Zextra Posted February 27, 2013 Report Share Posted February 27, 2013 I didn't really have a particular reason to make this card, so I don't have an exact explanation as to what I was thinking. Anyways, please leave comments and suggestions - they will be much appreciated! :3 Effect: 2 Level 4 LIGHT monsters Once per turn, when your opponent activates a Trap card: You can detach 1 Xyz material from this card; negate the activation, return it to its original position, and increase this card’s ATK by 500 until the End Phase. When this card destroys a non-LIGHT monster by battle: Banish it. Link to comment Share on other sites More sharing options...
Blake Posted February 27, 2013 Report Share Posted February 27, 2013 It's... entirely positive. It stops things like Compulsory, Fiendish Chain, Abyss-Sphere, and so on, it's a 2500 body, and it's yet another 2x Level 4 LIGHT Monsters Xyz that adds on to the already powerful pair they have. It's not bad design, but... a 2500 that gains 500 until EP for doing its job and nothing but seems excessive, to say the least. 2200-2300 seems fine for this. It already exists to ensure plays, so there's no reason to make it so large for such a purpose, especially when it takes next to no effort to make it, seeing as Thunder Family is a thing. I don't see Constellars using it over Omega, sans against maybe Merlanteans, but 2500 is still too large for a prevention effect like this. 2200-2300 and you'd be golden. Link to comment Share on other sites More sharing options...
Zextra Posted February 27, 2013 Author Report Share Posted February 27, 2013 Thanks for your feedback, Black. I'd say bumping its ATK down to 2300 is a reasonable change - granted that it doesn't really hurt its playability, since there are plenty of things it wouldn't be able to run over. Nevertheless, it sounds like a fair adjustment, so I'll go edit that now. EDIT: Fixed Link to comment Share on other sites More sharing options...
Bleaknight Posted February 27, 2013 Report Share Posted February 27, 2013 I'd also say make its effect to banish monsters it destroys by battle only resolve while it has Xyz Material. Just to nerf it a bit. It's not overpowered, but it's just kind of multi-purpose great and too easy to make at that. Link to comment Share on other sites More sharing options...
Zextra Posted February 27, 2013 Author Report Share Posted February 27, 2013 I'd also say make its effect to banish monsters it destroys by battle only resolve while it has Xyz Material. Just to nerf it a bit. It's not overpowered, but it's just kind of multi-purpose great and too easy to make at that. It's really only "too easy" to make in the correct decks - since it's not generic, only decks such as Constellars and the Thunder Family (along with a few others) can regularly make a use of it. And honestly, it doesn't seem like it would need a nerf in my opinion - it's nowhere near game-breaking, nor is it absolutely superior over any other Xyz; also, as I pointed out above, with 2300 ATK, there are plenty of monsters that it won't be able to properly run over. Thanks for your comments, though. Link to comment Share on other sites More sharing options...
Darkneptune Posted February 27, 2013 Report Share Posted February 27, 2013 OMG i absolutely love it! i am a gigantic angel fan! i love almost anything angel themed. the name and image are great, very cool. the effect is awesome for a quick save against mirror force, and since it doesnt get rid of it completely id say its greatly balanced. it also helps you in knowing which card the opponent just set, in case you have an MST at hand so you know what to destroy. id say, very cool concept. 9/10 Link to comment Share on other sites More sharing options...
Zextra Posted February 27, 2013 Author Report Share Posted February 27, 2013 Thanks for the feedback, and I'm glad you like it :3 Link to comment Share on other sites More sharing options...
Ren✧ Posted February 28, 2013 Report Share Posted February 28, 2013 Loving the 'I'll step on you and then cut your head off' feel I am getting from that angel's glare. Anyway on to the card. Obviously good for those troublesome Compulsorys and Chains, the ATK gain is nice. I like the Catastor-like effect, although a more balanced, opposite version. All in all, a nice card that does its job fairly well. As you said, it isn't game breaking but definitely is a nice target for Thunder Family decks. Link to comment Share on other sites More sharing options...
Zextra Posted March 2, 2013 Author Report Share Posted March 2, 2013 Thanks for your feedback, Talos. That's pretty much what I was going for, so I'm glad that I didn't butcher the execution :p Link to comment Share on other sites More sharing options...
Zextra Posted March 2, 2013 Author Report Share Posted March 2, 2013 Bumping just for the hell of it... Link to comment Share on other sites More sharing options...
L0SS Posted March 2, 2013 Report Share Posted March 2, 2013 Don't really feel the attack gain is needed. But the effect is certainly useful to weed out those more irritating traps. The banish effect is a nice little addition, and the fact it's usability is limited to a couple of archetypes means that this isn't going to be a one size fits all trap negation. I like it. Link to comment Share on other sites More sharing options...
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