Ren✧ Posted January 29, 2013 Report Share Posted January 29, 2013 The Statmen Archetype is composed of all Machine-Type LIGHT monsters. Their effects focus around getting destroyed by battle and Special Summoning another Statmen. Each Statmen focuses on a different aspect of the game. The original three Statmen, Striker, Blocker, and Speedster, are Attack, Defense, and Speed. These three are the base of the archetype, their effects allowing other Statmen to be Special Summoned. The rest of the Statmen monsters gain effects when Special Summoned by a Statmen monster. [spoiler=Effect Monsters] Any Battle Damage this card inflicts to your opponent is halved. If this card is destroyed by battle and sent to the Graveyard; Special Summon 1 "Statmen" monster from your hand or Deck, except "Statmen-Striker." Once per turn, if this card would be destroy it is not. Your opponent cannot select other "Statmen" monsters as attack targets. If this card is destroyed by battle and sent to the Graveyard; Special Summon 1 "Statmen" monster from your hand or Deck, except "Statmen-Blocker." If your opponent controls at least 1 more card than you, this card can attack your opponent directly. This card cannot be targeted by a Spell or Trap Card your opponent controls. If this card is destroyed by battle and sent to the Graveyard; Special Summon 1 "Statmen" monster from your hand or Deck, except "Statmen-Speedster." If this card is Special Summoned by the effect of a "Statmen" monster, except this card: You can destroy 1 Spell or Trap Card your opponent controls; Place this card in the Spell and Trap Card Zone the destroyed card was in. Cards cannot be activated in response to this effect. If this card is destroyed while in a Spell and Trap Card Zone; Special Summon it to your side of the field. If this card is Special Summoned by the effect of a "Statmen" monster; Destroy all other face-up monsters. Then, take damage equal to their combined Levels x200. You can Tribute this face-up card; Destroy 2 cards on the field. If this card is Special Summoned by the effect of a "Statmen" monster: Destroy 1 monster; Increase this card' sATK equal to the destroyed monster's Leve. x200. If this card destroys an opponent's face-up Defense Position monster by battle; Special Summon 1 Level 4 "Statmen" monster from your Graveyard. If this card is Special Summoned by the effect of a "Statmen" monster; Banish 1 card in your opponent's Graveyard. If this card is destroyed by battle and sent to the Graveyard; Target 1 card in your opponent's Banished Pile; Banish all cards with the same name from your opponent's Graveyard, Deck, hand, and side of the field. Cannot be Normal Summoned or Set. Cannot be Special Summoned. You can place this card in your Field Spell Card Zone as a face-up Field Spell Card. Once per turn: You can banish 1 Machine-Type monster in your Graveyard; Special Summon 1 Level 4 "Statmen" monster from your hand or Deck. [/spoiler] [spoiler=Spell and Trap Cards] When a face-up monster would be destroyed by a card effect: You can Tribute it; Destroy 1 face-up card your opponent controls. The Tributed monster is counted as being destroyed by battle. Each time a LIGHT Machine-Type monster is destroyed as a result of battle; Place 1 "Stat Counter" on this card(max.3). You can send this card to the Graveyard; Draw 1 card for each "Stat Counter" on it. Tribute 1 "Statmen" monster you control. Select and activate 1 of the following effects: -Inflict damage to your opponent equal to half the ATK or DEF of the Tributed monster, whichever is higher. -Destroy 1 face-up monster with ATK less than the ATK or DEF, whichever is higher, of the Tributed monster. During each of your End Phase, if you do not control a face-up "Statmen" monster; Destroy thisc ard. Each time a LIGHT Machine-Type monster is Special Summoned; Inflict 800 damage to your opponent. Target 1 Level 4 "Statmen" monster you control: Halve the Targeted monster's ATK and DEF; Special Summon 1 "Statmen" monster with the same name from your Deck. The Special Summoned monster's ATK and DEF are halved. [/spoiler] [spoiler=Boss Monsters] 3 Level 4 "Statmen" monsters Once per turn: You can detach 1 Xyz Material Monster from this card; Target 1 face-up "Statmen" monster you control. The Targeted monster cannot be destroyed by a card your opponent controls this turn. Cards cannot be activated in response to this effect. Destroy the monster during the End Phase. Monsters destroyed by this card's effect are treated as being destroyed as a result of battle. If this card is destroyed and sent to the Graveyard; Special Summon up to 2 Level 4 "Statmen" monsters from your Graveyard that were not used to Xyz Summon this card. [/spoiler] Link to comment Share on other sites More sharing options...
tyrannylol Posted January 29, 2013 Report Share Posted January 29, 2013 love the art on this one too. Do you do it yourself?! Link to comment Share on other sites More sharing options...
lugia61617 Posted January 29, 2013 Report Share Posted January 29, 2013 these are great! If you did the art as well then colour me impressed! Link to comment Share on other sites More sharing options...
