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Champions of the Gods Set


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Champions of the Gods Set
by Kyng

 
Behold, the new and almighty Champions of the Gods themselves! When the offerings are made, these great entities descend from the Heavens upon the Duel Field ready for battle! With their almighty powers capable of changing the atmosphere of the Duel, they come bearing their Gods' name in pride, eager for conquest and prowess on the battlefields. Unleash their might![hr][spoiler=Greek Pantheon][spoiler=Champion of Zeus]

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[hr]2 LIGHT Thunder-Type monsters
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) The Summon of this monster cannot be negated. Once per turn: target 1 Monster and 1 Spell/Trap card your opponent controls; destroy them. This effect of "Champion of Zeus" can only be activated once per Duel. [/spoiler][spoiler=Champion of Poseidon]

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[hr]2 WATER Sea Serpent-Type monsters
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) The Summon of this monster cannot be negated. When an opponent's monster declares an attack: You can discard up to 2 cards; negate the attack, and if you discarded 2 cards for this effect, destroy the attacking monster. This effect of "Champion of Poseidon" can only be activated once per Duel.[/spoiler][spoiler=Champion of Hades]

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[hr]2 DARK Fiend-Type monsters
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) The Summon of this monster cannot be negated. During your Battle Phase: you can activate this card's effect: draw 1 card each time you destroy an opponent's monster by battle this turn. This effect of "Champion of Hades" can only be activated once per Duel.[/spoiler][/spoiler][spoiler=Norse Pantheon][spoiler=Champion of Odin]

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[hr]2 EARTH Warrior-Type monsters
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) The Summon of this monster cannot be negated. Once per turn: when your opponent would talk Battle Damage; you can double the Battle Damage. This effect of "Champion of Odin" can only be activated once per Duel.[/spoiler][spoiler=Champion of Thor]

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[hr]2 EARTH Warrior-Type monsters
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) The Summon of this monster cannot be negated. When this card is Special Summoned: destroy all cards in this card's column, except this card. This effect of "Champion of Thor" can only be activated once per Duel.[/spoiler][spoiler=Champion of Freya]

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[hr]2 EARTH Warrior-Type monsters
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) The Summon of this monster cannot be negated. During your opponent's Draw Phase: you can activate this card's effect; this turn, your opponent must conduct their Battle Phase, and must attack this card once during the Balle Phase with a monster they control. This effect of "Champion of Freya" can only be activated once per Duel.[/spoiler][/spoiler][spoiler=Egyptian Pantheon][spoiler=Champion of Ra]

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[hr]2 FIRE Winged Beast-Type monsters
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) The Summon of this monster cannot be negated. Once per turn: target 2 unoccupied Monster or Spell/Trap Zones on the field; neither player can use the selected zones. This effect of "Champion of Ra" can only be activated once per Duel. [/spoiler][spoiler=Champion of Anubis]

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[hr]2 DARK Zombie-Type monsters
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) The Summon of this monster cannot be negated. During either player's turn: you can destroy 1 monster your opponent controls; Special Summon it to your side of the field during the End Phase of this turn, and is treated as a Zombie-Type until it leaves the field. This effect of "Champion of Anubis" can only be activated once per Duel.[/spoiler][spoiler=Champion of Bastet]

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[hr]2 EARTH Beast-Type monsters
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) The Summon of this monster cannot be negated. During either player's turn: you can declare 1 monster type; negate the Summon and destroy monsters your opponent controls of the designated type, except the monsters they currently control when you activated this effect. This effect of "Champion of Bastet" can only be activated once per Duel.[/spoiler][spoiler=Champion of Anhur]

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[hr]2 FIRE Beast-Warrior-Type monsters
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) The Summon of this monster cannot be negated. During either player's Battle Phase: you can activate this card's effect; half the ATK of all Attack Position monsters, except this card. Also, cards with 1000 ATK or less are destroyed . This effect of "Champion of Bastet" can only be activated once per Duel.[/spoiler][/spoiler][hr]Comments appreciated ^^
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Ahh, these are scary! On the note of the gods though, wasn't there also Athena or others, or are those on another post? Any case, moving on, assuming I'm worthy of rating these, I'll begin.

