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Dynamic Archetype


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Dynamic Archetype
by Kyng

 
Be warned, here comes the Dynamic Archetype! These vicious little techno-tykes are born for explosive combat! With their gears in motion, they don't last too long before blowing up in your opponent's face! Keep them rolling to unleash a barrage of furious damage! The more you bring out, the more damage your adversaries will face![hr][spoiler=Monsters][spoiler=DYNAM - EN001]

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[/spoiler][spoiler=DYNAM - EN002]

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[/spoiler][spoiler=DYNAM - EN003]

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[/spoiler][spoiler=DYNAM - EN004]

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[/spoiler][spoiler=DYNAM - EN005]

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[/spoiler][spoiler=DYNAM - EN006]

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[/spoiler][spoiler=DYNAM - EN007]

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[/spoiler][spoiler=DYNAM - EN012]

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[/spoiler][/spoiler][spoiler=Spells and Traps][spoiler=DYNAM - EN008]

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[/spoiler][spoiler=DYNAM - EN009]

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[/spoiler][spoiler=DYNAM - EN010]

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[/spoiler][spoiler=DYNAM - EN011]

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[/spoiler][/spoiler]
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I think these are very cool. I love the idea of throwing a bunch of low level monsters at your opponent to have them deal some serious damage in a couple of turns. This sort of offensive burn really works, and although I was originally going to raise a question about protection, their added effects, and their ability to be summoned so rapidly, means that you'll never be at a loss with them.

 

Dynamic Overload is a really nice draw mechanic, simple and useful. You don't really lose anything, in fact, it's probably a positive thing to have your monster killed off quickly, but it's such a nice way to do things that it isn't an issue.

 

I like how Gremlin-Ex acts a catalyst for the other stuff, as opposed to the more direct approach Xyzs usually take. One thing though (and it may be due to my incompetence), but I don't understand the line "Any Battle Damage you take from an "-ex" monster is doubled." Is it meant to refer to your opponent, or is literally in case your opponent is also playing an "ex" monster (in which case, it would work both ways)?

 

The art work is awesome, btw.

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The artwork is awesome and the cards' (at least the monsters') templates help with that since they're high-res. Also it's great that the artworks are ACTUALLY a series, not some thrown together images that look like they're related. The archetype's idea is also original and very well executed, even though I'm not a fan of burn (though this isn't pure burn). Dynamic Overload, as previously mentioned, is a great and creative draw engine. Though I think Loose Gear should be limited to once per turn because it's too much advantage.

 

Also, the OCG needs work. You don't seem to comprehend PSCT very well and some of their sentence structures are incomplete.

 

Overall a pretty great archetype. 8.5/10

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Don't know if you realize this, but these are Skylander images. Not saying it is a bad thing, just letting you know.

 

Alright onto the cards. It is an interesting and useful mechanic. They are easily summoned, obviously, but then kill themselves(thank you captain obvious). I noticed a few errors throughout the cards, like in Dynamic Gremlin it says something about a 'Manic' monster, but I don't see any manic monsters, I assume that you meant Dynamic. Also, there are no Rank Stars on Dynamic Gremlin-ex. I have the same question as Plainview concerning the doubled damage from ex monsters. Are there cards that exist using 'ex' in their name. *goes and checks*( couldn't find any), so some clarification there would be good. 

 

I am going to sound like a broke record here, in saying that Dynamic Overload is a good draw mechanic, it could potentially get you quite a few cards, but is heavily reliant on other cards, so it balances it out. There seems to be a few words missing from some of your Spell and Trap cards, so I am just going to fill them in with words that I think go there, but you might want to take a look at that. Loose Gear might want to be limited to once per turn(once again a broken record). In Dynamo Blast, I was totally expecting it to have the monster counted as being destroyed by its own effect...but you know whatever.

 

Overall, I really like the idea. As said, OCG could use some work and just an overall check of the card to make sure they are aesthetically correct. 

