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Cardcar C


Judαs

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CardcarC_zps571fc3ec.png

 

During your Main Phase 1, if this card was Normal Summoned this turn: You can banish this face-up card you control; draw 2 cards, then send 1 card from your hand to the Graveyard. You cannot declare an attack during the turn you activate this effect.

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It's totally realistic to steal one of Konami's designs guise. Totally realistic. Anyway. What's the point outside of giving degenerate decks like FC and Hope for An Exodia more draw power? Hell, if they aren't using it, any deck that wants stuff in the Graveyard and draw will want to be playing this. While they're not a explict problem or bane on the format, Zombies could easily play this. You basicially took out the No Special & End turn Clauses from the original Cardcar D, and added a discard 1 clause and made it LIGHT, which is a mixed bag, really. On the one hand, this could be better than Cardcar D because you can still spam up the field and set stuff because it doesn't end your turn. On the other hand, you can't attack and you draw 2 and discard. Although, a generic Allure of Darkness in a Monster with a great type and attribute, which every deck could play certainly isn't good design. I wouldn't call the original Cardcar D good design either, all it does is fuel degenerate decks, but this fuels the degenerate decks more, and then every other deck that might be wanting more draw power ever.

 

 It doesn't even RFG the card to put it out of play for longer. No, it isn't balanced. It's pretty stupid card design considering, "give up your BP to draw 2 and set-up your GY, draw into more backrows and swing for game next turn?" isn't really a healthy mindset. Just because E Drags OTK everywhere and this format is stupid doesn't mean we'd need more fuel on the fire.

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Wow...this is...just one of the coolest looking designs I've ever seen.

And the effect is actually balanced in a lot of ways.

 

sarcasm? I'm sleepy and I can't tell.

 

 

It's totally realistic to steal one of Konami's design's guise. Totally realistic. Anyway. What's the point outside of giving degenerate decks like FC and Hope for An Exodia more draw power? Hell, if they aren't using it, any deck that wants stuff in the Graveyard and draw will want to be playing this. While they're not a explict problem or bane on the format, Zombies could easily play this. You basicially took out the No Special & End turn Clauses from the original Cardcar D, and added a discard 1 clause and made it LIGHT, which is a mixed bag, really. On the one hand, this could be better than Cardcar D because you can still spam up the field and set stuff because it doesn't end your turn. On the other hand, you can't attack and you draw 2 and discard. Although, a generic Allure of Darkness in a Monster with a great type and attribute, which every deck could play certainly isn't good design. I wouldn't call the original Cardcar D good design either, all it does is fuel degenerate decks, but this fuels the degenerate decks more, and then every other deck that might be wanting more draw power ever.

 

 It doesn't even RFG the card to put it out of play for longer. No, it isn't balanced. It's pretty stupid card design considering, "give up your BP to draw 2 and set-up your GY, draw into more backrows and swing for game next turn?" isn't really a healthy mindset. Just because E Drags OTK everywhere and this format is stupid doesn't mean we'd need more fuel on the fire.

 

Yes, I did. I was trying to make "Cardcars" an archetype, which is why I wanted it to be similar to the original of sorts. I don't see why it should be a problem.

 

Let's say I made the send from hand clause a cost, would that make it any better?

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Yes, I did. I was trying to make "Cardcars" an archetype, which is why I wanted it to be similar to the original of sorts. I don't see why it should be a problem.

 

Let's say I made the send from hand clause a cost, would that make it any better?

 

Not really lol, that would only really stop Dark Worlds from playing it, not that they would anyway because they already have draw power to a rediculous extent.

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But now it doesn't have the cool joke whereby Cardcar D actually spells card twice. :,(

 

On a serious level, this seems less balanced than it's D counterpart, which I felt was well designed and best left the way it was. This allows you to set-up your hand and your field; and using this with D is going to give another way to increase hand advantage. It may arguably be a +0, but It's probably always going to make you better off. It's sort of Allure of Darkness, but unlike that card, there are plenty of ways a deck could gain advantage from the discard. 

 

Maybe you could go down a more original draw route? I don't know, this just feels unneeded and lacking in imagination.

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