Legend Zero Posted April 26, 2013 Report Share Posted April 26, 2013 http://forum.duelingnetwork.com/index.php?/topic/74030-prophecy-arent-broken-be-glad-they-are-done-making-support/If you don't like wisdom, run less spells and traps that are your form of removal.if you don't like fate PLAY AROUND THE ***** CARD and don't hinge your strategy on 1 or 2 cards without protection. bujins can get away with this since lord behold they run protect monster with hand traps. dek and verz is essentially proteck ophion.dekif you don't like judgment main deck droll and lock bird.junon giving you trouble, veiler kinda handy don't cha think?Let's talk about how easy to play they will become after J-Day. Link to comment Share on other sites More sharing options...
Dementuo Posted April 26, 2013 Report Share Posted April 26, 2013 Judgment and Fate are the only truly broken cards in the deck, as they act as enablers for a myriad of options. The rest of the deck isn't "broken" due to its own natural limitations. Link to comment Share on other sites More sharing options...
Lonk Posted April 26, 2013 Report Share Posted April 26, 2013 I think the deck is very fun to play. What I do hate is that when I am playing the deck, my chances of running into an opponent that does my first turn EEV seems to exponentially increase by 60%. Link to comment Share on other sites More sharing options...
Dementuo Posted April 26, 2013 Report Share Posted April 26, 2013 I think the deck is very fun to play. What I do hate is that when I am playing the deck, my chances of running into an opponent that does my first turn EEV seems to exponentially increase by 60%. It happens all the time to me. That's why I often leave two Magicians in the deck. Link to comment Share on other sites More sharing options...
Lonk Posted April 26, 2013 Report Share Posted April 26, 2013 It happens all the time to me. That's why I often leave two Magicians in the deck. This just proves that fate conspires against us Prophecy players, even though we control Fate. Also, though Judgment is derpy, there are many different ways to play with the card that it isn't even funny. Link to comment Share on other sites More sharing options...
Blake Posted April 27, 2013 Report Share Posted April 27, 2013 .. Am I missing something, or did people think Roach stops Priestess? Am I missing the part where it stops effect summons, or? Link to comment Share on other sites More sharing options...
CraneMonk Posted April 27, 2013 Report Share Posted April 27, 2013 At least they aren't E-Dragons... Link to comment Share on other sites More sharing options...
EmpoleMew Posted April 27, 2013 Report Share Posted April 27, 2013 .. Am I missing something, or did people think Roach stops Priestess? Am I missing the part where it stops effect summons, or? The excerpt in the OP would also seem to suggest they think Fate targets. Link to comment Share on other sites More sharing options...
werewolfjedi Posted May 2, 2013 Report Share Posted May 2, 2013 that new one, the world, I'd run that. super black rose dragon. just needs you to be holding 2 spellbooks. oh btw it gives you 2 more from the grave, have fun with that minimum +1-2. Link to comment Share on other sites More sharing options...
newhat Posted May 2, 2013 Report Share Posted May 2, 2013 How can a mat be "Super Rare"? The World is not great; you will almost always have better field entrenchment than your opponent. Link to comment Share on other sites More sharing options...
mido9 Posted May 2, 2013 Report Share Posted May 2, 2013 This is why we cant have nice things anymore. Link to comment Share on other sites More sharing options...
werewolfjedi Posted May 2, 2013 Report Share Posted May 2, 2013 How can a mat be "Super Rare"? The World is not great; you will almost always have better field entrenchment than your opponent. that is not always the case, and you don't have to blow the field ether, you can just +2 off of it Link to comment Share on other sites More sharing options...
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