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ultmiate white ngiht dragonn


Zextra

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With the increasing support that both Blue-Eyes and Galaxy-Eyes are getting, I thought I would repost this card that I made a while back. As if the picture weren't obvious enough, it's meant to be an evolution to the original White Night Dragon (hence the stereotypical triple heads), which happens to be one of my favorite cards.

 

As usual, good comments and suggestions are always much appreciated.

 

whiteborealisdragon.png

 

Effect:

3 Level 8 monsters
If “White Night Dragon” is used as one of this card’s Xyz Materials, you can Xyz Summon this card using 2 Level 8 monsters instead. This card cannot be targeted by your opponent’s card effects. When this card would be removed from the field, you can Tribute 1 monster instead. When this card destroys a monster by battle: You can detach 1 Xyz Material from this card and target 1 card on the field; return that target to its owner’s hand.

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(-____-) Such a long effect when there isn't too much to say about this card.

 

OCG Fix: If “White Night Dragon” is used as one of this card’s Xyz Materials, you can Xyz Summon this card using 2 Level 8 monsters. (actually kinda iffy on this one, but it shouldn't be a Trigger/Ignition Effect)

 

If this card would be destroyed, you can Tribute 1 monster you control instead. (Based off of Maestroke's text)

 

OR

 

If you really want it to be a Trigger Effect: If this card would be destroyed: You can Tribute 1 monster; this card is not destroyed.

 

I always like effects that require you destroy a monster by battle and the fact that it has certain immunity is cool, however, I dislike that it gives another reason Spellbooks are superior to everything else and this card is invincible against mostly anything. My suggestion would be to make it so that your opponent is unable to activate Spell/Trap Cards during your turn instead and/or make it "If this card would be removed from the field, you can Tribute 1 monster you control instead" and being Continuous, this also should apply when Spellbook of Fate is being used.

 

The stats are perfectly fine, I don't really see anything wrong with it otherwise.

 

Spelt "Night" wrong.

I'm pretty sure that was on purpose and there is a lot more spelt wrong...

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(-____-) Such a long effect when there isn't too much to say about this card.

 

OCG Fix: If “White Night Dragon” is used as one of this card’s Xyz Materials, you can Xyz Summon this card using 2 Level 8 monsters. (actually kinda iffy on this one, but it shouldn't be a Trigger/Ignition Effect)

 

If this card would be destroyed, you can Tribute 1 monster you control instead. (Based off of Maestroke's text)

 

OR

 

If you really want it to be a Trigger Effect: If this card would be destroyed: You can Tribute 1 monster; this card is not destroyed.

 

I always like effects that require you destroy a monster by battle and the fact that it has certain immunity is cool, however, I dislike that it gives another reason Spellbooks are superior to everything else and this card is invincible against mostly anything. My suggestion would be to make it so that your opponent is unable to activate Spell/Trap Cards during your turn instead and/or make it "If this card would be removed from the field, you can Tribute 1 monster you control instead" and being Continuous, this also should apply when Spellbook of Fate is being used.

 

The stats are perfectly fine, I don't really see anything wrong with it otherwise.

Thanks for the OCG fixes; I'll get to them once I get home.

 

As for the effect, I think that last suggestion (allowing it to Tribute a monster to prevent any type of removal) is reasonable since most cards that can "remove it from the field" target it anyways (such as D-Prison, Compulse, etc.), though I think freezing your opponent's Spell/Traps during your turn seems a bit much. 

 

Thanks for your suggestions, though :3

Spelt "Night" wrong.

Please tell me that's not the only thing you see wrong with the title...

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