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>Handtraps< Breaker Cards


drcrisis

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Terra is slow, Dusk is cool as a CotH subsitute for Decks like Rock Stun or something, Breeze is broken because you can add any card to your hand in response to a simple Duality play, and Aqua is cool because we always need more outs to Grapha besides Macro.

 

EDIT: I just wanted to get my post in in case the thread got locked again, but Terra is outclassed by other options. Perhaps if it negated AND destroyed the effect, it would see more play, besides we'd want to permanently get rid of Hyperion, not stop it for a turn. Dusk kicks major ass. Breeze needs to be toned down, especially with all of the searching that Meta Decks do these days. And like I said, Aqua screws over Graveyard-centric plays, like DWs.

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Terra is slow, Dusk is cool as a CotH subsitute for Decks like Rock Stun or something, Breeze is broken because you can add any card to your hand in response to a simple Duality play, and Aqua is cool because we always need more outs to Grapha besides Macro.

 

EDIT: I just wanted to get my post in in case the thread got locked again, but Terra is outclassed by other options. Perhaps if it negated AND destroyed the effect, it would see more play, besides we'd want to permanently get rid of Hyperion, not stop it for a turn. Dusk kicks major ass. Breeze needs to be toned down, especially with all of the searching that Meta Decks do these days. And like I said, Aqua screws over Graveyard-centric plays, like DWs.

 

Terra : Might be slow, but is extremely useful. Hyunlei? That's a -3 for your opponent, the card can work itself into many decks. Terra can destroy the card that activates the effect aswell, btw. It's pretty much a stardust in a can.

 

Dusk : You could never play this in a Rock Stun, as block golem requires all monsters to be Earth. BUT, it is a  very good card. Also, if you use it, it can be a target for Tour Guide

 

Breeze : The point of these cards were to be quite situational. With a normal deck using PoD, it would be like running D.D Crow vs Wind-ups just so they can't use Rat eff. You wouldnt just put this into everything because not all decks search, and it is totally dead if the deck doesn't search.

 

Aqua : It is like D.D Crow, except it negates an effect in the graveyard, to me making it more situational, but also more useful when it does get played.

 

 

And for those who do not know, the cards and their effects are very ironic. Breeze is Wind for Mist Valley, who use their hand often. Aqua is Water for Mermail/Atlanteans. Dusk is DARK for Zombies. Terra is EARTH for cards like Machina Fortress, or Exiled Force, or etc.

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Because it wasn't obvious, does this look like the section for Card Sets? At that, don't even bother posting them in sets, they're awful design. You took the already poor and dishonest design that is hand traps and made them punish your opponent for trying to do just about anything. The only one that is even remotely fine is Aqua Breaker, given it's generally outclassed by D.D. Crow.

 

So don't post these again, because the reservation to lock things that are blatantly bad design is always in effect.

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