Kyng's Old Account Posted February 11, 2013 Report Share Posted February 11, 2013 I'm not happy with this, but I couldn't think of any better idea.[hr][hr]When your opponent activates a card effect that would banish a card: Negate the activation of that effect and destroy it. Other cards may not chain to this card's activation. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted February 12, 2013 Report Share Posted February 12, 2013 So this is obviously a side against D-Prison/Crossout and some rogue Crow shenanigans. While that is already situational in and of itself, the discard being tacked on makes it nearly unusable. As for the last sentence, you could just say "Other cards cannot be chained" to this card's effect, since you can only chain Counter Traps to Counter Traps. Link to comment Share on other sites More sharing options...
Kyng's Old Account Posted February 12, 2013 Author Report Share Posted February 12, 2013 So this is obviously a side against D-Prison/Crossout and some rogue Crow shenanigans. While that is already situational in and of itself, the discard being tacked on makes it nearly unusable. As for the last sentence, you could just say "Other cards cannot be chained" to this card's effect, since you can only chain Counter Traps to Counter Traps.A good point all in all: would you advise against the discarding Clause? I'll post up a fixed version as soon as. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted February 12, 2013 Report Share Posted February 12, 2013 A good point all in all: would you advise against the discarding Clause? I would. There are other Counter Traps that exist without having as strict conditions as this card that can do the job much more efficiently. Link to comment Share on other sites More sharing options...
Kyng's Old Account Posted February 12, 2013 Author Report Share Posted February 12, 2013 Updated: Thanks to Dante's advice, an OCG Fix as well as a less-stipulating cost has been employed. The Discard requirement is abolished.Thank you very much! Enjoy a Rep ^^ Link to comment Share on other sites More sharing options...
evilfusion Posted February 12, 2013 Report Share Posted February 12, 2013 Why is it worded that way? Counter Traps, by their nature, must chain directly to the card that is Triggering them. There is no point to have you target the card being activated. A much better wording would be this: "When your opponent activates a card effect that would banish a card: Negate the activation of that effect and destroy it. Other cards may not chain to this card's activation" Link to comment Share on other sites More sharing options...
Kyng's Old Account Posted February 12, 2013 Author Report Share Posted February 12, 2013 Why is it worded that way? Counter Traps, by their nature, must chain directly to the card that is Triggering them. There is no point to have you target the card being activated. A much better wording would be this: "When your opponent activates a card effect that would banish a card: Negate the activation of that effect and destroy it. Other cards may not chain to this card's activation"Thank you for the fix! Although, make sure next time you get to 45 words to stay to the Advanced Clause's rules (I only count 40/45 words : . ) I'll get right on it.Never really been good with the new OCG to be honest. I really do appreciate it. = )Edit: Updated with evilfusion's OCG Fix ^^ Link to comment Share on other sites More sharing options...
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