Northern Sage Posted February 2, 2013 Report Share Posted February 2, 2013 3 Level 7 monsters You can detach 1 Xyz Material from this card; roll a six-sided die twice and this card's ATK becomes the larger number rolled × 700, then if the total roll was exactly 7, you can apply one of these effects. ● Send all other cards on the field to the Graveyard. ● Special Summon 1 monster from your hand or from either Graveyard. ● Draw 3 cards, then discard 2 cards. Strange case scenario when this is one of the few dice cards that is better than its anime variant. Discuss. Link to comment Share on other sites More sharing options...
Canadian Posted February 2, 2013 Report Share Posted February 2, 2013 And yet it is still terrible. Link to comment Share on other sites More sharing options...
Sora1499 Posted February 2, 2013 Report Share Posted February 2, 2013 Now that we have Suppressor Dragons, this guy might have a chance at play. Link to comment Share on other sites More sharing options...
Canadian Posted February 2, 2013 Report Share Posted February 2, 2013 Umm, no. Link to comment Share on other sites More sharing options...
Wildflame Posted February 2, 2013 Report Share Posted February 2, 2013 Ran GQL in Coelacanth.dek just to bring this out. Believe it or not, it won me some games (that I could probably have won using more reliable methods..., but who cares!, this is cool) Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted February 2, 2013 Report Share Posted February 2, 2013 inb4byakk Link to comment Share on other sites More sharing options...
Admiral Tim Posted February 2, 2013 Report Share Posted February 2, 2013 If you roll a seven you have a shot of turning the duel around...IF you roll a seven.... Link to comment Share on other sites More sharing options...
Aix Posted February 2, 2013 Report Share Posted February 2, 2013 If you roll a seven you have a shot of turning the duel around...IF you roll a seven.... Of all numbers you can roll, the number you have the best chance of rolling is a seven. But that's not saying much. Link to comment Share on other sites More sharing options...
LeguBrit Posted February 2, 2013 Report Share Posted February 2, 2013 Summoning conditions too difficult to pull off. Effect too luck based. Choices too borked. 1/10 toilet paper. Link to comment Share on other sites More sharing options...
Miror B Posted February 2, 2013 Report Share Posted February 2, 2013 Of all numbers you can roll, the number you have the best chance of rolling is a seven. But that's not saying much. That's still a 1/6 chance. Link to comment Share on other sites More sharing options...
Sora1499 Posted February 2, 2013 Report Share Posted February 2, 2013 Considering how it doesn't have a "once per turn" clause, your chances of getting one of its listed effects off is about 1 in 2. That's not bad, but that's not good either. Link to comment Share on other sites More sharing options...
newhat Posted February 2, 2013 Report Share Posted February 2, 2013 It's casual, how about that. The problem with it is that 2 Level 7 monsters can already turn the Duel around. In fact 1 Level 7 monster can turn the Duel around. Verz Ouroboros is an unlikely turnaround card, but Lightsworns can put 3 Level 4 monsters on the field when they're losing. 3 Level 7 monsters is just winmoar. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.