Sora1499 Posted January 25, 2013 Report Share Posted January 25, 2013 Giving HERO Beat a go. Suggestions are much appreciated. Pic updated. Link to comment Share on other sites More sharing options...
The Hounds Of Anubis Posted January 25, 2013 Report Share Posted January 25, 2013 No, go away. Link to comment Share on other sites More sharing options...
Sora1499 Posted January 25, 2013 Author Report Share Posted January 25, 2013 No, go away. That's not a suggestion. Do you have any actual tips? Link to comment Share on other sites More sharing options...
The Hounds Of Anubis Posted January 25, 2013 Report Share Posted January 25, 2013 Yes. Quit this game. Link to comment Share on other sites More sharing options...
Sora1499 Posted January 25, 2013 Author Report Share Posted January 25, 2013 Yes. Quit this game. So you're going to berate me instead of giving me suggestions? Fine, fuck you too then. Does anyone have any legitimate suggestions? Link to comment Share on other sites More sharing options...
Super Chaos Sonic Posted January 25, 2013 Report Share Posted January 25, 2013 Why all the Xyzs? Shouldn't a Hero beat deck consist of mainly hero fusions? IMO, replace some of the Xyzs with a few more Omni-Heroes or even add Mask Change and add the Masked Heroes into it. Link to comment Share on other sites More sharing options...
Sora1499 Posted January 25, 2013 Author Report Share Posted January 25, 2013 From what I understand, HEROes revolve mostly around Xyz summoning stuff like Excalibur, although I may be wrong. Link to comment Share on other sites More sharing options...
Super Chaos Sonic Posted January 25, 2013 Report Share Posted January 25, 2013 If your going with a E-HERO Beat deck, then you shouldn't have too many Xyzs. I run something similar, but I use mostly the fusions and xyz Utopia when I can. Dunno if it'll work for everyone, but that's what I got. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted January 25, 2013 Report Share Posted January 25, 2013 No room for lances? I'd figure 2 would be a must. Link to comment Share on other sites More sharing options...
ihop Posted January 25, 2013 Report Share Posted January 25, 2013 Nah, you don't need more Fusions than you have here, but you do need Starlight/Stardust Lance isn't needed -1 Super Poly -2 Thrasher -1 Bubbleman (you don't need it and it dead draws loads) +1 Evocator Chevalier +1 Book of Moon +1 Starlight Road +1 TT For the extra, -1 Dweller +1 Stardust Link to comment Share on other sites More sharing options...
Super Chaos Sonic Posted January 25, 2013 Report Share Posted January 25, 2013 Nah, you don't need more Fusions than you have here, but you do need Starlight/Stardust Lance isn't needed -1 Super Poly -2 Thrasher -1 Bubbleman (you don't need it and it dead draws loads) +1 Evocator Chevalier +1 Book of Moon +1 Starlight Road +1 TT For the extra, -1 Dweller +1 Stardust Huh, didn't know Stardust was a good idea for a HERO beat...well that's good to know xD Link to comment Share on other sites More sharing options...
Sora1499 Posted January 25, 2013 Author Report Share Posted January 25, 2013 Thanks Endeavour. I'll give it a shot. Can't believe I forgot starlight. Link to comment Share on other sites More sharing options...
ihop Posted January 25, 2013 Report Share Posted January 25, 2013 Huh, didn't know Stardust was a good idea for a HERO beat...well that's good to know xD Starlight Road innit? Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted January 25, 2013 Report Share Posted January 25, 2013 If you're going to main Super Poly then you need to main Escurado and Gaia. Unless this is for locals or something and you know you won't be up against DARK or EARTH decks. Link to comment Share on other sites More sharing options...
ihop Posted January 25, 2013 Report Share Posted January 25, 2013 Ooh yeah you need Gaia to deal with Gachi/Machina Fortress etc, and if you're in America you need Escuridao too. -1 Utopia Ray +1 Gaia Link to comment Share on other sites More sharing options...
Sora1499 Posted January 25, 2013 Author Report Share Posted January 25, 2013 This isn't for locals. Should I take out gandiva along with ray for the 2 fusions? Link to comment Share on other sites More sharing options...
ihop Posted January 25, 2013 Report Share Posted January 25, 2013 This isn't for locals. Should I take out gandiva along with ray for the 2 fusions? Yeah, I guess so, Gandiva isn't as useful as it looks. Link to comment Share on other sites More sharing options...
b0b3rt Posted January 25, 2013 Report Share Posted January 25, 2013 You guys all suck at HEROs. -1 Chevalier +1 Thrasher/Bubbleman/Crusader (1st is a good out to T-King etc, 2nd gives you a lot of flexibility, 3rd is an Honest target) -2 Fiendish Chain +2 Duality (absolutely required) Side deck looks mostly right, except: -1 Butterfly +1 Blackship (better in 95% of the situations) -1 Emeral (not TCG legal) +1 Abyss Dweller (your best answer to Mermails/Atlanteans) Link to comment Share on other sites More sharing options...
Sora1499 Posted January 25, 2013 Author Report Share Posted January 25, 2013 @Bob Alright, I'll make a build with your suggestions and one with endeavour's suggestions and see which is better. And this build is only for DN: I don't play IRL. Link to comment Share on other sites More sharing options...
ihop Posted January 25, 2013 Report Share Posted January 25, 2013 Oh f*** I didn't realise Duality is in there. Chevalier > Crusader because it's Warrior and you can grab it off RotA and make Blade Armour/Exalibur. Link to comment Share on other sites More sharing options...
LeguBrit Posted January 25, 2013 Report Share Posted January 25, 2013 From what I understand, HEROes revolve mostly around Xyz summoning stuff like Excalibur, although I may be wrong. No, go away. Borderline pretty much summed that up. I was under the impression that HEROes were made for Fusions and players adapted them for Xyzs instead. Because that's what happens. Link to comment Share on other sites More sharing options...
ihop Posted January 25, 2013 Report Share Posted January 25, 2013 Borderline pretty much summed that up. I was under the impression that HEROes were made for Fusions and players adapted them for Xyzs instead. Because that's what happens. But this Deck is HERO Beat which is mainly just meant to focus on standalone beaters + backrow but can also make lots of good rank 4s in the process. Fusions are only beaters you get with Miracle Fusion. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted January 25, 2013 Report Share Posted January 25, 2013 Borderline pretty much summed that up. Why are you defending that jackass? You need at least 3 Shining in the Extra, which has probably been mentioned at some point. 3 Shining is a necessity. In fact, if you could run 4, you should be running 4; that's how important it is. Link to comment Share on other sites More sharing options...
LeguBrit Posted January 25, 2013 Report Share Posted January 25, 2013 I know, but Sora said that he thought that HEROes revolve around Xyzs, not HERO Beat. Link to comment Share on other sites More sharing options...
ihop Posted January 25, 2013 Report Share Posted January 25, 2013 Why are you defending that jackass? You need at least 3 Shining in the Extra, which has probably been mentioned at some point. 3 Shining is a necessity. In fact, if you could run 4, you should be running 4; that's how important it is. Whaaat? In all the time I've played HERO Beat I've needed a 3rd Shining twice at max. In a pinch you can just recycle the first one with the second one. Link to comment Share on other sites More sharing options...
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