StupidFred Posted February 1, 2013 Author Report Share Posted February 1, 2013 Okay, the changes I've made so far: -3 Star Drawing -1 Wind-Up Soldier -1 M-X-Saber Invoker +1 Sangan +1 Summoner Monk (Can use the extra Instant Fusion and Wind-Up Factory as fodder) +2 Tour Guide from the Underworld +1 Leviair the Sea Dragon Reason why I'm not taking out ZW - Ultimate Shield: It is an instant Leviair, but better. It's first effect says that it can special summon a banished XYZ monster. **I am thinking about taking out 1 ZW - Tornado Bringer. I have not tested out the Tour Guide engine yet, so I will see how it goes. I don't see it going so well because I'm mainly going for rank 4 and 5 summons. I still need more suggestions, please help! Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted February 1, 2013 Report Share Posted February 1, 2013 I personally wouldn't take out Soldier. It's good to have that extra level 5 Wind-Up in the deck, and it's not a horrible beater in a pinch, plus it sets off Factory. Link to comment Share on other sites More sharing options...
StupidFred Posted February 1, 2013 Author Report Share Posted February 1, 2013 Good idea. Do you think I should keep Ultimate Shield? Also what do you guys think of Zenmaioh since this can spam rank 5's easy? Link to comment Share on other sites More sharing options...
evilfusion Posted February 1, 2013 Report Share Posted February 1, 2013 I was also going to recommend keeping Soldier. Soldier is actually pretty decent, not as flexible as Shark, but not bad at all, considering it can make either a Rank 4 or 5. No, get rid of Ultimate Shield. It's not even remotely on the level of Leviair, since it ONLY works on one of your banished Xyz, and that rarely happens outside of bottomless. Zenmaioh...is considerable, since it's a Wind-Up (for Factory/Shark), and offers some destruction options, but it's not really needed. Link to comment Share on other sites More sharing options...
StupidFred Posted February 2, 2013 Author Report Share Posted February 2, 2013 All of the stuff you guys are suggesting I remove though is causing a huge space in my deck lol. I just don't know what I could add. Right now I have: 3x Photon Thrasher 1x Sangan 2x Summoner Monk 2x Tour Guide 3x Wind-Up Magician 3x Wind-Up Rabbit 3x Wind-Up Rat 3x Wind-Up Shark 1x Wind-Up Soldier 2x ZW - Lightning Blade 2x ZW - Tornado Bringer 1x Dark Hole 1x Heavy Storm 3x Instant Fusion 1x Monster Reborn 3x Mystical Space Typhoon 1x Pot of Avarice 1x Reinforcement of the Army 3x Wind-Up Factory **My extra deck is possibly going to get completely remodelled, but I need some more ideas for my main deck first. Link to comment Share on other sites More sharing options...
Aix Posted February 2, 2013 Report Share Posted February 2, 2013 Why would you need 3 of rabbit? You are focusing on Rank 4 and 5, not 3. Link to comment Share on other sites More sharing options...
evilfusion Posted February 2, 2013 Report Share Posted February 2, 2013 What I did was I added 2 Call of the Haunted and Book of Moon, and dropped a Rabbit. This is in addition to dropping an Instant Fusion. For Extra, I'd use: Zenmaity Zenmaines Leviair 3 Utopia 1 C39 1 Shock Master 3 Leo Arms 1 Tiras 2 Fusions 1 of anything you want, but I recommend a Rank 4 with more versatility, like Maestroke or Number 50. Link to comment Share on other sites More sharing options...
StupidFred Posted February 2, 2013 Author Report Share Posted February 2, 2013 Lol, that's the exact same Extra Deck that I had. And AixDivadis, it was for more options with its effect, and it allows me to get out Zenmaity and Zenmaines. I need some more suggestions on the Main Deck though. Do you guys think the Tour Guide engine is worth it? That makes 9 level 3's which is not ideal for this. Also do you guys think 2 Summoner Monk is good? It can get out Utopia quickly and can use the extra Instant Fusion and Wind-Up Factory as the tribute. Link to comment Share on other sites More sharing options...
evilfusion Posted February 2, 2013 Report Share Posted February 2, 2013 I wasn't intending to imply your Extra Deck needed work. Just based on my playtesting, the setup was nearly ideal with slight flexibility (you asked about Zenmaioh). Tour Guide is not really needed, but Sangan might be, to search the majority of the Wind-Ups. Tour Guide is excellent for instant Zenmaity, but early game, you've got plenty of options. Summoner Monk I'm not really sold on. I never used it, although part of that is because my earlier testing had the monster count way too high, so even if it was drawn, the Spells were too valuable for combos and setup to ditch. If you have a free Extra Deck slot, and want to keep using Instant Fusion @3, maybe add a Level 3 Fusion (or another copy of a Level 4/Level 5, based on what you seem to run to most). This will allow even more flexibility with Xyz Summons, and maybe remove the need for Tour Guide, as Instant Fusion would be able to support you drawing a lonely Rat. Link to comment Share on other sites More sharing options...
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