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False Skeletal Bahamut Set - Barian Catastrophe!


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Well, this is it then. Barian Catastrophe! is my third and final full set on YCM; a collection of all the cards I've made and displayed (or waited until now) over the last few months and bought together as an expansion pack to the upcoming Lord of the Tachyon Galaxy set. It includes cards supporting characters from the anime, existing archetypes, new archetypes, fun cards and various random singles. Enjoy and please comment.

Set Name: Barian Catastrophe!
OCG Set Reference: BRCS
OCG Set Order: 804.5
OCG Release Date: 1st Feb 2013
Cover Card: ZW - Grand Stag Rarok
Features:

  • The latest cards from the Yu-Gi-Oh! Zexal anime, cards upporting existing themes, and exciting new strategies to play the game with.
  • Includes cards used by Yuma Tsukumo, Reginald "Shark" Kastle, Rio Kastle, Kaito Tenjo, Misael and Gilag.
  • Introduces the Hand and Tetra archetypes to the OCG, along with the Tachyon card series.
  • Includes support for Shark, Photon, Galaxy, Crippler, Mourning, Phantom Beast Plane, Fire Fist, Wind Up, Evol, Simorgh and Duston archtypes.
  • Plus further support for Xyz Monsters, WIND, WATER, Dragons, Tokens, and new additions to the Numbers and Zexal Weapon series

Includes 80 cards: 1 Holographic Rare, 5 Ultimate Rares, 5 Ultra Rares, 9 Super Rares, 18 Rares, 45 Commons, and 4 Normal Rares.

 

[spoiler=Anime Monsters (001-014)]BRCS-001 Megamegabot Rare

FIRE

****

Machine/Effect

An Xyz monster with this card attached to it as Xyz Material cannot be targeted by your opponent's Spell Cards. Once per turn: If an Xyz monster you control with this card attached as Xyz Material would be destroyed; it is not destroyed.

ATK 1700 / DEF 1000

 

BRCS-002 Kekeke Kreepy

EARTH

**

Fiend/Effect

When an Xyz monster with this card attached as Xyz Material is destroyed: Banish this card from your Graveyard; Special Summon the Xyz monster from your Graveyard in face up Defence position, with its effect negated.

ATK 500 / DEF 1200

 

BRCS-003 Zexal Weapon - Great Bear Ax S.Rare

DARK

******

Beast/Effect

You can target 1 face-up "Number C39: Utopia Ray" monster you control; equip this card from your hand to that target. It gains 2100 ATK. Once per turn: when the equipped monster destroys a monster by battle, you can Special Summon this equipped monster and have it attack immediately. You can Target 1 face-up "Zexal Weapon" you control: It's Level becomes equal to this card's Level.

ATK 2100 / DEF 800

 

BRCS-004 Silverfin Shark

WATER

***

Fish/Effect

You can Reveal this card in your hand to Target 1 monster you control: Decrease that monsters Level by 1, then Special Summon this card. An Xyz monster that was Summoned using this card as Xyz Material gains the following effect:

-This card can attack twice per turn.

ATK 1200 / DEF 200

 

BRCS-005 Tanker Shark

WATER

****

Fish/Effect

During the turn this card was Normal Summoned; you can Normal Summon 1 WATER monster in addition to your Normal Summon/Set (you can only gain this effect once per turn).

ATK 1000 / DEF 1000

 

BRCS-006 Deepsea Moray Snake Rare

WATER

******

Sea-Serpent/Effect

When this card is Tribute Summoned successfully: Target 1 Level 6 or lower WATER monster from your hand or Graveyard; Special Summon it in face-up Defence Position with its effect(s) negated.

ATK 1900 / DEF 2300

 

BRCS-007 Blue Jay

WATER

****

Winged-Beast/Effect

While this card is in face-up Attack Position; the ATK of all WATER Winged-Beast type monsters is increased by 500.

ATK 1200 / DEF 1000

 

BRCS-008 Frost Wing Shieldbird Rare

WATER

****

Winged-Beast/Effect

When your opponents monster with 2000 or more ATK attacks you directly, you can Special Summon this card (from your hand). If this card is then destroyed by battle during the turn it is summoned by this effect; end the Battle Phase.

