Jump to content

Sora, stop it with the generic level 7s!


Sora1499

Recommended Posts

I can't help myself! I really like making generic level 7 synchros! Comment, review rate, hate, whatever. Enjoy! [spoiler='He looks just like Grapha...'][URL=http://yugico.com/user/31887-sora1299/card/30847-Etc_/167404-Algaroth_the_War_Machine][IMG]http://yugico.com/customcard/167404.jpg[/IMG][/URL][/spoiler]

Link to comment
Share on other sites

It's Stats need to be way lower. It nearly completely replaces Scrap Archfiend right now. The Destroy + Counter effect should really only be Once per turn. Any number of times is dangerous, especially with the other effects. The gain from the counters seems too high, especially with rewarding you for killing something, because a Spell or trap was activated. Maybe 300? The draw effect seems too good too, and, as I said with the previous effect, it rewards you even more for destroying cards.
Overall, it just needs to be changed more for its level. This would be fine on a Level 9 or higher, but on a level 7 (One of the easiest levels to make, IMO), it's too much.

Link to comment
Share on other sites

This card is great, should be a real card, i love it :D 9/10, but it seems a little bit OP....
But you dont have to lower it's stats, maybe just limit the materials used to summon this card
Example: 1 Fiend-Type tuner + 1 or more non-tuner Machine-Type monster, it will be alot harder to summon...
Or maybe you can make it a dark synchro monster for Fiend/Machine Type : 1 DARK tuner + 1 or more non-tuner Fiend/Machine-type monsters. (...Black Salvo...)

Link to comment
Share on other sites

Hmm... I don't like the fact that it turns any Spell/Trap card you use into: Destroy 1 Card on the field and add 500 ATK to a face-up "Algaroth The War Machine" you control. I'd say drop the stats to 25/20 , drop the gain 500 ATK thingy and make it so the effect only activates when [b]your opponent [/b]uses a spell/trap. As it is, this card turns Monster Reborn, MST and other "Destroy 1 Card" S/T into a +1. I like the last effect though.

Link to comment
Share on other sites

[quote name='Archlord Sora' timestamp='1358050775' post='6119423']It is once per turn... [/quote]So it is. I missed that, it seems. That makes it a BIT better. 2500 still feels too high for me, though...2300? Goes to 2600 with the first time it does its effect :L

Link to comment
Share on other sites

Hmmm.....I honestly don't know what to think about this guy...


The fact that it can destroy when a spell/trap is played is completely OP. Plus since its either player who can activate the effect of a spell/trap to activate this guy is insane.

Then placing the counter and making it immediately 3200 with just 1 counter.

Honestly, this card can make a very easy OTK - plus the drawing effect is insane.



[spoiler/My fixes]1 tuner + 1 or more non-tuner monsters. Once per turn, during either turn: when your opponent activates a spell or trap card: you can place 1 soul flame counter on this card. This card gains 200 ATK for each soul flame counter on it. You can remove 2 soul flame counters on this card and discard 1 card; draw 1 card.[/spoiler]

Link to comment
Share on other sites

[quote name='Archlord Sora' timestamp='1358093423' post='6119641']
@above
But then it sucks... I've already cut the boost and make it a 26 beater, but that's all I'm gonna do.
[/quote]

I agree it would suck, but at least it'll be more balanced. But changing to a 26 beater honestly is a great way to make it less OP

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...