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Rescue Bird (yes another Rescue derp card)


Sleepy

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Ok, Rescue monsters so far have the tendency to Special Summon 2 monsters from your Deck, but Cat was too versatile, and Rabbit is really there to become a 1 card Xyz that reaches up to some non-generic ones. I'm trying to make this one support more unsupported cards. 

 

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EARTH [Winged Beast/Efect] Level 4 ATK/300 DEF/600

[quote=Effect]

You can shuffle this card into the Deck: Special Summon from your Deck in face-up Defense Position,  2 Normal Monsters with different names, listed in a Fusion Monster(s) from your Extra Deck. They cannot be used for a Summon this turn, except for a Fusion Summon.

[/quote]

 

Targets from the top of my head:

-Blue-Eyes White Dragon

-Dark Magician

-Red-Eyes B. Dragon

-Gaia the Fierce Knight

-Curse of Dragon

-Summoned Skull

-Twin-Headed King Rex

-Baby Dragon

-Blade Lizard

-Elemental HERO Sparkman/Burstinatrix/Avian/Clayman/Neos

-Big Koala

-Dark Blade

-Skull Servant

-Spirit of the Harp

-Meteor Dragon

and others.

 

Discuss? This is an iffy idea to be honest, and realize the monsters must be different, must wait a turn unless you Fuse them, and don't leave the field at the end.

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Admit it, you made this because you thought the bird things looked cute.

 


To be honest, I'd LOVE to use this in a HERO deck. Like, it would make the normal heroes like Sparkman and Burstinatrix, that I kind of prefer, AWESHUM.

 

 

And yeah, I'd use this for my Skull Servant deck too xD

I don't have much to say about it, rather than the fact it seems REALLY neat, especially since it has the ability to recycle itself by USING itself :'D


Congratz, this is probably my FAVORITE card that you've made, hun ;3 haha

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I think maybe you should add "You must skip your Battle Phase for that turn." instead of the summoning the targets in Defense Position.  Summoning them in Defense can be "overridden" in so many ways anyway, so it's can be quite pointless.  You are fusing the targets (or with any other appropriate monster you control) into the Fusion Monster and attacking, or you can combo with various other cards such as Final Attack Orders and attack.  In fact, you can use FAO with Super Polymetrization (or De-Fusion alone without FAO if you do it backwards) to force the old TRIPLE attack clause which would normally result in OTK... if using the right target monsters.

 

 

You might say that would cripple the card, but I think the case is sound to consider that anyway.

 

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Doesn't this sort of completely break the HERO and Gemknight Decks?  In fact, it really breaks most Fusion Based Decks if they use Normal Monsters.

 

HEROes, the point is obvious.  You really only need to pull Sparkman or Burst Lady to really screw up people and your card pulls them outright.  Pulling Neos directly from the Deck and going straight to a Fusion with him seems almost like cheating.

 

With Gem-Knights, at least 3 of the Fusions use Specifically Listed Materials that are Normal Monsters, so using those you can go into some powerful monsters or get two Gem-Knights while you control another and that's instant Gem-Knight Master Diamond or another Gem-Knight Fusion that matches the other Gem-Knight you fused with.

 

Just saying that again, the "Skip Battle Phase" clause or another nerf might help reign in some of the trouble this card can cause.

 

 

 

And this is NOT a "your card is broken" argument, but there are problems to be addressed.

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I think maybe you should add "You must skip your Battle Phase for that turn." instead of the summoning the targets in Defense Position.  Summoning them in Defense can be "overridden" in so many ways anyway, so it's can be quite pointless.  You are fusing the targets (or with any other appropriate monster you control) into the Fusion Monster and attacking, or you can combo with various other cards such as Final Attack Orders and attack. 

Final Attack Orders as a base for a deck. I kinda missed that part, though I was thinking Zero Grabity, which is not that far apart, except for the fact I can't build a deck around Zero Grabity... hmm that'd be bad....

 

In fact, you can use FAO with Super Polymetrization (or De-Fusion alone without FAO if you do it backwards) to force the old TRIPLE attack clause which would normally result in OTK... if using the right target monsters.

De-Fusion would be used, that's a good thing in that it encourages a certain card's use, and bad in that it DOES abuse Battle Phase...hmm I think I'm thinking of something..

 

You might say that would cripple the card, but I think the case is sound to consider that anyway.

 

--------------------------------------------------------------------

 

Doesn't this sort of completely break the HERO and Gemknight Decks?  In fact, it really breaks most Fusion Based Decks if they use Normal Monsters.

