Sleepy Posted April 1, 2013 Report Share Posted April 1, 2013 Tell that to 90% of other high level monsters in the game that will odds are never see play. I mean you kinda killed your argument from the start with the whole how much you love going from Lonfire to Shooting Star, without doing so much as providing any reasoning for it. As everyone has said, what if other types got this? Dragons maybe? Bad design is bad design, it's just the other resources around affect how good it actually is. You can't skirt around it being bad design. Bringing it to 3 won't make Plants meta, that's true, but again it's not going to make the game any better for it being there. The issue with Lonfire, in my view is not that it fetches any plant monsters from the deck, since I'm fine with that, despite how that affects card design, but it's the fact that it tributes itself. When this is at 3, for one summon, you get 3 card deck thin, with then grave set up. Now I wasn't around for Plants, so I can't testify for everything about how much of an impact that would make, but you can't claim that because a card is a +0, it's balanced? Because, well there's a lot of arguments against that. Really, dude. You keep making these claims for where things should be on the list with really flimsy evidence behind it. And also apparently little understanding of good card design, or at least a misguided one. I ask on behalf of everyone, please either stop, or come up with a good argument for the changes you're suggesting, beyond it's not going to hurt the meta. OT: Like I've said, I wasn't around for Plants, so I only know there reputation, which is that they were fun, but bork. From a design point, it should stay where it is. In reality, probably move up to 2 as a test. Just quoting to state this: With as much as 2 Lonefires + Glow-Up, they were able to make 3 Trishulas within the same turn. I can't remember exactly what they did, but it was done to me several times. Of course Trishula is no longer around, but Mist Wurm is. Link to comment Share on other sites More sharing options...
evilfusion Posted April 1, 2013 Report Share Posted April 1, 2013 In order to not make the game worse, they'd have to stop printing so many incredibly powerful new archetypes right out of the box. Whenever a new archetype is released, they tend to come in two flavors. - This archetype has potential and with later support, will probably be really good and/or fun when it has that support. Examples: Spellbook/Prophecy, Wind-Up, Mermails, Madolches, Infernity prior to TSHD. This variety while safer and more evenly paced than others, tend to get that one power card or cards that break them badly. Observe the above examples again. - This archetype is being pushed by Konami. To stand up to the current meta, they are given key cards that fit the theme the archetype wants to use, and then several very strong support cards to ensure consistency. This is a VERY BAD thing, as this one pack/etc create a meta level deck practically out of nowhere and it's already powerful enough to win tournaments. Examples: Lightsworn (LODT time), Inzektors, Elemental Dragons. If the card design was kept more spread out like category 1, there would be more time to see how the archetype(s) fare before boosting them further. Cards are regulated on the banlist based on whether Deck types dominate the meta to an overwhelming degree or if cards are being overused to the point of choking originality and versatility. Sometimes it's not enough, and sometimes it's too much. Cards sometimes are slid back into the cardpool when the meta has evolved to where that one Deck is no longer a huge issue. But they have to calculate also how the renewal of old engines and combos might be abused in the current format. Cards like Lonefire might not matter anymore, or...it might become worse. While Lonefire exists as an essential free SS from the Deck only regulated to a TYPE...all cards of that Type released must now have a limiter on it to either avoid being abused, or Lonefire must stay so far down on the list that abusing it constantly is too tricky to be consistent. Lonefire also was supporting Spore, and while they decided Spore no longer needed a ban and unlimited it again, Lonefire is still a Debris target as well, and while DEBRIS is also getting bumped off the list again...too much all at once will possibly revive the Plant engine that pretty much dominated tournaments for several formats, and that's not something they should ignore. Power creep is a slippery slope. If you decide "oh, the game's too fast for those Decks to matter, so let's unban those cards and make people happy"...it's dangerous. More possibilities are opened, and while that sounds good, if the possibilities mean new printed cards have to be significantly weaker so they can't be used well with those cards, the game's design will grow vaguely stagnant. It also means that an oversight on such design will worsen the game. Some people want the meta to slow down a bit, at least so they dont have to swarm and win within 3 turns or face the same fate. Lonefire is inherently bad design because it searches and Summons from the Deck a Plant-Type of any level or stat with no restriction on it whatsoever. It can attack, it can use its effects, its stats are untouched, etc. At the most basic threat, it drops a 2800 Tytannial out for nothing more than itself. And if you can protect it and Tribute other Plants, you can do this each turn. Lonefire also has negative self-interaction because it can search itself. Most people just played it, searched another, searched another, searched what you really wanted, and now have the Grave almost ready to use Pot of Avarice, Debris Dragon, Spore, etc. It was a Deck thinner strategy with incredible synergy with the rest of the Deck. The meta right now is considered terrible due to the E-Dragons being badly designed, and they're limited essentially to only searching or Summoning themselves (or the baby forms). And they're not even the only Deck that does it. Link to comment Share on other sites More sharing options...
Agro Posted April 1, 2013 Report Share Posted April 1, 2013 With as much as 2 Lonefires + Glow-Up, they were able to make 3 Trishulas within the same turn. I can't remember exactly what they did, but it was done to me several times. Of course Trishula is no longer around, but Mist Wurm is. And Glow-Up is too, obviously. OT: Too many tl;dr posts. Link to comment Share on other sites More sharing options...
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