ATK 700 / DEF 2000

 

BRCS-009 Snow Sparrow Hawk

WATER

****

Winged-Beast/Effect

If you control 2 or more WATER Winged-Beast type monsters: You can Special Summon this card (from your hand); then target 1 face-up Spell card on the field and destroy it. This card cannot be used for an Xyz Summon, except for a WATER Winged-Beast type Xyz Monster.

ATK 1600 / DEF 1000

 

BRCS-010 Photon Priestess S.Rare

LIGHT

***

Spellcaster/Effect

While this card is face-up, "Photon" monsters you control cannot be targeted by your opponent's card effects (except "Photon Priestess"). You can Tribute this card during either player's Battle Phase: "Photon" monsters cannot be destroyed by battle this turn.

ATK 0 / DEF 1800

 

BRCS-011 Cepheid the Aster Dragon Rare

LIGHT

********

Dragon/Effect

You can discard this card from your hand: Add 1 Level 8 LIGHT Dragon-type monster from your Deck to your hand (except 'Cepheid the Aster Dragon'). The effect of Cepheid the Aster Dragon can only be used once per turn.

ATK 1600 / DEF 1200

 

BRCS-012 Novae the Darkstar Dragon

LIGHT

********

Dragon/Effect

You can Special Summon this card (from your hand) by Banishing 1 Level 8 Dragon-type monster from your Graveyard. This card cannot be used as Synchro or Xyz Material, except for the Xyz Summon of a LIGHT Dragon-type monster.

ATK 1800 / DEF 1600

 

BRCS-013 Force Hand

DARK

****

Rock/Effect

When a card effect that Special Summons a monster is activated: You can send 1 card from your hand to the Graveyard; that effect's activation is negated, and that cards effect is negated until the End Phase.

ATK 1300 / DEF 1800

 

BRCS-014 Ghost Hand

DARK

****

Zombie/Effect

When an Xyz Monster you control is targeted for an attack: Banish this card from your Graveyard to negate the attack, then inflict 500 Damage to your opponent.

ATK 0 / DEF 1900[/spoiler]

 

[spoiler=Custom Archetype Monsters (015-026)]BRCS-015 Tetra Attack

WIND

****

Warrior/Effect

This card's Attribute is also treated as EARTH while face-up on the field or in the Graveyard. When this card battles with a LIGHT or DARK monster; you can destroy that monster (before damage calculation). You must control at least 1 monster(s) with FIRE, WATER, WIND and EARTH Attribute to activate and resolve this effect.

ATK 1700 / DEF 800

 

BRCS-016 Tetra Defence

EARTH

****

Warrior/Effect

This card's Attribute is also treated as WIND while face-up on the field or in the Graveyard. This card cannot be destroyed by battle with, or by the effects of, LIGHT or DARK monsters.

ATK 700 / DEF 1900

 

BRCS-017 Tetra Magic S.Rare

FIRE

****

Spellcaster/Effect

This card's Attribute is also treated as WATER while face-up on the field or in the Graveyard. If this card destroys a LIGHT or DARK Attribute monster by battle: you can Special Summon 1 WIND or EARTH Attribute 'Tetra' monster from your Deck.

ATK 1500 / DEF 1200

 

BRCS-018 Tetra Wisdom

WATER

****

Spellcaster/Effect

This card's Attribute is also treated as FIRE while face-up on the field or in the Graveyard. Once during either players turn: When a LIGHT or DARK monster is Special Summoned; you can negate that monsters effects and reduces it ATK to 0 until your next End Phase. You must control at least 1 monster(s) with FIRE, WATER, WIND and EARTH Attribute to activate and resolve this effect.

ATK 800 / DEF 2000

 

BRCS-019 Tetra Speed Rare

WIND

****

Warrior/Effect

This card's Attribute is also treated as EARTH while face-up on the field or in the Graveyard. If your opponent controls a LIGHT or DARK Attribute monster; you can Special Summon this card from your hand. If you Xyz Summon a Tetra monster using this card summoned by this effect as Xyz Material; it gains the following effect: -Your opponent cannot activate card effects in response to the summoning of this monster.

