Ren✧ Posted March 9, 2013 Report Share Posted March 9, 2013 You can discard this card; add 1 "Earthbound Immortal" monster from your Deck or Graveyard to your hand. During your Main Phase: You can reveal this card in your hand to your opponent; Place this card in your Field Spell Card Zone as a Field Spell Card. As long as this card is treated as a Field Spell Card; it gains the following effect: Once per turn; You can Special Summon 1 "Core Token" (Rock-Type/DARK/Level 1/ ATK 0/ DEF 0). Tokens Special Summoned by this card's effect cannot be used Synchro Material monsters or be used as Tributes, except for the Tribute Summon of an "Earthbound Immortal" monster. Link to comment Share on other sites More sharing options...
Ren✧ Posted March 9, 2013 Author Report Share Posted March 9, 2013 Just realized that this card was a LIGHT monster, changed to DARK. Link to comment Share on other sites More sharing options...
Aix Posted March 9, 2013 Report Share Posted March 9, 2013 There really isn't any need for the "Cannot be Normal Summoned or Set. Cannot be Special Summoned" thing, it just takes up space on the card. No one in their right mind would Normal Summon or Set this card anyway unless really desperate for a meat shield. Also, this card would probably be used in Mecha Phantom Beasts because they can still Tribute the Tokens for their effects, so it would be OPed, cuz of Mega Raptor, so I'd change it to just "Tokens Special Summoned by this card's effect cannot be used Synchro Material monsters or be used as Tributes, except for the Tribute Summon of an "Earthbound Immortal" monster". Maybe you could make it Level 10 so that it could be used as fodder for Hardened Armed Dragon? Just a thought. Earthbound Immortals are seriously vulnerable to Mystical Space Typhoon and crew, so I would add an anti-destruction effect, something along the lines of "If this card would be destroyed by a card effect, you can discard 1 card instead". Overall, its a solid card, I suppose, but nothing really great. Earthbound Immortals need more support to be good, but it's good that you didn't try to super-boost the entire Archetype with 1 card like some people do. Link to comment Share on other sites More sharing options...
Ren✧ Posted March 9, 2013 Author Report Share Posted March 9, 2013 There really isn't any need for the "Cannot be Normal Summoned or Set. Cannot be Special Summoned" thing, it just takes up space on the card. No one in their right mind would Normal Summon or Set this card anyway unless really desperate for a meat shield. Also, this card would probably be used in Mecha Phantom Beasts because they can still Tribute the Tokens for their effects, so it would be OPed, cuz of Mega Raptor, so I'd change it to just "Tokens Special Summoned by this card's effect cannot be used Synchro Material monsters or be used as Tributes, except for the Tribute Summon of an "Earthbound Immortal" monster". Maybe you could make it Level 10 so that it could be used as fodder for Hardened Armed Dragon? Just a thought. Earthbound Immortals are seriously vulnerable to Mystical Space Typhoon and crew, so I would add an anti-destruction effect, something along the lines of "If this card would be destroyed by a card effect, you can discard 1 card instead". Overall, its a solid card, I suppose, but nothing really great. Earthbound Immortals need more support to be good, but it's good that you didn't try to super-boost the entire Archetype with 1 card like some people do. Yeah I was thinking about the anti-destruction and was in my first design of the card(originally Earthbound Sphere) and yeah I had a feeling the Level 1 would be a mistake. Will change. Link to comment Share on other sites More sharing options...
Ren✧ Posted March 10, 2013 Author Report Share Posted March 10, 2013 BUMP Link to comment Share on other sites More sharing options...
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