 

 Champion of Zues: I don't actually think 2 destruction are necessarily overpowered, but there isn't a cost at all? Or do its Atk and Def ratings alone make it balanced? I don't really know many cards with such a power without a cost, but that's just me. If you could point a few out to me, I'd appreciate that. For now though, and seeing that you're a high ranking member of the site, you've been doing this for a while, so I might need to keep quiet about this, but I'd like to think a card like this should have a cost for its effect other than it can only be used a single time throughout the entire duel, but that's just me. Everything else seems legit; 5/10

 

 Champion of Odin: I like this one alot, doubling the battle damage the opponent would take. Its awesome, and depending on battle conditions, it could end a duel fast. I think this is well-balanced with a single usage, as damage can be stopped with other cards. I love it! Hmm, 8/10

 

 Champion of Ra: I have a single question about this card, but it won't affect my rating, as I think its fair and fine. Query: By being unable to use a certain Monster or S/T Zone, does that mean the player wouldn't be able to put anything at all if it was the next place to put a card? Like the next available monster zone can't be used if Summoning a monster? Aside from that question, I'd give this a 7/10

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Oooo...mythology based cards. I like. Will you be making more?

 

On to the cards:

 

Zeus:

The Thunder Family loves this guy. Easily summoned by them and it adds a nice destruction engine to their plays. You won't have too much balancing issues due to the fact that you can only use the destruction effect once per duel.

 

Odin:

I can't really think of a specific archetype that gets this out SUPER quickly. The Heroic champions would work, but if I recall correctly they are a more Xyz based archetype and will probably want to focus on their Xyz monsters more, but I don't know that for sure, seeing as I have never actually played. Them. There are quite a few EARTH Six Sam monsters that could support this card, making him fairly easily to summon there. Once again, no balancing issues seeing as it is only once per duel.

 

Ra:

The first time I read through this card, I immediately thought Harpies would love this guy. Read through it again and realized it said FIRE...was then crushed. But no matter. This card is probably one of the hardest to summon. There are only 12 FIRE Winged Beast monsters, and one of those is a fusion monster. I can really only see this card get played in Fire Kings(with the two Garunix monsters) or Hazy Flames(with the Griffon and the Manticore). Question: Do the zones remain taken even after this card leaves the field? 

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@Veniet: Thank you for the comments! Now, you needn't worry about a Cost for Zeus. Thunder is generally an under-supported Type. This might see play in Watts/hunders, and it serves a purpose to clear hazards really. No worries there! I don't quite understand what you mean by Ra's critique, but basically he works like a Ground Collapse, if that helps!

@Renegade: I might try my best to continue it; I will need to scrap up some images for additional dieties; anyhoo! I think I was thinking of Odin in X-Sabers, particularly when they enjoy inflicting battle damage (oddly I didn't think of the Aesir/Nordics making this guy). As for Ra, I was contemplating whether FIRE or LIGHT; I wasn't really sure to be honest. I suppose this might give me reason to create a FIRE WInged-Beast Archetype? Anyway, Ra's effect only lasts as long as it is face-up on the field.

EDIT: I'll be updating this thing with seven more cards, two Greek, two Norse, and two three Egyptian!

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@Veniet: Thank you for the comments! Now, you needn't worry about a Cost for Zeus. Thunder is generally an under-supported Type. This might see play in Watts/hunders, and it serves a purpose to clear hazards really. No worries there! I don't quite understand what you mean by Ra's critique, but basically he works like a Ground Collapse, if that helps!

 

What I mean about Ra is that will a player be able to Summon a monster after one of the Zones are blocked? Like onto the next available Zone.

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 Well that makes a lot of sense. Hey, when you have the time, I wonder if you'd review a few of my cards. I don't want to ask you to review all of them, since they're around 30+ cards

 

 They're in my earliest post.

 

 One more thing. I'm not familiar with any of the Norse gods, but I like to think each of these could have a seperate archetype to go agaist eachother, like the Greek gods against the Norse, etc. Wouldn't that be cool?

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It is generally frowned upon to ask for reviews in other peoples topics!!! It can be seen as advertising, and that's not allowed! O.O

If you want me to review a set, send me a PM with the link!

I don't think I'll be adding many more than the newest cards I'll be revealing, to be honest. :(

But, I suppose it is a good thing, being able to mark this project as safely and soundly Completed!