ATK 1200 / DEF 600

 

BRCS-020 Tetra Accuracy

EARTH

****

Warrior/Effect

This card's Attribute is also treated as WIND while face-up on the field or in the Graveyard. Once per turn: If your opponent controls a LIGHT or DARK Attribute monster(s); you can Target 1 Set card on the field and destroy it. You must control at least 1 monster(s) with FIRE, WATER, WIND and EARTH Attribute to activate and resolve this effect.

ATK 1400 / DEF 1800

 

BRCS-021 Tetra Evade

FIRE

****

Spellcaster/Effect

This card's Attribute is also treated as WATER while face-up on the field or in the Graveyard. This card gains the following effects depending on the Attribute of monsters your opponent controls: -LIGHT: This card can attack directly. -DARK: This card can attack twice per turn.

ATK 1300 / DEF 1200

 

BRCS-022 Tetra Luck

WATER

****

Spellcaster/Effect

This card's Attribute is also treated as FIRE while face-up on the field or in the Graveyard. If you take damage from battle with or the effect of a LIGHT or DARK Attribute monster: Special Summon this card (from your hand); then Special Summon 1 WIND or EARTH Attribute 'Tetra' monster from your Graveyard with its effect negated. Banish both monsters summoned by this effect during your next End Phase.

ATK 1900 / DEF 1300

 

BRCS-023 Crippler Swordsplay Rare

EARTH

***

Beast-Warrior/Effect

All Battle Damage you take in battles involving this card becomes 0. Once while this card is face up on the field: Halve your Life Points; Special Summon 1 Level 4 or lower "Crippler" monster from your Deck.

ATK 1200 / DEF 800

 

BRCS-024 Crippler Bushido

EARTH

******

Beast-Warrior/Effect

Once per turn: You can halve your Life Points to target 1 face-up monster on the field; return it to the owner's hand. If this card is used for the Xyz Summon of a "Crippler" monster, you can treat it as a Level 7 monster.

ATK 2400 / DEF 1000

 

BRCS-025 Mourning Wretched

DARK

***

Fairy/Effect

You can Normal Summon this card in face up Defence Position. Once during either players turn: When a monster on the field is destroyed; Draw 1 card, then Target 1 'Mourning' monster you control and destroy it.

ATK 100 / DEF 2100

 

BRCS-026 Mourning Reaper

DARK

****

Fairy/Effect

During your Main Phase: You can destroy this face-up card you control. If this card is destroyed by the effect of a 'Mourning' monster: You can Special Summon it from the Graveyard during the End Phase.

ATK 1800 / DEF 1000[/spoiler]

 

[spoiler=Existing Archetype Monsters and Single (027-038)]BRCS-027 Phantom Beast Plane Swift Hawk Rare

WIND

***

Machine/Effect

When this card is Normal Summoned: Special Summon 1 "Phantom Beast Plane Token" (WIND/Machine-Type/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Phantom Beast Plane Tokens" you control. This card cannot be destroyed by battle or card effects while you control a Token. Once per turn: You can Tribute 1 Token to target 1 "Phantom Beast Plane" monster you control; your opponent cannot activate card effects when that target attacks until the end of the Damage Step.

ATK 1300 / DEF 500

 

BRCS-028 Phantom Beast Plane Eagle Bomber

WIND

****

Machine/Effect

During either players turn: When a card your opponent controls is destroyed: Special Summon 1 "Phantom BeastPlane Token" (WIND/Machine-Type/Level 3/ATK 0/DEF 0). You can only activate this effect once per turn. This card's Level is increased by the total Levels of all "Phantom Beast Plane Tokens" you control. This card cannot be destroyed by battle or card effects while you control a Token. Once per turn: You can Tribute 1 Token to target 1 face-up monster your opponent controls whose ATK is lower than this cards: send that target to the Graveyard.

