Zeppeli Gyro Supreme Posted February 14, 2013 Report Share Posted February 14, 2013 Built with help from a skeleton from Champion Iris. I tried using Tour Guides in the deck and it wasn't horrible, but I dunno. What do you guys think? Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted February 14, 2013 Report Share Posted February 14, 2013 Eh, TG doesn't work in here, especially since you don't have any other targets. Link to comment Share on other sites More sharing options...
Alpakha Posted February 14, 2013 Report Share Posted February 14, 2013 Zeradias>Terraforming. You don't need messenger of peace with 3 sanctuaries. You're running 3 sanctuary so you can tech in Divine Punishment. Bahamut shark> Pearl. Ghost fog at 2-3 always. Nimbus man is used very often, but if this is more control then you don;t need it. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted February 14, 2013 Report Share Posted February 14, 2013 Needs more Storm Dragon. That's your Rank 4 play right there. And Debris is pretty cool in here. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted February 14, 2013 Author Report Share Posted February 14, 2013 I had forgotten about Zeradias despite it being one of my top 30 favorite cards, so I replaced Terraforming with it. Also, I have found myself needing the Messengers a lot of times, especially when I draw no monsters. Dragon seems to clog in my hand a whole lot because the monsters simply never go to the grave... If I was using a Cloudian that could be destroyed by battle I'd add a third in. Link to comment Share on other sites More sharing options...
Alpakha Posted February 14, 2013 Report Share Posted February 14, 2013 Ghost fog is a staple in cloudians and it can set up grave for dragon. Imo you only need 2 dragons. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted February 14, 2013 Author Report Share Posted February 14, 2013 I might try a Ghost Fog in the deck. Not sure about 2 Bribe and 2 Road, personally, so might take out 1 of the bribes for a Ghost Fog. Also, I'm glad I put Mist Wurm in the extra because I just used it and won because of it. Link to comment Share on other sites More sharing options...
·Toot Posted February 14, 2013 Report Share Posted February 14, 2013 Less Archlord... Moar storm dragon Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted February 14, 2013 Author Report Share Posted February 14, 2013 Just thought of putting a single Malefic, but not sure if I want to do Cyber End or Stardust. Stardust saves my field spell, which is a big plus, but it's also weak and can be destroyed by battle where my clouds can't. Cyber End provides some beef and runs over anything that gets in the way of my clouds, letting them clear the way for it to deal massive damage, but if I lose my field spell I'm even more screwed that before. Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted February 14, 2013 Report Share Posted February 14, 2013 Just thought of putting a single Malefic, but not sure if I want to do Cyber End or Stardust. Stardust saves my field spell, which is a big plus, but it's also weak and can be destroyed by battle where my clouds can't. Cyber End provides some beef and runs over anything that gets in the way of my clouds, letting them clear the way for it to deal massive damage, but if I lose my field spell I'm even more screwed that before. I would personally do Stardust. It adds another target for your second Starlight Road, and you've already got good coverage from your other Extra deck monsters. Link to comment Share on other sites More sharing options...
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