Bleaknight Posted March 1, 2013 Report Share Posted March 1, 2013 This is an archetype concept I've come up with - an archetype that activates Trap Cards from the Deck or Graveyard, to surprise your opponent. Your dense backrow invisible shall be. You can Special Summon this card (from your hand) by sending 2 "Deck Traps" Trap Cards from your Deck to the Graveyard. Once per turn, during either player's turn: You can banish 1 "Deck Traps" Trap Card from your Graveyard; activate that Trap Card's effect as this card's effect. Target 1 monster your opponent controls; its ATK becomes 0 until the End Phase. If this card's effect is activated from the Deck or Graveyard, also banish 1 "Deck Traps" card from your Graveyard. Please comment and evaluate! All feedback is accepted. Link to comment Share on other sites More sharing options...
cr47t Posted March 1, 2013 Report Share Posted March 1, 2013 Reminds me of Jetroid :) Try adding 1 or 2 cards for adding banished Traps to your hand, so it would work with Withering Soul. Link to comment Share on other sites More sharing options...
Judαs Posted March 1, 2013 Report Share Posted March 1, 2013 Thank god it doesn't activate directly from the deck, that would be just plain unfair. I hope all the Deck Trap cards require their respective monsters to be on the field; if they don't, (i.e. if they can activate on their own from the Graveyard) it is still bad, for example the trap sample you made would just become Honest but infinitely splashable, and it's even worse than Hand Traps because you don't even lose hand advantage. Anyway I'm curious to see the balance when the whole set comes out. Link to comment Share on other sites More sharing options...
Bleaknight Posted March 1, 2013 Author Report Share Posted March 1, 2013 Reminds me of Jetroid :) Try adding 1 or 2 cards for adding banished Traps to your hand, so it would work with Withering Soul. Yep I had thought of that already. Thanks for commenting. Thank god it doesn't activate directly from the deck, that would be just plain unfair. I hope all the Deck Trap cards require their respective monsters to be on the field; if they don't, (i.e. if they can activate on their own from the Graveyard) it is still bad, for example the trap sample you made would just become Honest but infinitely splashable, and it's even worse than Hand Traps because you don't even lose hand advantage. Anyway I'm curious to see the balance when the whole set comes out. I have plans to make some cards that activate from the Deck. And they won't be able to activate themselves unless they're on the field, just like normal traps. Also, Honest can be used during the Damage Step, while Withering Soul cannot. Anyway, it's just a sample. Thanks for the input! Link to comment Share on other sites More sharing options...
cr47t Posted March 2, 2013 Report Share Posted March 2, 2013 Thank god it doesn't activate directly from the deck, that would be just plain unfair. I hope all the Deck Trap cards require their respective monsters to be on the field; if they don't, (i.e. if they can activate on their own from the Graveyard) it is still bad, for example the trap sample you made would just become Honest but infinitely splashable, and it's even worse than Hand Traps because you don't even lose hand advantage. Anyway I'm curious to see the balance when the whole set comes out. Great point, make the cards that allow you tpo activate from the Deck either one of the following: 1. Limited cards. 2. Effects that can only happen once/twice per duel. Link to comment Share on other sites More sharing options...
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