ATK 1800 / DEF 1600

 

BRCS-029 Brotherhood of Fire Fist - Ram (Noble Flame Star)

FIRE

****

Beast-Warrior/Effect

When this card is destroyed by battle or your opponents card effect: You can add 1 'Flaming Dance' Spell or Trap from your Graveyard to your hand. Once per turn: you can send 1 face-up 'Flaming Dance' card you control to the Graveyard; change the Battle Position of 1 monster your opponent controls (if its is face-down, flip it face-up. Flip effects do not activate at this time).

ATK 1800 / DEF 500

 

BRCS-030 Brotherhood of Fire Fist - Elephant (Raging Flame Star) S.Rare

FIRE

***

Beast-Warrior/Effect

This card gains 200 ATK for every 'Flaming Dance' card on the field. Once per turn, you can destroy all face-up 'Flaming Dance' cards you control; then draw cards equal to the number of cards destroyed by this effect -1.

ATK 1000 / DEF 300

 

BRCS-031 Wind-Up Gunner Rare

WIND

*****

Machine/Effect

You can Special Summon this card (from hand) by Tributing 1 face-down monster you control. During your Main Phase: Discard 1 card to Target 1 Monster on the field; destory it. This effect can only be used once while this card is face-up on the field.

ATK 1400 / DEF 1200

 

BRCS-032 Evolsaur Mastodon

FIRE

*******

Dinosaur/Effect

Cannot be Special Summoned; except from your hand by releasing 2 FIRE Reptile or Dinosaur monsters you control. Once per turn; You can release 1 monster you control to activate the appropriate effect: - FIRE Reptile: Special Summon 1 Evolsaur from your Deck. - FIRE Dinosaur: Special Summon 1 Evoltile from your Graveyard.

ATK 2800 / DEF 2100

 

BRCS-033 Prince Bird Simorgh Rare

WIND

***

Winged-Beast/Effect

When this card is sent from the field to the Graveyard: You can add 1 Level 7 or higher Winged-Beast monster from your Deck to your hand. You can Target 1 Winged-Beast monster you control: This card's Level becomes equal to that monster's Level.

ATK 1200 / DEF 1000

 

BRCS-034 Airflow Conductor

WIND

****

Psychic/Effect

Once per turn: You can return 1 WIND monster from your Graveyard to your Deck; then send 1 WIND monster from your Deck to the Graveyard.

ATK 1000 / DEF 800

 

BRCS-035 Hurtlocker Rare

DARK

*

Fairy/Tuner

During your opponents Main Phase; discard this card. For the rest of the turn, your opponent cannot draw cards outside of their draw phase.

ATK 0 / DEF 0

 

BRCS-036 Gaurdian of Darkness

DARK

********

Warrior/Effect

If you control 2 or more DARK monsters, you can Special Summon this card from your hand. You can only control 1 "Guardian of Darkness".

ATK 2500 / DEF 1200

 

BRCS-037 Knight Orc N.Rare

DARK

****

Fiend/Effect

When this card battles, your opponent cannot activate Trap Cards or their effects until the end of the Damage Step. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. You cannot change this battle position until the end of your next turn.

ATK 2200 / DEF 0

 

BRCS-038 Blue Duston N.Rare

WATER

*

Fiend/Effect

Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed.  When this card on the field is destroyed: The controller discards 1 card. You can only control 1 face-up "Blue Duston"

ATK 0 / DEF 1000[/spoiler]

 

[spoiler=Xyz Monsters (039-048)]BRCS-039 Zexal Weapon - Grand Stag Rarok H.Rare

LIGHT

******

Thunder/Xyz/Effect

2 Level 6 Monsters

Once per turn: You can detach 1 Xyz Material from this card to Target another Xyz Monster you control; attached that Xyz Material to it (from your Graveyard). You can target 1 "Number C39: Utopia Ray" monster you control; equip this monster on the field to that target. It gains 2500 ATK. During your Battle Phase, when a monster equipped with this card declares an attack: You can send this Equip Card to the Graveyard; Negate the effects of all other face-up cards on the field.

