Tyrant dragon is boss Posted April 28, 2013 Report Share Posted April 28, 2013 [attachment=37371:yugioh card maker mobc.jpg] Dark Paladin + Dark Magician Of Chaos This Card Stays on the field for 3 of your opponents turns and when its destroyed, your opponent loses 4500 life points It has a great effect for the difficult summon wow, 5 minutes without getting locked Link to comment Share on other sites More sharing options...
Zazubat Posted April 28, 2013 Report Share Posted April 28, 2013 Hard to Summon indeed, DMoC is banned after all... anyway the card is stupid design, getting out Dark Paladin isn't all that hard, it's only 2 monsters, many Decks can do that quite easily if they're dedicated enough, and since this pretty much allows for a OTK with it's 5000 ATK plus 4550 when it dies then it doesn't take too long to realize that this is stupid design. Link to comment Share on other sites More sharing options...
Tyrant dragon is boss Posted April 28, 2013 Author Report Share Posted April 28, 2013 Hard to Summon indeed, DMoC is banned after all... anyway the card is stupid design, getting out Dark Paladin isn't all that hard, it's only 2 monsters, many Decks can do that quite easily if they're dedicated enough, and since this pretty much allows for a OTK with it's 5000 ATK plus 4550 when it dies then it doesn't take too long to realize that this is stupid design. I have but 1 thing to say to that FUCK YOU Link to comment Share on other sites More sharing options...
Zazubat Posted April 28, 2013 Report Share Posted April 28, 2013 I have but 1 thing to say to that FUCK YOUWell then, you must be in a bad mood today. Link to comment Share on other sites More sharing options...
Tyrant dragon is boss Posted April 28, 2013 Author Report Share Posted April 28, 2013 do you think i just shit ideas out? you might make cards than me or you might just be a dick. i dont care Link to comment Share on other sites More sharing options...
L0SS Posted April 28, 2013 Report Share Posted April 28, 2013 I have but 1 thing to say to that FUCK YOU Nice to see you're all for constructive feedback. This is a silly card, with a ridiculous effect; but conversely, it uses a banned material. Sorry Mr Nick Hansen, but you need to brush up on your card making skills, and your attitude. Link to comment Share on other sites More sharing options...
uberkrasch Posted April 28, 2013 Report Share Posted April 28, 2013 I have but 1 thing to say to that FUCK YOU Get that repel away, he just wants to be friends :) Link to comment Share on other sites More sharing options...
Resident Fascist Posted April 28, 2013 Report Share Posted April 28, 2013 *sigh* Time to review this thing I guess. First of all, it totally isn't realistic in the slightest. It has far too high stats, and while a fusion between DMoC and Dark Paladin could happen, it certainly wouldn't be like this, keeping absolutely none of the effects of the fusion materials, which is something I'd expect. So already, you've basicially failed in making me want to play this card. It isn't flavorful or intresting in the slightest. Next, the only way I will ever be able to make this card is minusing myself a ton, and then using a fusion subsitute, as DMoC is a banned card. And then, once I get this on the field, I'm rewarded with a 5000ATK Monster, which is pretty good, it has no protection. When I go -5+ for a card, I expect it to protect itself or give me some advantage when it dies. And the 4.5k burn is totally random, and once again is unrealistic. It punishes your opponent for merely getting rid of it, which is pretty poor design. I guess it counts as Psuedo-advantage? If your opponent is below 4500 it's a 3 turn clock which is pretty unfun. Especially one you can only really get around in a few ways. LP is irrelevant, but this wins more than half of the game alone just when it's destroyed. By anything. If you wanted to improve this, change the fusion to Dark Paladin + X, and change the effect to something else. If you're going to have it negate cards, don't make it a inherently massive softlock that's annoying to get out of, but make it worth the effort to summon, and lower the ATK. Just because it's a fusion of a fusion doesn't mean it has to be an obnoxiously big beater. I like the idea of making less than played cards atleast some chance, but if you're going to do it, do it in some intresting way that doesn't involve obnoxious burn. [Card name] DARK/9/3100/2100/Spellcaster/Effect/Fusion "Dark Paladin" + 1 DARK Spellcaster-Type Monster Must be fusion summoned and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a Spell/Trap card is activated; Negate that activation and destroy it, and if you do, [do X]. When this card on the field is Destroyed and Sent to the Graveyard, [do Y]. Fill in the other two effects however, just how I'd do it. That may be overpowered but considering the hoops you have to jump through to get it out, I'd say it deserves the power level. Link to comment Share on other sites More sharing options...
Althemia Posted April 28, 2013 Report Share Posted April 28, 2013 Please just leave the section. People who don't take constructive criticism well are not welcome here. Link to comment Share on other sites More sharing options...
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