Blake Posted April 12, 2013 Report Share Posted April 12, 2013 Copy Trap Hole Normal Trap Banish 1 Normal Trap "Hole" card from your Graveyard, except "Dark Trap Hole": If the activation timing is correct, this card resolves with that Trap Card's effect. When this card leaves the field: Banish it. Link to comment Share on other sites More sharing options...
Bringerofcake Posted April 12, 2013 Report Share Posted April 12, 2013 So why does it banish itself after activating? The only things I can think of off the top of my head would be Trap recovery (which currently is Mask of Darkness and Trap Reclamation) or it copying itself (which can be curbed by sticking a "besides Card Name X" clause.) So why the banish? Link to comment Share on other sites More sharing options...
Blake Posted April 12, 2013 Author Report Share Posted April 12, 2013 So why does it banish itself after activating? The only things I can think of off the top of my head would be Trap recovery (which currently is Mask of Darkness and Trap Reclamation) or it copying itself (which can be curbed by sticking a "besides Card Name X" clause.) So why the banish? Treacherous Trap Hole Link to comment Share on other sites More sharing options...
Bringerofcake Posted April 12, 2013 Report Share Posted April 12, 2013 Treacherous Trap Hole Good enough for me. Now I'm thinking of a Fantastic Macro build that runs unnegatable Fake Traps. Link to comment Share on other sites More sharing options...
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