ATK 2500 / DEF 1500

 

BRCS-040 Deepsea Dragon Laevaitan S.Rare

WATER

******

Dragon/Xyz/Effect

2 Level 6 WATER Monsters

Once per turn: You can Detach 1 Xyz Material from this card to target 1 face-up Monster your opponent controls; its ATK becomes 0 and its effects are negated. During either players turn, you can Banish this face-up card you control. During the End Phase, return it to the field in the same Battle Position. You can only use this effect of 'Deepsea Dragon Laevaitan' once per Duel.

ATK 2700 / DEF 1500

 

BRCS-041 Great Ice Princess Gyrfalfin S.Rare

WATER

****

Winged-Beast/Xyz/Effect

3 Level 4 Monsters

When this card is targeted by a Spell or Trap card: You can Detach 1 Xyz Material from this card to negate that effect. When this card destroys an opponents monster by battle; you can Detach 1 Xyz Material from this card; inflict damage to your opponent equal to the ATK of the destroyed monster.

ATK 2600 / DEF 1800

 

BRCS-042 Number 71: Galaxy Fortress Destroyer U.Rare

LIGHT

*****

Machine/Xyz/Effect

2 Level 5 Monsters

During your Main Phase 1: Detach 2 Xyz Material from this card; it can attack directly this turn. If this card is destroyed while it has no Xyz Material: Target 1 "Photon" or "Galaxy" monster in your hand or Graveyard (except "Number 71: Galaxy Fortress Destroyer"); Special Summon it.

ATK 2000 / DEF 2000

 

BRCS-043 Tetra Master Sword U.Rare

FIRE

****

Warrior/Xyz//Effect

2 Level 4 'Tetra' monsters

This card's Attribute is also considered as WATER, WIND and EARTH while face-up on the field or in the Graveyard. Once per turn, detach 1 Xyz Material from this card to activate 1 of the following effects:

- Destroy all face-up LIGHT monsters on the field.

- Destroy all face up DARK monsters on the field.

ATK 2200 / DEF 1600

 

BRCS-044 Tetra Master Mage U.Rare

WIND

****

Spellcaster/Xyz/Effect

2 Level 4 'Tetra' monsters

This card's Attribute is also considered as FIRE, WATER, and EARTH while face-up on the field or in the Graveyard. Once per turn, detach 1 Xyz Material from this card to activate 1 of the following effects:

-Target 1 LIGHT or DARK Attribute monster(s) your opponent controls: Take control of it until the End Phase.

-If your opponent controls a LIGHT or DARK Attribute monster(s): Special Summon 1 Tetra monster from your Graveyard.

ATK 2000 / DEF 1900

 

BRCS-045 Phantom Beast Plane Condor-SAC S.Rare

WIND

******

Machine/Xyz/Effect

2 Level 6 WIND monsters

When this card is Xyz Summoned: Special Summon 2 "Phantom Beast Plane Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card cannot be destroyed by battle or by card effects while you control a Token. Once per turn: You can detach 1 Xyz Material from this card and Tribute 1 Token; Special Summon 1 "Phantom Beast Plane" monster from your Deck. Its effect(s) cannot be activated, and this card cannot attack this turn.

ATK 2200 / DEF 2700

 

BRCS-046 Simorgh, Mythical Bird of Legend U.Rare

WIND

*******

Winged-Beast/Xyz/Effect

2 Level 7 WIND monsters

This card is unaffected by your opponent's Trap Cards. Once per turn: You can Detach 2 Xyz Material from this card; return all Set Spell and Trap Cards to player's hands. Then inflict 500 damage to each player for each card returned to their hand by this effect.

ATK 2900 / DEF 1500

 

BRCS-047 Infernal Flame Berzerker Rare

FIRE

***

Beast-Warrior/Xyz/Effect

3 Level 3 monsters

While this card with Xyz Material is on the field: face up Continuous Spell and Trap cards you control cannot be destroyed. Once per turn: Detach 1 Xyz Material from this card and send 1 face-up Continuous Spell or Trap you control to the Graveyard; inflict 800 damage to your opponent.

