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Super-Defense Robos


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[spoiler=Monster]
Super-Defense Robo Tige
EARTH / Level 1
[Machine/Effect]
When this card is Normal Summoned: You can Special Summon 1 "Orbital 7" or 1 "Super-Defense Robo" monster from your hand. You can Tribute this card and Target 1 "Orbital 7" or 1 "Super-Defense Robo" monster in your Graveyard: Add it to your Hand.
ATK / 800 DEF / 400

Super-Defense Robo Bea
EARTH / Level 4
[Machine/Effect]
When this card is Normal Summoned: You can Special Summon 1 "Orbital 7" or 1 "Super-Defense Robo" monster from your hand. Once per turn you Banish 1 Machine-Type monster in your Graveyard and Target 1 other "Orbital 7" or "Super-Defense Robo" monster you control: Until the End Phase, the Level of this card and the Target monster becomes 8. This card cannot be used as an Xyz Material, except for the Xyz Summon of a Machine-Type monster.
ATK / 1400 DEF / 1000

Super-Defense Robo Hors
EARTH / Level 2
[Machine/Effect]
When this card is Normal Summoned: You can Special Summon 1 "Orbital 7" or 1 "Super-Defense Robo" monster from your hand. If this card is destroyed by your Opponent's card(either by battle or card effect): Add to your Hand 1 "Orbital 7" or "Super-Defense Robo" monster from your Deck.
ATK / 1000 DEF / 500

Super-Defense Robo Sea
EARTH / Level 8
[Machine/Effect]
When this card is Normal Summoned: You can Special Summon 1 "Orbital 7" or 1 "Super-Defense Robo" monster from your hand. You can Banish 1 Machine-Type monster in your Graveyard: Attach this card(from the Graveyard) to a Rank 8 Machine-Type Xyz monster you control.
ATK / 1400 DEF / 2100[/spoiler]
[spoiler=Neo Fat Dragon]
Chaos Xyz: Neo Trashy-Eyes Fat Dragon
EARTH / Rank 9
[Machine/Xyz/Effect]
3 Level 9 Machine-Type monsters.
If this card with Xyz Materials is destroyed, you can Banish 2 "Super-Defense Robo" monsters in your Graveyard: Special Summon this card. Then, you can attach 1 "Super Defense Robo" monster from your Graveyard to this card as an Xyz Material. While "Trashy-Eyes Fat Dragon" is an xyz Material for this card, this card gains the following effect:
● You can Detach 1 Xyz material from this card: This card gains 1000 ATK until your Opponent's next End Phase.
ATK / 4500 DEF / 3000[/spoiler]
[spoiler=Robopark]
Robopark
Spell/Field
When a "Super-Defense Robo" monster or "Orbital 7" is Special Summoned from your Hand by the effect of a "Super-Defense Robo": Add to your Hand 1 "Orbital 7" or 1 "Super-Defense Robo" monster with a different Level from the Summoned monster. Once per turn: you can Banish 1 Rank 8 Machine-Type Xyz monster in your Graveyard; Draw 2 cards. This effect of "Robopark" can only be activated once per turn, and you cannot Summon other monsters during the turn you activated this effect, except for "Orbital 7", "Super-Defense Robo", or "Trashy-Eyes" monsters.[/spoiler]

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Tige is alright, but Monke is overall better since even though you have to banish a Machine, you will probably have one in addition to the SDR you've got in the Graveyard anyway, it's Level 3 (which even now does not conflict with Robopark) and it's a direct +1. Tige is also pretty weak outside of 'performing' with Lio, so meh.

Bea is good though. It's definitely way better than Elephan since you can Normal Summon it and it means the deck can make Gear Gigant easier than before, although I suppose that's somewhat irrelevant now with Robopark. It's definitely a nice addition anyway though.

Hors is nice to set up your plays early game, albeit still rather slow and not that great later in the game. Robopark comes in from there I suppose.

Sea's OK...and then I realise it has the capabilities to pump up Garbage-Eyes to massive amounts. I wouldn't mind seeing a "each "Super-Defence Robo Sea" can only activate this effect once per turn" there. Other than making it easier to OTK with Garbage-Eyes the card really doesen't do anything for the deck.

Neo Garbage is pretty much just its former evolution with 1500 more ATK and an ever-so-slightly steeper revival cost. Not sure why you'd use up a deck slot for RUM to summon this, to be honest...

Robopark is great. Since almost all the Robos have differing Levels, it's really quite potent in keeping your plays flowing throughout the Duel, and the draw 2 effect is amazing, if not a little OP. SDRs would definitely be put on the map with this card alone.

All in all, some good support, some not as much, but at the end of the day Super-Defence Robos walked away from this set at least twice as good as before. Now all they need are ways to fill the Graveyard with Machines and get stuff back from being Banished and they're golden. 7/10

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