Well, I made it with Avian + Burstinatrix in mind, and Red-Eyes B. Dragon + Summoned Skull, too. Though, I forget Gemknights exist most of the time..

 

HEROes, the point is obvious.  You really only need to pull Sparkman or Burst Lady to really screw up people and your card pulls them outright.

And Clayman, don't forget Clayma-*shot*

My thoughts at the time of making this card were along the lines of: If HERO decks use it, they'll have a better chance to using the anime HEROes that nobody uses, and if they use it for omni-HERO Fusions, they'd still need to run Normal Monsters that nobody wants to run for it, which would inspire a new build rather than complementing the already existing ones.

 

  Pulling Neos directly from the Deck and going straight to a Fusion with him seems almost like cheating.

You know Neos deserves some love xD Also, you need 2 different Normal Monsters, so you'd have to run an unrelated vanilla in a HERO deck, that happened to be a Fusion Material of an unrelated Fusion using up a space in the Extra Deck, and if you run of that one random 2 target, this Rescue Bird would become like a really situational idea.

 

With Gem-Knights, at least 3 of the Fusions use Specifically Listed Materials that are Normal Monsters, so using those you can go into some powerful monsters or get two Gem-Knights while you control another and that's instant Gem-Knight Master Diamond or another Gem-Knight Fusion that matches the other Gem-Knight you fused with.

Gem-Knights is what makes me think about what to use... hmmmm..

 

Just saying that again, the "Skip Battle Phase" clause or another nerf might help reign in some of the trouble this card can cause.

What would you think if I allowed 1 single attack during that Battle Phase? Taking away the Battle Phase seems a bit drastic and defensive, but you are right that I don't want OTK materials here.

 

 

And this is NOT a "your card is broken" argument, but there are problems to be addressed.

I know I know. I appreciate these comments. It's just what I wanted to hear actually. I know all Recue monsters so far end up breaking the game in one way or another, because the "Special Summon 2 from your Deck" is very iffy to work with.



Admit it, you made this because you thought the bird things looked cute.

 


To be honest, I'd LOVE to use this in a HERO deck. Like, it would make the normal heroes like Sparkman and Burstinatrix, that I kind of prefer, AWESHUM.

 

 

And yeah, I'd use this for my Skull Servant deck too xD

I don't have much to say about it, rather than the fact it seems REALLY neat, especially since it has the ability to recycle itself by USING itself :'D


Congratz, this is probably my FAVORITE card that you've made, hun ;3 haha

 

 

You probably must remember that you can't bring out 2 Skull Servants with it because you need 2 different names xD

Thanks for the comment =D
I'm surprised people haven't brought out how Summoner Monk can bring this out, or how it can be Special Summoned from the Deck unlike with Rescue Rabbit.

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You probably must remember that you can't bring out 2 Skull Servants with it because you need 2 different names xD

Thanks for the comment =D
I'm surprised people haven't brought out how Summoner Monk can bring this out, or how it can be Special Summoned from the Deck unlike with Rescue Rabbit.

...oh yeah....meh, you can get skully and...some other dude.

 

 

 

And that makes it all the better, hun ;P


It can also be gotten by Giant Rat <3.............cuz I use dat.......o3o

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Neat :D

 

This would make fusion summoning more easier

 

and on the top of that, the cost is just to shuffle it to your deck, that means it can be used multiple time, for me it's a great card :)

Thanks ^^

The shuffling into the Deck, is because if I send it to the Graveyard, the same things that abused Rescue Cat will fill the field, and if I banish it, the same plays with Rescue Rabbit will be possible, so I had to think of a place that couldn't as easily see immediate use, even though you CAN bring it back to the field in many ways... I wonder if it was alrght....



...oh yeah....meh, you can get skully and...some other dude.

 

 

 

And that makes it all the better, hun ;P


It can also be gotten by Giant Rat <3.............cuz I use dat.......o3o

The list of Normal Monsters I posted is not all the targets for it, but pretty much it is possible to bring any 2 of out of those at any given time. So you can bring out a Skull Servant + Blue Eyes if you so wanted to.

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You know Neos deserves some love xD Also, you need 2 different Normal Monsters, so you'd have to run an unrelated vanilla in a HERO deck, that happened to be a Fusion Material of an unrelated Fusion using up a space in the Extra Deck, and if you run of that one random 2 target, this Rescue Bird would become like a really situational idea.