ATK 2200 / DEF 1600

 

BRCS-048 King Duston Rare

LIGHT

*

Fiend/Xyz/Effect

3 Level 1 'Duston' monsters

This card can only be Special Summoned by Xyz Summon; ignoring the summoning conditions of 'Duston' monsters you control. Once per turn: Detach 1 Xyz Material from this card to Target 2 monsters in your Deck; Special Summon them to your opponent's field.

ATK 1000 / DEF 1500[/spoiler]

 

[spoiler=Anime Spells (049-054)]BRCS-049 Unprecedented Gateway

SPELL

Normal Spell

Special Summon 1 Level 3 or lower monster from your hand. It's Level is doubled, and it is destroyed during the End Phase.

 

BRCS-050 Power Drain Rare

SPELL

Quick Play Spell

Target 1 monster your opponent controls, and send the top 2 cards of your Deck to the Graveyard. The Target monster loses ATK equal to the combined Levels of any monsters sent to the Graveyard by this effect x200.

 

BRCS-051 Shark Attack!

SPELL

Normal Spell

Target 1 Monster you control with 'Shark' in its name; it gains 1 of the following effects: -This monster can attack directly. -This card can attack twice per turn.

 

BRCS-052 Northern Winds

SPELL

Normal Spell

Special Summon 1 WATER Winged-Beast type Monster from your hand. After this effect resolves successfully: If your WATER Winged-Beast type Monsters attack this turn; your opponent cannot activate any Set cards during those battles.

 

BRCS-053 Tachyon Galaxy Force

SPELL

Continuous Spell

Once per turn: While you control no monsters; you can Normal Summon a Level 8 monster from your hand without Tribute (you cannot Set monsters using this effect). A monster summoned by this efffect has its effect negated, and its ATK becomes 0.

 

BRCS-054 Power Grasp Hand

SPELL

Quick Play Spell

Target 1 Xyz monster you control that has no Xyz Material: Attach a monster to the Target from your Graveyard; increase the ATK of the Target by the attached monster. If the Target monster has attacked this turn, it can again immediately after this card resolves, and it's other effect(s) cannot be activated.[/spoiler]

 

[spoiler=Custom Archetype Spells (055-058)]BRCS-055 Tetra Cycle S.Rare

SPELL

Normal Spell

You can only activate 1 'Tetra Cycle' per turn. Activate 1 of the following effects:

- If you control at least 1 face-up WIND and EARTH Attribute monster(s): Add 1 FIRE or WATER Attribute monster to your hand from your Deck.

- If you control at least 1 face-up FIRE and WATER Attribute monster(s): Add 1 WIND or EARTH Attribute monster to your hand from your Deck.

 

BRCS-056 Tetra Storm

SPELL

Normal Spell

Activate only if you control at least 1 monster(s) of each FIRE, WATER, WIND, or EARTH Attribute. Send all monsters on the field to the Graveyard, then proceed directly to your End Phase.

 

BRCS-057 Crippler Crossfire

SPELL

Quick Play Spell

Target 1 monster your opponent controls: Destroy that card, then gain Life Points equal to half of its ATK. You must control 2 face-up "Crippler" monsters to activate and resolve this effect.

 

BRCS-058 Mourning Chorus Rare

SPELL

Normal Spell

Destroy 1 "Mourning" monster you control: Then add 1 "Mourning" Spell or Trap card from your Deck to your hand, except "Mourning Chorus."[/spoiler]

 

[spoiler=Existing Archetype Supporting Spells and Singles (059-064)]BRCS-059 Repair Hanger

SPELL

Normal Spell

Target 1 "Phantom Beast Craft" monster in your Graveyard: Special Summon it. The ATK and DEF  of a monster summoned by this effect becomes 0.

 

BRCS-060 Gift of the Breeze

SPELL

Normal Spell

Return 2 WIND monsters from your field or Graveyard to your Deck: Add 1 WIND monster with 2000 or less ATK to your hand from your Deck.

 

BRCS-061 Level Force Rare

SPELL

Normal Spell

When the Level of a Monster you control is increased successfully: Target 1 other monster you control; its Level becomes equal to the other monsters new Level.