Ren✧ Posted January 29, 2013 Author Report Share Posted January 29, 2013 love the art on this one too. Do you do it yourself?! If only. No the art is not done by me. They were done by HP Doom. I am not sure if he is still on this site, but he is definitely one of the most talented GFXer on this site. Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted January 29, 2013 Report Share Posted January 29, 2013 -_- http://forum.yugiohcardmaker.net/topic/296431-this-is-not-edward-cullen-twilight-fiend-knight-prime-ace-john/ {please don't ban me} Link to comment Share on other sites More sharing options...
Ren✧ Posted January 29, 2013 Author Report Share Posted January 29, 2013 -_- http://forum.yugiohcardmaker.net/topic/296431-this-is-not-edward-cullen-twilight-fiend-knight-prime-ace-john/ {please don't ban me} Please don't advertise. Link to comment Share on other sites More sharing options...
PrimeAceJohn Posted January 30, 2013 Report Share Posted January 30, 2013 Didn't mean it by advertising. I meant it by the relativity between our sets. Link to comment Share on other sites More sharing options...
Ren✧ Posted January 30, 2013 Author Report Share Posted January 30, 2013 Didn't mean it by advertising. I meant it by the relativity between our sets. I don't see the similarity... Link to comment Share on other sites More sharing options...
drcrisis Posted January 30, 2013 Report Share Posted January 30, 2013 Thrasher and Bombarder are overpowered. Expecially when you can just Set one of the under level 4's and bring them out. Whats fair about destroying 2 cards by setting and waiting until your next turn with bombarder? It needs to be tweaked, because there is literally no point in running anything but these 4. Striker Blocker Bombarder (The real problem. Level 5, super easy to get out, can CoTH it to pop 2 cards for the price of 1... so many OP plays with him. Just needs to be reworked totally) Thrasher That's all you need and this is crazy broken, destroying opponents cards instantly and bringing out high-attack beatsticks. Also, Machine Dupe + Blocker = Another Hopperlock, except this time you can do it faster. 5/10, the Deck had a good concept, but you overlooked cards and how they function with eachother. In this case, they would function to be quite broken, even if only using 4 cards of the set. Link to comment Share on other sites More sharing options...
nimigoha Posted January 30, 2013 Report Share Posted January 30, 2013 Can you link me to the art? It's some of the best I've ever seen and I'd love to make an archetype out of it. Even has S/T art... You said it was HP Doom but I couldn't find it. Link to comment Share on other sites More sharing options...
Ren✧ Posted January 31, 2013 Author Report Share Posted January 31, 2013 Thrasher and Bombarder are overpowered. Expecially when you can just Set one of the under level 4's and bring them out. Whats fair about destroying 2 cards by setting and waiting until your next turn with bombarder? It needs to be tweaked, because there is literally no point in running anything but these 4. Striker Blocker Bombarder (The real problem. Level 5, super easy to get out, can CoTH it to pop 2 cards for the price of 1... so many OP plays with him. Just needs to be reworked totally) Thrasher That's all you need and this is crazy broken, destroying opponents cards instantly and bringing out high-attack beatsticks. Also, Machine Dupe + Blocker = Another Hopperlock, except this time you can do it faster. 5/10, the Deck had a good concept, but you overlooked cards and how they function with eachother. In this case, they would function to be quite broken, even if only using 4 cards of the set. Thanks. Will work on them later. I was afraid Bombarder would prove overpowered. Thrasher does need to be reworked. Thank you for the feedback.Can you link me to the art? It's some of the best I've ever seen and I'd love to make an archetype out of it. Even has S/T art... You said it was HP Doom but I couldn't find it. http://s1138.photobucket.com/albums/n528/hpdoom/New%20Images/ Link to comment Share on other sites More sharing options...
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