 

 

So, you would never think of running Dark Magician in a HERO deck? The HERO deck has by nature a good amount of Normal Monsters and FUSION SUBS.  I summon Rescue Bird, I activate its effect and pull out Neos and Dark Magician.  King of the Swamp and a "Fusion" card are in my hand.  I go straight to Dark Paladin (who gives the deck power and magic negation) or Dark Flare Knight.  If you have a card to do multiple Fusions, you could also go right to Neos Knight (in fact, shame there isn't a Warrior-Type Fusion Sub --- new card idea for me to make).

 

Even without having King of the Swamp ready, Neos and DM are both 2500 ATK at base, so if I attack with both (even with a clean field), that's 5000 direct.  Also, Neos and DM are both Level 7, which means access to a Rank 7 next turn (or sooner if you have the right cards).

 

 

That's just me bringing up that other Vanillas can go in the HERO deck if you know how to do it and it works with one's own playstyle.   Yugi/Judai Deck is quite possible in real life, let alone with your card.

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So, you would never think of running Dark Magician in a HERO deck? The HERO deck has by nature a good amount of Normal Monsters and FUSION SUBS.  I summon Rescue Bird, I activate its effect and pull out Neos and Dark Magician.  King of the Swamp and a "Fusion" card are in my hand.  I go straight to Dark Paladin (who gives the deck power and magic negation) or Dark Flare Knight.  If you have a card to do multiple Fusions, you could also go right to Neos Knight (in fact, shame there isn't a Warrior-Type Fusion Sub --- new card idea for me to make).

Dark Paladin is a fair play. You use a fairly unrelated card in the deck (Dark Magician), you have to run Polymerization (which most players don't use in HERO builds, much less Neos builds), and the Spell-negation is limited to the amount of hand you have, using up advantage. I actually have no problem with it, 

Even without having King of the Swamp ready, Neos and DM are both 2500 ATK at base, so if I attack with both (even with a clean field), that's 5000 direct.  Also, Neos and DM are both Level 7, which means access to a Rank 7 next turn (or sooner if you have the right cards).

That'd means a 1-card Big Eye from the Deck, which is plenty insentive for such weird monster to go out, 

Also, I think you missed my question in the other post, so I'll just ask again:

What do you think of allowing 1 attack to happen during that turn? Emphasis on 1.

 

That's just me bringing up that other Vanillas can go in the HERO deck if you know how to do it and it works with one's own playstyle.   Yugi/Judai Deck is quite possible in real life, let alone with your card.

I'd think the closest to Judai/Yugi decks I've seen, is using Prisma to dump Dark Magician.... it's not out there, but it shouldn't be competitive.

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Dark Paladin is a fair play. You use a fairly unrelated card in the deck (Dark Magician), you have to run Polymerization (which most players don't use in HERO builds, much less Neos builds), and the Spell-negation is limited to the amount of hand you have, using up advantage. I actually have no problem with it, 

That'd means a 1-card Big Eye from the Deck, which is plenty insentive for such weird monster to go out, 

Also, I think you missed my question in the other post, so I'll just ask again:

What do you think of allowing 1 attack to happen during that turn? Emphasis on 1.

 

I'd think the closest to Judai/Yugi decks I've seen, is using Prisma to dump Dark Magician.... it's not out there, but it shouldn't be competitive.

 

I used to run DM with HERO Decks (not Neos based, you were saying you wouldn't run unrelated Vanillas in HEROes Decks, not just Neos Decks).  Newer cards allowed it since older cards would have made it harder to run and some people have reasons to help dump and not everything is about "+1" or "-1".

 

Personally, I don't believe in any EXTREME need to run any HEROes for the purpose of the anime Fusions except Sparkman, Burst Lady and Wildman as they form all the best Anime E*HERO Fusions just with those 3 and Fusion Subs.  Sparkman especially.  However, Magic Negation is rather restricted in E*HEROes while Wildman is at least Trap-Immune.  Yes, Neos Decks if you are going for the Neo-Spacian stuff is rather... nazi in its form.  Neos Knight and other things help though and of course Neos Wiseman wasn't kept as a Fusion... to avoid any form of cheating it out.  DPaladin is one of my favorite cards, so it makes sense to me.

 

 

 

 

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1 attack during that turn?   That depends, that one attack can still be all you need if you pump it or if the fusion is big enough.  We know what Skipping the Battl Phase will result in, but allowing one attack would need more actual research (as in playtesting) to know if that is doable.

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