.Haze Posted April 14, 2013 Report Share Posted April 14, 2013 This archetype is mainly based on machines. The whole point is to become stronger than your opponent at the risk of losing some cards. [spoiler=Monsters] [/spoiler] Link to comment Share on other sites More sharing options...
Aix Posted April 14, 2013 Report Share Posted April 14, 2013 I personally find there is no need to have General Armecha have the restriction of being unable to be tributed. Mecha-Machina is really lackluster, attacking directly isn't such a big deal and especially not when it's halved if you don't have another Mecha card, I would suggest giving it some other effect as well. There isn't anything wrong with the boss. OCG Fix for the boss: "Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Mecha-Machina" from either side of the field (or if you only want to be able to banish your Mecha-Machina, then it'd be "you control"). When you do: Target 1 Machine-Type monster in your Graveyard; add that target to your hand. Once per turn: You can discard 1 Machine-Type monster; destroy 1 card on the field." I don't really see any real synergy with these cards. Usually an Archetype will have a theme, for example, Lightsworns all send cards from your Deck to the Graveyard, Fire Fists rely on and utilise the Fire Formations and etc. Link to comment Share on other sites More sharing options...
Blake Posted April 15, 2013 Report Share Posted April 15, 2013 No effects posted along with the cards. Lock. Link to comment Share on other sites More sharing options...
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