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It is generally frowned upon to ask for reviews in other peoples topics!!! It can be seen as advertising, and that's not allowed! O.O

If you want me to review a set, send me a PM with the link!

I don't think I'll be adding many more than the newest cards I'll be revealing, to be honest. :(

 

Sorry, I didn't know; Goes to show I need to review some rulings. I'll do that though!

 

 One project out of the way opens the path for more, but they'll be mostly unrelated. I'll look forward to seeing more of your work.

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 Poseidon's hero is here! So are a few I never heard of; This will be interesting. I'll move on:

 

 Champion of Poseidon: The only question I have on this card is if you're making the 2-card discard optional? If you just just want to stop the attack, just discard 1, and 2 to destroy the attacker? No other questions, but considering its a WATER, I'd like to say it'd be nice if it had a 'not destroyed by battle' or alike effect, or once per turn. It might make it a little overpowered, but I like the idea, while none of the other Champions have this effect.

 Way to go though!

 

 Champion of Hades: This card will see a lot of action and monster kills, but it can be stopped. Yay for drawing; But taking into consideration Hades is death-related, maybe it could do with a burn effect to the opponent with each draw...

 Silly idea maybe, but I thought it was cool. I like it, and its art.

 

 Champion of Thor: Tactically speaking, this is nice! You can decide where to Summon him, and target the opponent's row, like a thunder shock.

 You decided to use EARTH as his materials; That's fine considering the archetype, but Thor was thunder based, no? Unrelated to the critique though, so I'm sorry for that. I like its eff and art!

 

 Champion of Freya: I love cards that force a battle. Hard to overcome her Def, but common spells or equips could fix that. Won't help if the opponent's using weak Atk monsters though.

 She's also  one of 2 females in the group, which doesn't mean anything, but I'm sort of a feminist, so I like that.

 

 Champion of Anubis: Ah, a destroy Snatch and Steal zombie, workable with many DARK decks. I'm afraid of this card on many levels, as you can trigger its eff at any moment, and use my monster against me, haha. True to its evil type.

 The Special Summon effect I think should have something of a limitation like Level, but I'm not sure how to go on with that subject right now, so I'm sorry. I like this card, with its creepy art.

 

 Champion of Bastet: So, this card officially prevents the summon of the designated type, right? This will be very annoying to take on, with the deck I've made and against other archetypes.

 I'm not familiar with this god or its abilities, so nothing on that subject. All of these cards are above the 2500 Atk range, which is very tough to take head on, and I enjoy a challenge like this, and reviewing them. Nothing else or advice and ideas, just that I like the cat woman.

 

 Champion of Anhur: Another god I'm unfamiliar with; A scary effect, but I won't advise tuning it down at all; It would be the opponent's fault if they're using weaker monsters if they're field gets annihilated. This would raise the advantage to your side considerably, if you're facing a myriad of your opponent's high Atk monsters. His Def is in the safe range!

 I personally like lions, so I'll ask where you got the art.

 

 Overall I'm giving the entire set a 9/10; I found it fun and interesting going through these, and thank you for having me, sir.

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Poseidon: 

Obvious support in Atlanteans and a few Mermails. I think he may be slightly underpowered. Perhaps, also add in that any effects that the attacking monster would activate in being sent to the Graveyard are negated. For most circumstances wouldn't come into play, but I am sure there are a few. 

 

Hades:

Easily summoned through Tour Guide, also supported by Dark Worlds and Steelswarms. The problem I have here, is that the effect can only be activated during your turn, meaning you would have to purposefully destroyed your monsters...although for the potential draw power there I suppose it balances it out...

 

Thor:

Like Odin, supported by X-Sabers and Six Sams. I like the originality here. Card placement isn't usually a factor brought into the game, but this one does it nicely.

 

Freya:

I am not going to repeat what this card is supported by. So basically we are forcing the opponent to attack this card, and if played correctly cause them to take damage. Alright...not a fantastic effect but it serves its purpose.

 

Anubis:

Alright, generic Zombie support. Fits with the Zombie theme of taking monsters and making them zombies. I could see this making that deck type couldn't a little more play in the game. 

