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Because, I realized a few days ago how beautiful a Batteryman deck can be - - - -


PrimeAceJohn

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I don't see much Batteryman in the meta anymore so I made this card to boost it up.

 

Tell me what you think!

 

 

 

 
 
LIGHT
* * * *
[Thunder / Xyz / Effect]
ATK/ 0    DEF/0
2 level 4 Thunder-Type monsters
This card gains 500 ATK for each Thunder-Type monster in your Graveyard (max. 3000). You can also Xyz Summon this card using any 2 "Batteryman" monsters as Xyz Materials. Once per turn, you can detach 1 Xyz Material from this card and activate the following effect due to the name of the material detached:
    "Batteryman D": Negate the effects of all Spell and Trap cards your opponent controls until the End Phase.
    "Batteryman AAA": Special Summon 1 "Battery Conductor" Token (LIGHT, level 4, Thunder-Type, ATK/1000, DEF/0). They cannot be used as Xyz Material.
    "Batteryman AA": Destroy 1 card your opponent controls. This card cannot attack the turn you use this effect and you must discard 1 card during the End Phase.
 
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This could boost up the Deck pretty well, however I think its ATK should be capped at a bit less than that, like 2500. 3000 is just too much for a 2-material Rank 4 Xyz, even more in a very reyclable Deck. The artwork is pretty awesome and the effects are nice enough. However, you don't need to say a Token cannot be used as an Xyz Material because game rules state they can't anyway.

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This could boost up the Deck pretty well, however I think its ATK should be capped at a bit less than that, like 2500. 3000 is just too much for a 2-material Rank 4 Xyz, even more in a very reyclable Deck. The artwork is pretty awesome and the effects are nice enough. However, you don't need to say a Token cannot be used as an Xyz Material because game rules state they can't anyway.

 

Thanks:)

 

And I keep freaking forgetting that-_-

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This could boost up the Deck pretty well, however I think its ATK should be capped at a bit less than that, like 2500. 3000 is just too much for a 2-material Rank 4 Xyz, even more in a very reyclable Deck. The artwork is pretty awesome and the effects are nice enough. However, you don't need to say a Token cannot be used as an Xyz Material because game rules state they can't anyway.

If you made it a 3-material rank 5 xyz, then it wouldnt be as bad, but the other effects are decent

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Alright first time through I was totally confused by the card because I read it as you had to Xyz Summon it using Batterymen and things just didn't add up, lol.

 

Second time through made more sense.

 

Alright, so it gives Batterymans(men) a boost and is easily summoned by the Hunders as well, giving them a nice beatstick(if not a little situational). I think the cap my need to be brought down just a notch, or perhaps make the materials 3 Level 4 Thunder-Type monsters, still fairly easy to do with Hunders, but this way you could keep the cap at 3000. 

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Alright first time through I was totally confused by the card because I read it as you had to Xyz Summon it using Batterymen and things just didn't add up, lol.

 

Second time through made more sense.

 

Alright, so it gives Batterymans(men) a boost and is easily summoned by the Hunders as well, giving them a nice beatstick(if not a little situational). I think the cap my need to be brought down just a notch, or perhaps make the materials 3 Level 4 Thunder-Type monsters, still fairly easy to do with Hunders, but this way you could keep the cap at 3000. 

 

Yeah, I realized that it should be brought up to 3, but I thought it would be either too hard for Batteries and too abusive for them (especially with AA's part)

 

But I'm thinking it should be 3 level 4 yet can be 2 batteryman - what do you think?

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Yeah, I realized that it should be brought up to 3, but I thought it would be either too hard for Batteries and too abusive for them (especially with AA's part)

 

But I'm thinking it should be 3 level 4 yet can be 2 batteryman - what do you think?

 

I don't honestly know too much about Batteryman's swarming speed, so Bleaknight might have a better insight than I.

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I don't honestly know too much about Batteryman's swarming speed, so Plainview might have a better insight than I.

 

Yeah, they usually are hard to stay on the field considering the fact  they have low ATK (except for the beaters like Fuel Cell and Strength but I don't think you would want to waste them as Xyz materials).

 

AA is hard to stay on the field unless you have more than 1.

 

D is more of a nice stall but I dont want to give a whole lesson on batteryman. 

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