 

BRCS-062 Worshippers of the Divine Bird

SPELL

Normal Spell

Special Summon 2 'Worshipper Bird' Tokens to your field (WIND, Winged-Beast, Level 2, ATK 0, DEF 0). These Tokens cannot be used as Synchro Material monsters, or as Tributes for a Tribute Summon, except forthe Tribute Summon of a WIND monster.

 

BRCS-063 Natural Cycle of Water

SPELL

Normal Spell

Return 1 WATER monster from your Graveyard to your Deck: Then add 1 WATER monster with 1500 ATK or less from your Deck to your hand. If there is a face-up 'Umi' on the field, you can Special Summon a WATER monster with 1500 ATK or less from your Deck instead.

 

BRCS-064 Decent Duo N.Rare

SPELL

Normal Spell

Send 1 card from your hand to the Graveyard. Then Banish 1 card from your hand.[/spoiler]

 

[spoiler=Anime Traps (065-070)]BRCS-065 Xyz Plate

TRAP

Normal Trap

Equip this card to an Xyz monster you control: The equipped monster's effect(s) cannot be negated by your opponent's card effects. When this equipped card is sent to the Graveyard, draw 1 card.

 

BRCS-066 Final Hope from Different Dimension

TRAP

Normal Trap

If your Life Points are 2000 or lower: Target 1 Xyz Monster you control; attach as many of your Banished monsters to it as possible. During your End Phase after this effect resolves, you lose Life Points equal to the number of Xyz Material you control x 400.

 

BRCS-067 Deepsea Miracle Rare

TRAP

Normal Trap

Target 1 of your Banished WATER monsters: Special Summon it in face-up Attack Position. If the summoned monster was an Xyz monster; you can attach this card to it as an Xyz Material.

 

BRCS-068 Snowstorm Barrier

TRAP

Normal Trap

When you would take damage (by battle or card effect); reduce that damage to 0. Then; Target 1 WATER monster in your Graveyard with ATK less than the damage you would have taken, Special Summon it. It's effects are negated and it is destroyed during your next End Phase.

 

BRCS-069 Overlay Heat - Galaxy Particle Explosion

TRAP

Normal Trap

When you summon an Xyz monster: Detach all Xyz Material attached to the summoned monster; Reduce the ATK and DEF of all monsters your opponent controls to 0. For the rest of this turn, during battles involving monsters that were on the field when this card was activated, Piercing Damage is applied.

 

BRCS-070 Xyz Contact S.Rare

TRAP

Normal Trap

Target 1 face-up monster your opponent controls. If you Xyz Summon this turn, you can use the selected monster as an Xyz Material Monster. If your opponent Special Summons a monster with the same Attirbute and Level asa monster you control: Target those 2 monsters; Xyz Summon 1 Xyz monster using those 2 monsters only. You cannot conduct your Battle Phase the turn you activate this card.[/spoiler]

 

[spoiler=Custom Archetype Traps (071-074)]BRCS-071 Tetra Force Rare

TRAP

Normal Trap

When your opponent summons a LIGHT or DARK Attribute monster(s) while you control at least 1 monster(s) with FIRE, WATER, WIND and EARTH Attributes; Banish all LIGHT and DARK monsters on the field.

 

BRCS-072 Tetra Trojan

TRAP

Normal Trap

Target 1 'Tetra' monster you control and 1 monster your opponent controls: Send your opponent's monster to the Graveyard and give them control of the Tetra monster.

 

BRCS-073 Crippler's Final Battlecall

TRAP

Normal Trap

Activate only when your opponent has 6000 or more Life Points than you. Reduce your Life Points to 100, then Special Summon as many "Crippler" monsters from your hand and Graveyard as possible, with their effects negated.

