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It's funny how it's effect can benefit the player that used it beyond getting rid of the opponent's field. Madolches only lift their stuff to the hand and search with Ticket, Heraldics just search with the Leo that was attached somewhere, revive their Number, and have Graveyard + effects anyways, HEROes have Shining to back them up, Zenmaines just pops a S/T at the end, etc.

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It's funny how it's effect can benefit the player that used it beyond getting rid of the opponent's field. Madolches only lift their stuff to the hand and search with Ticket, Heraldics just search with the Leo that was attached somewhere, revive their Number, and have Graveyard + effects anyways, HEROes have Shining to back them up, Zenmaines just pops a S/T at the end, etc.

Madolches don't activate when destroyed by owner's effects

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It's a solid card but there's always situations when you don't want to use it and it feels like a redundant backrow. Still if that's the case you should try and play around it and the payoffs are so good it's always worth playing. Then again a big reason this card is good is because of the mind games where your opponent often doesn't go for game because he fears TT so I guess you could play without but only in a format where it's good and played where you may as well play it anyway.

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