StarKnightJacobs Posted April 14, 2013 Report Share Posted April 14, 2013 Here is an attempt at a beatdown slash one turn kill archetype. Dolphinish Lad- Level 2 Aqua monster, 600 atk, 0 def- During either player's Damage Step, when a face-up "Dolphinish" monster you control battles: You can send this card from your hand to the Graveyard; that monster gains 600 ATK, until the End Phase. Dolphinish Soldier-Level 2 Aqua monster, 1300 atk, 200 def- You can Special Summon this card from your hand when you control 2 or more "Dolphinish" monsters on the field. Dolphinish Rallier- Level 3 Aqua monster, 1400 atk, 600 def- When this card is Normal Summoned, You can add 1 "Dolphinish" monster from your Deck to your hand. All "Dolphinish" Monsters gain 400 ATK. Dolphinish Striker- Level 3 Aqua monster, 1600 atk, 600 def- This card can attack twice during the same battle phase. Dolphinish Knight- Level 4 Aqua monster, 1700 atk, 600 def- Once per turn, this card cannot be destroyed by battle. Dolphinish Sonarfin- Level 5 Aqua monster, 2200 atk, 1600 def- Once per turn, you can reveal 1 set Spell or Trap card on your opponent's side of the field. If it is a Spell card, return it to it's normal position. If it is a Trap card, destroy it. This card cannot attack the turn you use this effect. Dolphinish Peacekeeper- Level 5 Aqua monster, 2300 atk, 1700 def- Your opponent cannot select a "Dolphinish" monster as an attack target, except "Dolphinish Peacekeeper". Dolphinish Tide- Continuous Spell- Once per turn, you can Special Summon a level 3 or lower "Dolphinish" monster from your hand. Dolphinish Wave- Continuous Spell- During your Battle Phase, all "Dolphinish" monsters gain 600 ATK. Link to comment Share on other sites More sharing options...
StarKnightJacobs Posted April 20, 2013 Author Report Share Posted April 20, 2013 Bump for 200. What is... Link to comment Share on other sites More sharing options...
Sleepy Posted April 20, 2013 Report Share Posted April 20, 2013 So you activate Tide, Normal Summon Rallier(1400), search for Striker(1600) and Special Summon it with Tide, then having 2+ you Special Summon all copies of Soldier(1300) you can. Finally, you activate Wetlands and attack as much as you can. 2600+1600+1600+(2500x?)=8300+(plus dolphin Honests and/or Dolphing +600 Spells) hmmm it's a 4-card combo at least, which makes it not as bad as others, but it's still something undesirable that it's MEANT to try to OTK. At first I thought it wasn't actually one because of some random effects like Knight, that weren't really part of the OTK, but woah. Well, all in all, I guess they do what they are meant to do as a whole. Link to comment Share on other sites More sharing options...
StarKnightJacobs Posted April 20, 2013 Author Report Share Posted April 20, 2013 Thank you for your time. I was actually not thinking about Wetlands as the main card for this, more or less A legendary Ocean was the card I was thinking about(the level down effect is why I made the level 5's). The Knight is supposed to keep field presence when not ready, and Peacekeeper is to protect cards so they can attack. Sonarfin is meant to keep basic cards like Mirror Force from stopping the onslaught. It's a strong combo, but without a Royal Decree or Sonarfin, It's a risky move, and can be countered easily. Link to comment Share on other sites More sharing options...
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