Airride Posted April 30, 2013 Report Share Posted April 30, 2013 Magmoor Core - FIRE *** Pyro The life force of all Magmoorians. It is said when extracted and combined with others, a great power will awaken. ATK/500 DEF/500 Magmoor Extractor - FIRE *** Pyro/Effect Once per turn: You may Special Summon 1 "Magmoor Core" from your Hand, Deck or Graveyard. This card cannot be used for a Summon, except for the Summon of a FIRE Monster. ATK/1400 DEF/600 Magmoor Mancer - FIRE *** Pyro/Effect Tribute 1 "Magmoor Core"; Special Summon 1 "Magmoor" Monster from your Graveyard. This effect of "Magmoor Mancer" can only be activated once per turn. ATK/1600 DEF/1200 Magmoor Ener-Manic - FIRE *** Pyro/Effect This card Gains 400 ATK for each "Magmoor Core" on the Field or Graveyard. ATK/1200 DEF/0 Magmoor Bombadier - FIRE *** Pyro/Effect Once per turn: You may Inflict 500 Damage for each "Magmoor Core" on your field or Graveyard. ATK/800 DEF/1800 Magmoor Coreater - FIRE *** Pyro/Effect If there are 2 or fewer "Magmoor Core" on your field or gravyard: Destroy this card. Once per turn: You may banish up to 2 "Magmoor" Monsters from your Field or graveyard; For each card you banished, draw 1 card. After this effect resolves, discard 1 card. ATK/1900 DEF/0 Magmoor Ignia - FIRE *** Pyro/Xyz/Effect 2 Level 3 Monsters Detach 1 Xyz Material From this card: Inflict 200 Damage to your Opponent For each FIRE Monster in your Graveyard. Then, this card gains 100 ATK for each FIRE Monster in your Graveyard. ATK/1800 DEF/1400 Magmoor Volcana - FIRE *** Pyro/Xyz/Effect 3 Level 3 Monsters This card with Xyz Material is Unaffected by Other Monster Effects. Detach 1 Xyz Material From this card: This card Gains ATK equal to the Number of FIRE Monsters in your Graveyard x200. ATK/1800 DEF/1400 Magmoor Dual Core - FIRE ***** Pyro/Fusion/Effect "Magmoor Core" + "Magmoor Core" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards from your Graveyard into the Deck. (You do not use "Polymerization".) This Card on the field or Graveyard is also treated as "Magmoor Core". When this card is Destroyed or Tributed: You May Special Summon 2 "Magmoor Core" from your Hand, Deck, or Graveyard. ATK/1500 DEF/1500 Magmoor Tri Core - FIRE ****** Pyro/Fusion/Effect "Magmoor Core" + "Magmoor Core" + "Magmoor Core" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards from your Graveyard into the Deck. (You do not use "Polymerization".) This Card on the field or Graveyard is also treated as "Magmoor Core" and "Magmoor Dual Core". When this card is Destroyed: You May Discard your Entire Hand; Special Summon 1 "Awakened Magmoor Diety" from your Extra Deck. ATK/2000 DEF/2000 Awakened Magmoor Diety - FIRE ********* Pyro/Fusion/Effect "Magmoor Tri Core" + Magmoor Dual Core" + "Magmoor Core" Must be Special Summoned by Fusion Summon or with "Magmoor Tri Core" and cannot be Special Summoned by other ways. This card gains 400 ATK for each "Magmoor" Monster in your Graveyard. This card is not affected by Trap Cards. Spell Cards cannot Target this card. When this card Battles: Negate the effects of the Monster it is Battling, Until the End Phase. If this card Would be Removed from the field by a Monster Effect: Banish 2 "Magmoor" Monsters From Your Graveyard; It is Not. ATK/1600 DEF/2800 Magmoor Ener-Flow Quick-Play Spell FIRE Xyz Monsters with an original ATK of 1800 gain 500 ATK and are unaffected by the Opponent's card effects, until the End Phase. Magmoor Ener-Fuse Quick-Play Spell Destroy all FIRE Fusion Monsters you Control: Special Summon any Number of FIRE Monsters from your Graveyard, up to the number of Monsters destroyed to activate this card. If any Xyz Monsters are Summoned, you may attach up to 1 FIRE Monster in your Graveyard to each of them as Xyz Material. Magmoor Core Detonation Normal Trap Banish 1 "Magmoor Core" From your Graveuard to Target 1 "Magmoor"Monster and 2 Cards your Opponent Controls; Destroy the Targets. Boredom strikes. Was loosely inspired by some old thread here that I don't feel like digging up. Link to comment Share on other sites More sharing options...
Toffee. Posted April 30, 2013 Report Share Posted April 30, 2013 I actually quite like these, though I'm iffy on Extractor being another Tour Guide that, basically, has infinite ammo for itself, and will likely never be a dead draw.You could fix this if you gave Extractor a Clause that limits it to what Xyzs you can make, OR, give it a clause that says the Summoned monster can only be used for [X].Just, as an idea. Link to comment Share on other sites More sharing options...
Airride Posted April 30, 2013 Author Report Share Posted April 30, 2013 Made Extractor only able to use the Cores for FIRE things. Considering adding a cost over it (Discard a Magmoor), though, to add flavor. Link to comment Share on other sites More sharing options...
Airride Posted May 4, 2013 Author Report Share Posted May 4, 2013 Added an Xyz and 2 Quick-Play Spells for some reason. Link to comment Share on other sites More sharing options...
Airride Posted May 8, 2013 Author Report Share Posted May 8, 2013 Balanced Ignia by reducing the burn, and added an Offering to the Snake Diety-like card. Link to comment Share on other sites More sharing options...
Airride Posted May 19, 2013 Author Report Share Posted May 19, 2013 This doesn't count as necrobumping, right? Because I like these and updated them a bit. Link to comment Share on other sites More sharing options...
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