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Junk Support... It's better than what you would think... Hopefully - - - - Junk Accelerator


PrimeAceJohn

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DO NOT LOOK ON LORE ON CARD, LOOK AT LORE BELOW FOR IT MIGHT CHANGE.

 

 

I know Junks are too big in the meta, they're doing somewhat alright so I made this card that can help it out and have a good main-deck beater central-ized on Junk Synchron.

 

Tell me what you think!

 

 

junkaccelerator.jpg
 

 

If you control exactly 1 "Junk Synchron" on your side of the field, you can banish 1 card from your Graveyard and Special Summon this card (from your hand). If this card is summoned this way, you can activate 1 of the following effects:
* Reduce this card's level by 1 OR 2. 
* Destroy this card and Special Summon 2 monsters with "Junk" in it's name from your deck except "Junk Accelerator." During the End Phase, you must send the top card of your deck to the Graveyard.
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.... No. Just fucking no.

 

You took multiple problem designs, mashed them into one card, AND added versatility to said card, all of this while trying to, apparently, justify it by it being Level 5 and supporting an EXTREMELY SEARCHABLE TUNER MONSTER.

 

It's not Once Per Turn. It's not restricted in what it summons from the deck. It can edit its level on top of everything, which just means your final play will be exactly what you want.

 

The only remotely POSITIVE thing about the design is that it can dead draw. Whoopdefuckingdo, a card that fills your field repeatedly and has a toolboxing effect to boot CAN DEAD DRAW AS A DRAWBACK.

 

And even if you meant for it to work with nothing but a single Junk Synchron on the field, it's still fucking awful design that would restrict future card design, if any, while rewarding you way too much for nothing.

 

This is an abhorrent example of card design.

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