Aix Posted February 12, 2013 Report Share Posted February 12, 2013 Anyway, I'm making a noob tutorial here. Also, here's a card that sort of relates. I'm sitting here with a box of chocolates reps to hand out for fixes for either the card or the tutorial. [spoiler=Bringer of New Dawn] New beginnings.[/spoiler] Too long, didn’t read? Too bad, you’ll have to read it unless you want to be a shit cardmaker who gets all of his topics locked. Following these instructions are the quickest way to becoming a “decent” cardmaker. Warning: It will take time and effort, however, DO NOT LOSE HOPE. [hr]You want to make good cards? Is it fame you seek? The squealing fanboys? Or is it points earned from contests? Or do you just feel good from having a job well done or do you feel good when someone tells you that your cards are cool? Allow me to enlighten you with how to make good cards. [hr][spoiler=Step 1: Getting to know the game]Okay, so to make some good, balanced cards, you need to know the game first, you need to know which cards are balanced and which cards are OPed. Get a feel for the game, get to know the powerful cards and the powerful Decks and Archetypes out there such as Inzektors, Wind-Ups, Fire Fists and Merlanteans and get a feel for how powerful they are and duplicate such power. [b]If you are already very familiar with the game at a competitive level, you should still become familliar almost ALL of the archetypes below, including new ones. If you already have (as I did before coming here) then, you are well off and I suppose you can skip this step.[/b] You also need to know the rules of this game as well as concepts such as Chaining, Synchro Summoning and Xyz Summoning. Google them. Of course, many would argue that these cards and Decks I mentioned above are TOO powerful, but starting off, you don’t need to think about that yet. Anyway, to get to know the game, you have to play it, there is no point in making cards for a game you don’t play. I do not mean play with your friends with your casual little decks, I mean play at a meta-level with the best and most expensive cards out there. A proper meta-level Deck requires hundreds of dollars. Don’t worry, you do not have to pay any money to become a good cardmaker. You can just go on DuelingNetwork to make Decks and play with any cards you want at www.duelingnetwork.com. It would be suggested that you play there for at least 1 week, before you come back. Be warned, there are some assholes there. To get started right away on DuelingNetwork, the best way would be the notorious netdecking, meaning copy-pasting Decks that other people have made and learn how to play them well (and afterwards, you can make your own changes to make the Deck suit you better). Find the decklists for the following decks: Top Tier (meaning currently top competitive level) Evilswarm (known as Verz in Japan, this Deck is quite easy to play and I suggest starting with them) Merlanteans (a fusion of the Mermail and Atlantean Archetypes) Dark Worlds (This deck should be easy enough to play) Brotherhood of the Fire Fists (there are two ways to play this archetype that use completely different monsters) Inzektors (a badly designed set of cards solely for killing your opponent in one or two turns) Wind-Ups (Spam, spam, spam Xyz Monsters) Geargia/Machina (a fusion of Geargia and Machina and rather easy to play) Fire Kings (new and not quite Top Tier but interesting to play) Other notable Decks (these are interesting and you definitely need to know them, some of them ARE quite powerful) Prophecies (Spell Card Spam) Madolches (Interesting) Gladiator Beasts (They are old and only meh in design, but notable) Hazy Flame (a very new archetype) Laval Quasar (a deck that focuses on summoning a boss monster: Shooting Quasar Dragon) Harpies (These gals got a serious from the original monsters) Phantom Beastcraft (Cool cards that use Tokens, very new) There are others that I have probably missed. Once you have played all of these, you are more or less ready to start.[/spoiler] [hr][spoiler=Step 2: Practice and Balance]Self-explanatory. You need practice to balance your cards. Get critiques. [b]My suggestion for getting critiques is to enter contests and give out reps for good reviews when you post your cards.[/b] Frequent and okay reviewers include myself, Sora, Zaziuma and some others that post a lot less often.[/spoiler] [hr][spoiler=Step 3: Advanced Card Making/Game Design]After some practice, you will now need to understand Advanced Card Making and good Game Design. What is healthy for a game, what makes a game fun for EVERYONE PLAYING (not just you). There are many terms you must become familiar with and be able to recognize these. The two most common terms are: Player Interaction: If you have followed Step 1, you will have realized that some Decks are boring as fuck to play against. These are stuff like Inzektors, Exodia, Burn/Stall, Wind-Ups and possibly Prophecies. That is because you are just sitting there watching your opponent play OR your opponent is preventing you from doing anything. There is a reason why you do not play Solitaire when other people are around, because it is rude and not fun for everyone. It is probably also less fun for you. Humans are social beings who want to interact with each other. Player Interaction in Yugioh is characterized by attacking and getting attacked as well as passing the turn back and forth. How to do add this to your cards, I often have effects that activate upon battling and reward player interaction and thus encouraging it. DO NOT MAKE STALL CARDS. Slippery Slope: This is where you are gaining advantage over your opponent and because of that, you are able to gain more advantage, making the game whoever gains advantage first wins, they get an unstoppable head start. This instantly eliminates the process of playing to see who wins, the game is already decided. To read more go here, it is more comprehensive: http://forum.yugiohcardmaker.net/topic/121647-realistic-card-rules-and-a-guide-to-card-design-everyone-in-rc-should-read-this/?p=6081239[/spoiler] Link to comment Share on other sites More sharing options...
Blake Posted February 12, 2013 Report Share Posted February 12, 2013 ... I'm sorry, but no. Locked until I can look over it with another CC Moderator, because there are some glaring issues from the start. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.