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Infernity Inferno


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Obligatory loops are bad, and these guys should be dead forever.

 

*glare*

actually, Infernities lost quite a number of their loops, the deck now focuses more on softlocking with IDD/Purgatory Drag. Well, the Beetle Build does. Avenger still can do those loops, I don't play Avenger, so I don't feel comfortable really talking about it.

 

Offtopic: I'm happy both of you said it's pretty meh and only run 1 if you want to run it, unlike some dumbass forums who think it's a staple.

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*glare*

actually, Infernities lost quite a number of their loops, the deck now focuses more on softlocking with IDD/Purgatory Drag. Well, the Beetle Build does. Avenger still can do those loops, I don't play Avenger, so I don't feel comfortable really talking about it.

 

Offtopic: I'm happy both of you said it's pretty meh and only run 1 if you want to run it, unlike some dumbass forums who think it's a staple.

 

I've seen an Xyz build as well, which doesn't run any Synchro's... It seems weird, instead using Mirage and Leviar to consistently make 1 to 2 different Xyz a turn.

 

Isn't the Avenger build a bigger Glass cannon than Sams?

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*glare*

actually, Infernities lost quite a number of their loops, the deck now focuses more on softlocking with IDD/Purgatory Drag. Well, the Beetle Build does. Avenger still can do those loops, I don't play Avenger, so I don't feel comfortable really talking about it.

 

Offtopic: I'm happy both of you said it's pretty meh and only run 1 if you want to run it, unlike some dumbass forums who think it's a staple.

 

It's common sense.  Look at the damn card, there's no reason you should be running more than 1, Infernities can't afford to draw into Traps and minus themselves unless there's a guaranteed payoff.

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Why Mirage? Mirage is less than stellar in the best build of Infernities, being more a tech than anything else. Not calling you out, just asking for your logic.

Mirage is a +1 that causes literally ALL of the infernity loops. It deserves to go. Also because I want 3 1-4-1's again
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It's common sense.  Look at the damn card, there's no reason you should be running more than 1, Infernities can't afford to draw into Traps and minus themselves unless there's a guaranteed payoff.

 

basicially my logic tbh when emptying my hand i want to make the field setup, this just throws away your hand for nothing, which is what makes it pretty bad, at best.

 

 

Mirage is a +1 that causes literally ALL of the infernity loops. It deserves to go. Also because I want 3 1-4-1's again

 

 

 

Good point. I don't rely on Mirage that much in Beetle anyway so I have no qualms about losing it.

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It discards..., GUYS, FABLED INFERNITIES, MAKE IT HAPPEN

Wait until you find someone doing Dark World Infernities .-.



with the large number of Level 5+s

Hey Infernity Destroyer is staple so you can tribute your tag partner's Judgment Dragon for a cool beatstick.

(Fuck you WC games -.-)

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