 

Bastet:

Alright, this card has a lot of material targets, a few x-sabers, a few madolches, a few heraldics. The effect is nice, especially against those pesky dragons and spellcasters coming out right now.

 

 

Anhur:

Brotherhood, Fire Kings. I've personally been playing with these kind of decks recently and I can say that I would probably run this card. It is easily summoned through a Wolfberk combo. 

 

---

 

One problem I have noticed with all the cards, and it just dawned on me. Is that, with the way it is worded, is that only one player can use each of these cards. So if i went against a Fire Kings deck tha ran Anhur with my Fire Kings deck, only one of us would be able to use his effect. I don't know if this was intentionally, but I would suggest changing it to 'Each player can only activate the effects of "insertcardhere" once per Duel.'

 

---

 

Anyway, I like all the cards. Sad to see the set end so quickly. But I can see why you did. 

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hmm most cards seems to be able to be summoned through a hand full  of archtypes so i think they are not really good as balenced

They're Once per Duel effects make them balanced; but thanks for commenting. Make sure to meet the Advanced Clause when posting, also!

Poseidon: 
Obvious support in Atlanteans and a few Mermails. I think he may be slightly underpowered. Perhaps, also add in that any effects that the attacking monster would activate in being sent to the Graveyard are negated. For most circumstances wouldn't come into play, but I am sure there are a few. 
I was thinking Pos was weak, I will soup him up as pointed out; thans for the help!
 
Hades:
Easily summoned through Tour Guide, also supported by Dark Worlds and Steelswarms. The problem I have here, is that the effect can only be activated during your turn, meaning you would have to purposefully destroyed your monsters...although for the potential draw power there I suppose it balances it out...
I think you've read it wrong. This thing, when destroyed Opponent Monsters, gains draw power.
 
Thor:
Like Odin, supported by X-Sabers and Six Sams. I like the originality here. Card placement isn't usually a factor brought into the game, but this one does it nicely.
I liked him too :3

Freya:
I am not going to repeat what this card is supported by. So basically we are forcing the opponent to attack this card, and if played correctly cause them to take damage. Alright...not a fantastic effect but it serves its purpose.
Not my best, I'll admit, but I thought, what with Freya being an irresistible Goddess she'd have the enemy running for her!
 
Anubis:
Alright, generic Zombie support. Fits with the Zombie theme of taking monsters and making them zombies. I could see this making that deck type couldn't a little more play in the game. 
Glad you saw where I was going!

Bastet:
Alright, this card has a lot of material targets, a few x-sabers, a few madolches, a few heraldics. The effect is nice, especially against those pesky dragons and spellcasters coming out right now.
Bingo; a real helping hand, mind you!
 
Anhur:
Brotherhood, Fire Kings. I've personally been playing with these kind of decks recently and I can say that I would probably run this card. It is easily summoned through a Wolfberk combo. 
Anhur was driven to punishing, I'm glad he does so well >=3

---
 
One problem I have noticed with all the cards, and it just dawned on me. Is that, with the way it is worded, is that only one player can use each of these cards. So if i went against a Fire Kings deck tha ran Anhur with my Fire Kings deck, only one of us would be able to use his effect. I don't know if this was intentionally, but I would suggest changing it to 'Each player can only activate the effects of "insertcardhere" once per Duel.'
Yes, you noticed! I intended these to only be activated by One Duelist once. This is because, say in a hypothetical scenario when your Fire Fists are pitted against Glad-Beasts who also run Anhur: you'd be in a Race to activate the God's effect first! =D
 
---
 
Anyway, I like all the cards. Sad to see the set end so quickly. But I can see why you did. 
Thank you for the comment! Very much appreciated

@Veniet: Poseidon will be modified to suit his friends, Merlanteans :3 As for Hades, well, he is also a God of Wealth (since all the minerals are under the earth, therefore his domain). I wanted all the Norse Gods to be splashable together, hence the EARTH rather than LIGHT (after all, Zeus is a proper Thunder God). As for Freya, well, if you buff her ATK, and through her in attack mode, she's going to dominate >=3

Anubis' lacking of Level Limit is unnecessary, since Zombies aren't that competitive anymore; he's more of a wake-up call to help get them along.

Thank you all for the comments!
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