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I think these are very cool. I love the idea of throwing a bunch of low level monsters at your opponent to have them deal some serious damage in a couple of turns. This sort of offensive burn really works, and although I was originally going to raise a question about protection, their added effects, and their ability to be summoned so rapidly, means that you'll never be at a loss with them.
 
Thank you very much! I'm glad you saw the aim I was going for here =D 
 
Dynamic Overload is a really nice draw mechanic, simple and useful. You don't really lose anything, in fact, it's probably a positive thing to have your monster killed off quickly, but it's such a nice way to do things that it isn't an issue.
 
I personally thought it'd be ineffective, but I'm glad you think it's good! =3
 
I like how Gremlin-Ex acts a catalyst for the other stuff, as opposed to the more direct approach Xyzs usually take. One thing though (and it may be due to my incompetence), but I don't understand the line "Any Battle Damage you take from an "-ex" monster is doubled." Is it meant to refer to your opponent, or is literally in case your opponent is also playing an "ex" monster (in which case, it would work both ways)?
 
Basically, if you would take Battle Damage from an "-ex" monster's Battle, it is Doubled.
[spoiler=Spoiler Alert]
This is based off of the Pokemon TCG's "Extra" Cards, whom when defeated cost you two prize cards rather than 1, but in exchange are much stronger! I'm going to release an archetype of these cards too!
[/spoiler]
 
The art work is awesome, btw.
,
You can thank the Tech Skylanders images for that XD. I might use more of 'em, they're so sweet!

The artwork is awesome and the cards' (at least the monsters') templates help with that since they're high-res. Also it's great that the artworks are ACTUALLY a series, not some thrown together images that look like they're related. The archetype's idea is also original and very well executed, even though I'm not a fan of burn (though this isn't pure burn). Dynamic Overload, as previously mentioned, is a great and creative draw engine. Though I think Loose Gear should be limited to once per turn because it's too much advantage.

Tech Skylanders FTW! XD I'm glad you like the archetype! I, too, personally hate the basic burn style, which is what made me think about these critters, to make it both more skill-orientated and fun (not to mention at least EXPLOSIVE!) rather than draw-set-burn.

Also, the OCG needs work. You don't seem to comprehend PSCT very well and some of their sentence structures are incomplete.
.
I would really appreciate it if you wouldn't mind helping me out to fix the OCG for these cards; I don't want to spoil them by bad grammer XD I thought I did okay, I'm usually okay with PSCT, but if you can see errors, help me out! XD

Overall a pretty great archetype. 8.5/10
.
Thank you very much for your time to review my archetype ^^

Don't know if you realize this, but these are Skylander images. Not saying it is a bad thing, just letting you know.

Yep, I knew, and I intend to use 'em some more! They look incredible, no? =D

Alright onto the cards. It is an interesting and useful mechanic. They are easily summoned, obviously, but then kill themselves(thank you captain obvious). I noticed a few errors throughout the cards, like in Dynamic Gremlin it says something about a 'Manic' monster, but I don't see any manic monsters, I assume that you meant Dynamic. Also, there are no Rank Stars on Dynamic Gremlin-ex. I have the same question as Plainview concerning the doubled damage from ex monsters. Are there cards that exist using 'ex' in their name. *goes and checks*( couldn't find any), so some clarification there would be good.

Oops XD Accidental Easter Egg: I was originally going to name these as "Manic" rather than "Dynamic"! Thank you very much for spotting out that. As for the Rank Stars...crap. Oops. I'll get that fixed. Now, regarding the "-ex" cards, if you look to my response to Plainview, you'll see all about the "-ex" monsters ^^

I am going to sound like a broke record here, in saying that Dynamic Overload is a good draw mechanic, it could potentially get you quite a few cards, but is heavily reliant on other cards, so it balances it out. There seems to be a few words missing from some of your Spell and Trap cards, so I am just going to fill them in with words that I think go there, but you might want to take a look at that. Loose Gear might want to be limited to once per turn(once again a broken record). In Dynamo Blast, I was totally expecting it to have the monster counted as being destroyed by its own effect...but you know whatever.

