Candy Corn Knight Posted February 24, 2013 Report Share Posted February 24, 2013 Do you think this card is could be a realistic card?Tribute 2 faced up Trap Monsters or it's effect to activate this trap. After activation, special summon this card; as an Effect Monster Card (Dragon-Type/Light/Level 12/ATK 0/DEF 0). While this card is treated as an Effect Monster, this card gains 500 ATK and DEF points for each Trap Card in either players graveyard. You can banish 1 trap in your graveyard to negate the destruction of this card. By banishing 3 Trap Cards in your graveyard you can special summon this card from the graveyard. Link to comment Share on other sites More sharing options...
Bleaknight Posted February 24, 2013 Report Share Posted February 24, 2013 While this would definitely be very cool to have in a Trap Monster deck, Konami does not really give a flying damn about Trap Monsters so it is highly unlikely we are ever getting any more. The concept is pretty nice, however, yet the artwork is stretched and details can't be seen. The OCG needs a big bunch of fixes. It'd have to be something like this: "Tribute 2 Trap Cards you control that are treated as Effect Monsters; Special Summon this card as an Effect Monster (Dragon-Type/Light/Level 12/ATK 0/DEF 0). While this card is treated as an Effect Monster, it gains 500 ATK and DEF for each Trap Card in both Graveyards. If this card would be destroyed (by battle or card effect), you can banish 1 Trap Card from your Graveyard instead." The last effect isn't possible under normal game mechanics because it is a ONLY a Trap Card in the Graveyard, and you can't Special Summon a trap card. You could probably switch it to make it add this card to your hand instead. Link to comment Share on other sites More sharing options...
cr47t Posted February 26, 2013 Report Share Posted February 26, 2013 While this would definitely be very cool to have in a Trap Monster deck, Konami does not really give a flying damn about Trap Monsters so it is highly unlikely we are ever getting any more. The concept is pretty nice, however, yet the artwork is stretched and details can't be seen. The OCG needs a big bunch of fixes. It'd have to be something like this: "Tribute 2 Trap Cards you control that are treated as Effect Monsters; Special Summon this card as an Effect Monster (Dragon-Type/Light/Level 12/ATK 0/DEF 0). While this card is treated as an Effect Monster, it gains 500 ATK and DEF for each Trap Card in both Graveyards. If this card would be destroyed (by battle or card effect), you can banish 1 Trap Card from your Graveyard instead." The last effect isn't possible under normal game mechanics because it is a ONLY a Trap Card in the Graveyard, and you can't Special Summon a trap card. You could probably switch it to make it add this card to your hand instead. You can Special Summon trap cards as monsters :/ Take Tiki Curse for example. Link to comment Share on other sites More sharing options...
Airride Posted February 27, 2013 Report Share Posted February 27, 2013 You can Special Summon trap cards as monsters :/ Take Tiki Curse for example. No, as they are treated as trap cards while anywhere, but monsters ONLY when face-up. Link to comment Share on other sites More sharing options...
cr47t Posted February 28, 2013 Report Share Posted February 28, 2013 No, as they are treated as trap cards while anywhere, but monsters ONLY when face-up. Good point. Link to comment Share on other sites More sharing options...
Candy Corn Knight Posted March 3, 2013 Author Report Share Posted March 3, 2013 I'll fix it later. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.