. Link to comment Share on other sites More sharing options...
Sora1499 Posted January 6, 2013 Report Share Posted January 6, 2013 River banishes from your deck. Stuff in your deck does not count towards card advantage. In fact, you want to keep your deck as small as possible. Link to comment Share on other sites More sharing options...
Zazubat Posted January 6, 2013 Author Report Share Posted January 6, 2013 You also want not to banish monsters that might be useful to you. I really dont think card advatage is a valid way to review a card rather should you review on how their Synergy works, but honestly this is not the place for this discussion. So do you want me to make it a discard effect instead that would make it a 0 if I understand your weird system. Link to comment Share on other sites More sharing options...
Althemia Posted January 6, 2013 Report Share Posted January 6, 2013 [quote name='Zaziuma' timestamp='1357498042' post='6113152'] You also want not to banish monsters that might be useful to you. I really dont think card advatage is a valid way to review a card rather should you review on how their Synergy works, but honestly this is not the place for this discussion. So do you want me to make it a discard effect instead that would make it a 0 if I understand your weird system. [/quote] Banishing a card that is no longer useful to you is not considered a minus in advantage because it is technically not a part of your card pool. In fact, it's moreso beneficial. Link to comment Share on other sites More sharing options...
Zazubat Posted January 6, 2013 Author Report Share Posted January 6, 2013 Tell me of a LIGHT fairy thats useful banished. I havnt used (damn autocorrect) them in a long time, so dont know if there Are any, well any that people would play in Agents Link to comment Share on other sites More sharing options...
byak Posted January 6, 2013 Report Share Posted January 6, 2013 Why am I reading a card that says when this card is activated, add 1 Earth and Hyperion from your deck to your hand? Why is that a good idea? With this card you can theoretically have [s]8[/s] 11 cards that allow you to open Earth, [s]6[/s] 9 of which let you grab a Hyperion as well. Adding a special summoning restriction or a discard cost wouldn't even help it. The fact that I can effortlessly add an Earth and a broken boss monster from my deck to my hand is an awful idea. On top of that you made it hard to kill, essentially meaning you're getting an Agent or a Hyperion every turn. Like, jesus christ. Link to comment Share on other sites More sharing options...
Althemia Posted January 6, 2013 Report Share Posted January 6, 2013 [quote name='Zaziuma' timestamp='1357498501' post='6113166'] Tell me of a LIGHT fairy thats useful banished. I havnt useful them in a long time, so dont know if there Are any, well any that people would play in Agents [/quote] Any Agent so that you can get it back by Jupiter. Link to comment Share on other sites More sharing options...
byak Posted January 6, 2013 Report Share Posted January 6, 2013 The banishing component isn't even a big deal. I'm fine with removing extraneous Venuses and Heralds if I have a potential constant stream of Hyperions because of this card. Link to comment Share on other sites More sharing options...
Zazubat Posted January 6, 2013 Author Report Share Posted January 6, 2013 [quote name='Jenny' timestamp='1357498580' post='6113167'] Why am I reading a card that says when this card is activated, add 1 Earth and Hyperion from your deck to your hand? Why is that a good idea? With this card you can theoretically have 8 cards that allow you to open Earth, 6 of which let you grab a Hyperion as well. Adding a special summoning restriction or a discard cost wouldn't even help it. The fact that I can effortlessly add an Earth and a broken boss monster from my deck to my hand is an awful idea. On top of that you made it hard to kill, essentially meaning you're getting an Agent or a Hyperion every turn. Like, jesus christ. [/quote]the antidestroy was just a change i can remove it later. But if I change it to be dragon ravine agents edition the problem still stands that it's what the support is suppose to do, help the cards. Without DR Dragunity wouldnt be played Link to comment Share on other sites More sharing options...
byak Posted January 6, 2013 Report Share Posted January 6, 2013 So you think Agents can't be played without Godly Broken Field Spell That Does Everything? They don't need any form of additional search power, they're good enough as is. Link to comment Share on other sites More sharing options...
Zazubat Posted January 6, 2013 Author Report Share Posted January 6, 2013 Well excuse me Princess, if I want to make a deck better I have the right to do so. At least give some changes I could make like Sora did. I want to add here that you have all rights to not like a card, but unless you're going to give more than just, scratch it it sucks because of reasons, then I can't except such an answer. If you want to find some broken support, check out my old cards, now theres some broken cards. Link to comment Share on other sites More sharing options...
Sora1499 Posted January 6, 2013 Report Share Posted January 6, 2013 [quote name='Zaziuma' timestamp='1357498042' post='6113152'] You also want not to banish monsters that might be useful to you. I really dont think card advatage is a valid way to review a card rather should you review on how their Synergy works, but honestly this is not the place for this discussion. So do you want me to make it a discard effect instead that would make it a 0 if I understand your weird system. [/quote] Card advantage is THE first and foremost means by which you should review a card. @Byakk Oh crap, you're right! I totally forgot about earth's invisible effect! In that case... There's really nothing saving this card. Link to comment Share on other sites More sharing options...
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