I will take a look, thanks for proof-checking them for me! I think I will agree with your recommended changes, to make Loose Gear less abusive, and Dynamo Blast more abusive! XD

Overall, I really like the idea. As said, OCG could use some work and just an overall check of the card to make sure they are aesthetically correct.

I would really appreciate it if you could help me out there; I thought I did it okay, so I do need another head to help me out XD

Thank you very much fellows for your comments! I hope you'll help me fix the OCG on these cards =D

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They are pretty good pics, was thinking of using them myself. lol. As for OCG help, well I am not the best, but let's see here.

 

 

 

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When you draw this card: Immediately Special Summon it. This card is also treated as a Dragon-Type monster. After the second End Phase after this card was Summoned: Destroy it; inflict 300 damage x the number of times this card attacked.

 

Really just capitalization errors here, not too much of a problem.

 

 

 

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Same thing here, make sure after the colon the word is capitalized. 

 

 

 

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Same problem here.

 

 

 

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The "Manic" thing was already mentioned so, just the capitalization thing

 

 

 

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And here.

 

 

 

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Need I say it? The capitalization thing seems to be the only problem with the monsters, not a big deal.

 

[hr]

 

Alright, one thing I will say about Dynamic Overload, is that it won't be any good with cards like Tinkerbelle, perhaps add +1 to it, that way it would be a bit more useful. As for Armor, mind explaining the last line, not really sure what you are trying to say there.

 

 

 

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There are some words missing here '...you control is destroyed(by battle or card effect) and sent to the Graveyard..." "....you can add the destroyed monster from your Graveyard to your hand."

 

---

 

Really just minor mistakes, and not as bad as I originally thought, just make sure you pay attention to that capitalization error.

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You seem to use PSCT wrong in the sense that you seem to use it to separate effects with multiple parts instead of using PSCT right.

Their self-destruction effects for example - the part that destroys themselves is a cost, which is a bit weird and unusual. Not wrong, just unusual, maybe an overlook. Also, "after the second end phase when this card was summoned" is odd, unfitting wording.

 

Dynamic Gremlin: Drawing a card as a cost? That's either a mistake or plain bad design. Also, "when your opponent activates a Trap Card" is an activation condition, not a cost, and therefore it fits before a colon, not before a semi-colon. Its correct text should be like this:

 

"When you inflict effect damage to your opponent: Draw 1 card, and if it is a "Dynamic" monster, you can reveal it to draw 1 more card. This card is also treated as a Fiend-Type monster. During your Battle Phase, when your opponent activates a Trap Card: You can negate its activation. Your opponent's cards or effect cannot be activated in response to this effect. During the 2nd End Phase after this card was Summoned: Destroy it, and if you do, inflict 300 damage to your opponent x the number of times this card's effects were activated."

 

Gremlinling also has that PSCT problem - "each time Dynamic monsters are destroyed blabla" is an activation condition, not a cost, and therefore it belongs before a colon, not before a semi-colon.

 

Tinkerbelle - another one with a misplaced semi-colon, or bad design (summoning as a cost). Its text should be:

 

"When you draw or add this card to your hand: Special Summon it, then, if you control another face-up "Dynamic" monster, draw 1 card. During the 2nd End Phase after this card was Summoned: Destroy it, and if you do, inflict 900 damage to your opponent, then add 1 "Dynamic" monster from your Graveyard to your hand."

 

Also, something I forgot to point out - "2nd End Phase" also counts your opponent's End Phase, so these cards essentially last 1 turn. Is that intended or were they actually meant to last through 2 of YOUR end phases?

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  • 1 year later...

[attachment=41988:picture007.jpg]These cards actually got printed and I got one.

LOL =/

(stats are wrong though,

Dynamic Gremlin

ATK: 5500

Description: Them with their problems? Plus, it reveals their feelings on romance!

AU Couples: YuseixAkiza, JackxCarly, CrowxSherry, LunaxDexter but most focus on faithshipping 

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