Sora1499 Posted January 13, 2013 Report Share Posted January 13, 2013 I can't help myself! I really like making generic level 7 synchros! Comment, review rate, hate, whatever. Enjoy! [spoiler='He looks just like Grapha...'][URL=http://yugico.com/user/31887-sora1299/card/30847-Etc_/167404-Algaroth_the_War_Machine][IMG]http://yugico.com/customcard/167404.jpg[/IMG][/URL][/spoiler] Link to comment Share on other sites More sharing options...
Airride Posted January 13, 2013 Report Share Posted January 13, 2013 It's Stats need to be way lower. It nearly completely replaces Scrap Archfiend right now. The Destroy + Counter effect should really only be Once per turn. Any number of times is dangerous, especially with the other effects. The gain from the counters seems too high, especially with rewarding you for killing something, because a Spell or trap was activated. Maybe 300? The draw effect seems too good too, and, as I said with the previous effect, it rewards you even more for destroying cards. Overall, it just needs to be changed more for its level. This would be fine on a Level 9 or higher, but on a level 7 (One of the easiest levels to make, IMO), it's too much. Link to comment Share on other sites More sharing options...
Sora1499 Posted January 13, 2013 Author Report Share Posted January 13, 2013 It is once per turn... I'll definitely lower the stats to 25 and the boost to 300. I might omit the draw effect entirely, but I'd like to get another opinion on that first. Thanks for the review! Link to comment Share on other sites More sharing options...
Rainagain Posted January 13, 2013 Report Share Posted January 13, 2013 This card is great, should be a real card, i love it 9/10, but it seems a little bit OP.... But you dont have to lower it's stats, maybe just limit the materials used to summon this card Example: 1 Fiend-Type tuner + 1 or more non-tuner Machine-Type monster, it will be alot harder to summon... Or maybe you can make it a dark synchro monster for Fiend/Machine Type : 1 DARK tuner + 1 or more non-tuner Fiend/Machine-type monsters. (...Black Salvo...) Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted January 13, 2013 Report Share Posted January 13, 2013 Hmm... I don't like the fact that it turns any Spell/Trap card you use into: Destroy 1 Card on the field and add 500 ATK to a face-up "Algaroth The War Machine" you control. I'd say drop the stats to 25/20 , drop the gain 500 ATK thingy and make it so the effect only activates when [b]your opponent [/b]uses a spell/trap. As it is, this card turns Monster Reborn, MST and other "Destroy 1 Card" S/T into a +1. I like the last effect though. Link to comment Share on other sites More sharing options...
Airride Posted January 13, 2013 Report Share Posted January 13, 2013 [quote name='Archlord Sora' timestamp='1358050775' post='6119423']It is once per turn... [/quote]So it is. I missed that, it seems. That makes it a BIT better. 2500 still feels too high for me, though...2300? Goes to 2600 with the first time it does its effect :L Link to comment Share on other sites More sharing options...
Sora1499 Posted January 13, 2013 Author Report Share Posted January 13, 2013 Then I think I'll drop the boost effect entirely and make it a solid 26. Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted January 13, 2013 Report Share Posted January 13, 2013 Hmmm.....I honestly don't know what to think about this guy... The fact that it can destroy when a spell/trap is played is completely OP. Plus since its either player who can activate the effect of a spell/trap to activate this guy is insane. Then placing the counter and making it immediately 3200 with just 1 counter. Honestly, this card can make a very easy OTK - plus the drawing effect is insane. [spoiler/My fixes]1 tuner + 1 or more non-tuner monsters. Once per turn, during either turn: when your opponent activates a spell or trap card: you can place 1 soul flame counter on this card. This card gains 200 ATK for each soul flame counter on it. You can remove 2 soul flame counters on this card and discard 1 card; draw 1 card.[/spoiler] Link to comment Share on other sites More sharing options...
Sora1499 Posted January 13, 2013 Author Report Share Posted January 13, 2013 @above But then it sucks... I've already cut the boost and make it a 26 beater, but that's all I'm gonna do. Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted January 13, 2013 Report Share Posted January 13, 2013 [quote name='Archlord Sora' timestamp='1358093423' post='6119641'] @above But then it sucks... I've already cut the boost and make it a 26 beater, but that's all I'm gonna do. [/quote] I agree it would suck, but at least it'll be more balanced. But changing to a 26 beater honestly is a great way to make it less OP Link to comment Share on other sites More sharing options...
Sora1499 Posted January 13, 2013 Author Report Share Posted January 13, 2013 Update: Implemented a few fixes. I gave it 2600 ATK and nixed the boost effect. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted January 13, 2013 Report Share Posted January 13, 2013 No no no no. This is still bad. Like I said, it turns Monster Reborn into a +1. This card rewards you just for using an S/T and punishes your opponent for doing the same thing. Not to mention it's generic. And don't even get me started on what happens if you happen to control two of these... Link to comment Share on other sites More sharing options...
Sora1499 Posted January 13, 2013 Author Report Share Posted January 13, 2013 In that case I think I'll rework the whole effect around a bit, keeping the counters mechanic.Update: Reworked the effect. I made the pop a lot slower. Link to comment Share on other sites More sharing options...
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