 

BRCS-074 Mourning Sadness

TRAP

Normal Trap

When a "Mourning" monster you control is destroyed: Target 1 monster your opponent controls; its effects are negated and its ATK becomes 0.[/spoiler]

 

[spoiler=Exisiting Archetype Supporting Traps and Singles (075-080)]BRCS-075 Attack Formation - Spear Head

TRAP

Normal Trap

Tribute all "Phantom Beast Craft" Tokens you control. Then activate the following effect(s) depending on the number of Tokens Tributed: -1: Special Summon 1 "Phantom Beast Craft" monster from your Graveyard. -2: Destroy up to 2 cards your opponent controls. -3: Add 1 "Phantom Beast Craft" card from your Deck to your hand.

 

BRCS-076 Relentless Water Pressure

TRAP

Continuous Trap

Once per turn: When (exactly) 1 WATER monster is sent to your Graveyard: Place 1 'Pressure Counter' on this card (max 3). When this card is destroyed: Add a number of WATER monsters with 1000 ATK or less from your Deck to your hand equal to the number of Pressure Counters when this card is destroyed, then skip your next Draw Phase. You can only control 1 'Relentless Water Pressure'.

 

BRCS-077 Last Survivor of the End

TRAP

Normal Trap

If you control no monsters: Target 1 WIND or EARTH monster in your Graveyard; Special Summon that monster in face-up Attack Position. No card effects can be activated in response to this card's activation or the Summon of the Target Monster.

 

BRCS-078 Token Valentines

TRAP

Normal Trap

Tribute all Tokens you control: The Level's of all monsters you control are increased by the combined Level of the Tokens Tributed by this effect. If a monster(s) Level becomes higher than 12 when this effect resolves, send that monster(s) to the Graveyard.

 

BRCS-079 The Seals That Bind N.Rare

TRAP

Normal Trap

When a card(s) is added from your opponent's Graveyard or Deck to their hand by a card effect; Banish that card(s). If the added card is revealed to you as a monster; you can activate this card from your hand.

 

BRCS-080 Flinch! Rare

TRAP

Normal Trap

Activate only when you take damage (by battle or by your opponent's card effect) and apply the appropriate effect: -When you recieve Battle Damage: Randomly select 1 card in your opponents hand; discard it. -When you recieve Effect Damage: Ramdomly select 1 card in your opponents hand; discard it, then draw 1 card.[/spoiler]

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Um, there's already a Numer 25: Focus Force. Maybe you can change the Number or make it a stand-alone Xyz?

Um... There isn't even a card in this set that relates in any way to Number 25, so that renders your post a +1.

 

OT: I like Number 71, and given that Satellite exists, it could technically be playable in that deck, and it does combo well with Priestess so you have a better chance to get its effect off.

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Well surprise bloody surprise. :rolleyes:

 

I was about to watch this drop into Page 2 without a comment and go on a rant, but these comments 'saved it' and you from that.

 

Um, there's already a Numer 25: Focus Force. Maybe you can change the Number or make it a stand-alone Xyz?

 

Whoops. Originally I gave it 25 because Kaito's original Number's being 10+20+30+56+9/5 = 25, and completely forgot about the existance of Focus Force. Changed to 71 (guess where that's come from).

 

Um... There isn't even a card in this set that relates in any way to Number 25, so that renders your post a +1.

 

OT: I like Number 71, and given that Satellite exists, it could technically be playable in that deck, and it does combo well with Priestess so you have a better chance to get its effect off.

 

+1 Negated. I didn't reply to it immediately as I thought I'd give it chance for further elaboration/comments. Yeah...

 

Given it's from the anime; I had Thrasher + Satellite in mind, or Slayer + something else.

 

It's kind of a parody on Dyson Sphere.

 

So 44 cards posted (at the time) and only one has drawn comments...

 

I'm not expecting anyone to give a review of all 80 of course, that would be ludicrious and unrealistic. But what is not unrealistic is maybe a nice word about one or two, a bit of critique and suggestions for fixing/improving here and there. Is that really a lot to ask?

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So, if I'm reading the wording right on 71, he can summon himself back from the grave when he dies.

 

Neat.

 

Also, is Moray Snake supposed to support Jawsman or something? The Level 6 thing feels a tad out of place for Shark.

 

EDIT: And then I find out that he DOES have Level 6 support. Still feels out of place themewise, but lends itself quite well to the pre-existing support.

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