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Random fiend deck


Mr.douken

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One: Awaken!

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Lore:When your opponent declare's an direct attack you can special summon one level four or lower fiend-type monster in face-up or face-down defense position and end the battle phase.

 

Two: Demon blister ball

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Lore:When an fiend-type monster on your side of the field is destroyed by battle or by card effect you can activate this card.You can pay 500 life points and special summon two level four fiend-type monsters then you can destroy two cards and the field and end the turn phase.

 

Three: Deploy

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Lore:When your monster is either destroyed by battle or by card effect you may pay 500 life points and special summon one level four or lower fiend-type monster from your graveyard or deck.

 

Four: Lichen lord

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Lore:Once per turn you can special summon two level four lichen tokens(atk/2000 def/1000)in attack position on your side of the field.They cannot be used for a tribute summon.

 

Five: Mini gazer

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Lore:When this card is destroyed by battle or card effect you can discard cards from your opponent's deck up to the number of cards you have in your hand.

 

Six: Mr.douken

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Lore:Once per turn you can special summon one level 8 or level fiend-type monster from your deck and equip it to this card(when an monster is equipped to this card increase the attack and defense of this card by that card's attack and defense points. If this card would be destroyed you can destroyed the equipped monster instead.)

 

Seven: Release the kraken!

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Lore:After activation treat this card as a normal-type monster(fiend-type/water/level 12/atk 0/def 4000). This card cannot attack or be destroyed by card effects.

 

Eight: Scar, the masked zombie prince

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Lore:When this face-down card is destroyed and sent to the graveyard you can special summon two level three or lower fiend-type monsters from your deck.

 

Nine: Taking the dream

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Lore:Only activate this card if both you and your opponent have 1500 or less life points left.When your opponent attacks this turn your opponent takes the battle damage instead of you.

 

Ten: The over madden prince of the underworld

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Lore:This card cannot not be destroyed by battle or by card effect. When this card is attacked by an opponents monster you can use this card's

effect. Inflict damage to your opponents life points by the attacking monster's attack points and destroy the monster.

 

Eleven:The puppet master

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Lore:FLIP: When this card is flip summoned you can take control of one monster on your opponents side of the field for the rest of this duel.

 

Twelve:The ship called D.O.G

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Lore:When this card is destroyed by card effect on your opponent's turn or your turn during the end phase that this card was destroyed special summon it in face-up attack position and inflict 1000 points of damage to your opponent.

 

Thirteen: Vald, inhuman freak

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Lore:When this card is attacked or attacks increase the attack of this card by 2000 points. You must pay 500 life points to activate this effect or destroy this card.

 

Fourteen: Wurm, the shift shaper

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Lore:Once per turn you can switch the attack and defense of this card until the end phase and take control of one monster on your opponents side of the field until your opponents next battle phase.

 

Fifteen:Baoyu the demon king

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1 Tuner + 2 or more non-Tuner monsters
When this card is synchro summon you can destroy all cards on the field then you can special summon one level four or lower fiend-type monster from your deck. 
 
Sixteen:Endless explosion
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Once per turn you can send on fiend-type monster from your deck to the graveyard and inflict damage to your opponent equal to the attack of the monster that was sent to the graveyard this turn.
 
Seventeen:Skull meister
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1 Tuner + 1 or more non-Tuner monsters
When this card synchro summoned you can select and destroy cards on the field up to the number of cards in your hand then you can special summon two level three fiend-type monsters from your graveyard.
 
Eighteen:voayu the dimension transporter
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This card cannot attack unless you send one fiend-type monster from your hand to the graveyard. This card is unaffected by the effects of trap cards.

 

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