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Night Beam


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Another card whose design really irks me, due to the anti-interactive nature of the card. Yes, you can interact if both cards are chain able, but... Vie noticed some people play chain able cards asap to avoid this, even when I wasn't running Night Beam. It creates a minor, but still unhealthy, mindset that you must activate chain able cards sooner, or lose them. Generally, from my experience, this is a bad mindset, but a mindset nonetheless.

It also promotes bad plaing beyond that die to the fact that it's a normal spell. Not being chainable like MST means you HAVE to blind MST with it, especially because it only hits FD cards. And that's not encouraging people to think about what they're doing, it encourages them to pop and go without a thought.
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This card is very nice. It hurts mermails so much because of sphere, also the other traps they run are generally stuff like Chain/Torrential, so you are never really hitting bluffs. I want to test this vs Fire Fist, because it seems like a faster Dust Tornado, but DT is good against Tenki and such.

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