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Sparks!


Sleepy

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Because why not?

300px-SparksLOB-NA-C-1E.jpg

 

The strategy revolves around recycling "Sparks" in big numbers, and try to praise the player for even running it. Cards in here need to have "Sparks" around to operate to their greatest potential.

 

 

 

 

 

 

Spark Troll

FIRE Level 4 2000/200 (Thunder/Effect)

When "Sparks" activates, place 1 Sparks Counter on this card. It gains 2000 ATK while it has a Spark Counter(s) on it. If a card(s) would be destroyed by a card effect: You can target 1 or more of those cards, and reveal 1 "Sparks" in your hand, then remove 1 Sparks Counter from it for each target; targets are not destroyed.

 

Sparkling Rainbow Cat

FIRE Level 4 500/200 (Thunder/Tuner)

During your opponent's Main Phase: You can discard this card and target 1 face-up monster your opponent controls and 1 "Sparks" in your Graveyard; negate the first target's effect and banish it, and add the second target to your hand.

 

Sparks' Juggler

FIRE Level 8 2800/200 (Thunder/Effect)

Can be Special Summoned from your hand when the effect of "Sparks" inflicts damage to your opponent. Once per turn, when "Sparks" inflicts damage to your opponent: You can target 1 Thunder-Type monster in your Graveyard; you can Special Summon target, or add it to your hand, but this card loses ATK by target's ATK.

 

Sparking King

FIRE Rank 4 2400/200 (Thunder/Xyz/Effect)

2 Level 4 monsters

For this card's Xyz Summon, you can use Xyz Materials from your Graveyard, up to the number of "Sparks" in your Graveyard. Then, shuffle those "Sparks" into your Deck. When your opponent activates a Spell Card: You can detach 2 Xyz Materials from this card, and that Spell Card's effect becomes; Your opponent adds any number of "Sparks" from their Deck to the hand.

 

Sparking Trap-Challenging Dragon

FIRE Level 8 2500/200 (Thunder/Synchro/Tuner)

1 Tuner + 1 or more non-Tuner monsters

Can be Synchro Summoned by banishing Synchro Material Monsters from your Graveyard, up to the number of "Sparks" in your Graveyard. Then, shuffle those "Sparks" into your Deck. When your opponent activates a Trap Card: You can Tribute this card, and that Trap Card's effect becomes; Your opponent draws 1 card. If it was sent to the Graveyard this way: When the effect of "Sparks" resolves and it goes to the Graveyard; you can Special Summon this card from the Graveyard.

 

Grumpy Sparks

Spell Card 

Target up to 2 cards in your Graveyard with "Sparks" in their card description, except "Grumpy Sparks"; add targets to your hand. Then, you can add "Sparks" from your Graveyard to your hand, up to the number of targets added.

 

Sparking Zone

Field Spell Card

When you activate this card: Add any number of "Sparks" from your Deck to your hand. Once per turn, you can target 1 "Sparks" in your Graveyard; add it to your hand and draw 1 card.

 

Sparks's Burning Blaze

Trap Card

Target 1 "Sparks" in your Graveyard; add target to your hand, and add 1 card with "Sparks" in it's card description, from your Deck to your hand. Your opponent can only Special Summon once more this turn.

 

 

 

 

Thoughts?

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