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Magmoor


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Magmoor Core - FIRE

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Pyro

The life force of all Magmoorians. It is said when extracted and combined with others, a great power will awaken.

ATK/500 DEF/500

 

Magmoor Extractor - FIRE

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Pyro/Effect

Once per turn: You may Special Summon 1 "Magmoor Core" from your Hand, Deck or Graveyard. This card cannot be used for a Summon, except for the Summon of a FIRE Monster.

ATK/1400 DEF/600

 

Magmoor Mancer - FIRE

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Pyro/Effect

Tribute 1 "Magmoor Core"; Special Summon 1 "Magmoor" Monster from your Graveyard. This effect of "Magmoor Mancer" can only be activated once per turn.

ATK/1600 DEF/1200

 

Magmoor Ener-Manic - FIRE

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Pyro/Effect

This card Gains 400 ATK for each "Magmoor Core" on the Field or Graveyard.

ATK/1200 DEF/0

 

Magmoor Bombadier - FIRE

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Pyro/Effect

Once per turn: You may Inflict 500 Damage for each "Magmoor Core" on your field or Graveyard.

ATK/800 DEF/1800

 

Magmoor Coreater - FIRE

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Pyro/Effect

If there are 2 or fewer "Magmoor Core" on your field or gravyard: Destroy this card. Once per turn: You may banish up to 2 "Magmoor" Monsters from your Field or graveyard; For each card you banished, draw 1 card. After this effect resolves, discard 1 card.

ATK/1900 DEF/0

 

Magmoor Ignia - FIRE

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Pyro/Xyz/Effect

2 Level 3 Monsters

Detach 1 Xyz Material From this card: Inflict 200 Damage to your Opponent For each FIRE Monster in your Graveyard. Then, this card gains 100 ATK for each FIRE Monster in your Graveyard.

ATK/1800 DEF/1400

 

Magmoor Volcana - FIRE

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Pyro/Xyz/Effect

3 Level 3 Monsters

This card with Xyz Material is Unaffected by Other Monster Effects. Detach 1 Xyz Material From this card: This card Gains ATK equal to the Number of FIRE Monsters in your Graveyard x200.

ATK/1800 DEF/1400

 

Magmoor Dual Core - FIRE

*****

Pyro/Fusion/Effect

"Magmoor Core" + "Magmoor Core"

Must first be Special Summoned (from your Extra Deck) by shuffling the above cards from your Graveyard into the Deck. (You do not use "Polymerization".) This Card on the field or Graveyard is also treated as "Magmoor Core". When this card is Destroyed or Tributed: You May Special Summon 2 "Magmoor Core" from your Hand, Deck, or Graveyard.

ATK/1500 DEF/1500

 

Magmoor Tri Core - FIRE

******

Pyro/Fusion/Effect

"Magmoor Core" + "Magmoor Core" + "Magmoor Core"

Must first be Special Summoned (from your Extra Deck) by shuffling the above cards from your Graveyard into the Deck. (You do not use "Polymerization".) This Card on the field or Graveyard is also treated as "Magmoor Core" and "Magmoor Dual Core". When this card is Destroyed: You May Discard your Entire Hand; Special Summon 1 "Awakened Magmoor Diety" from your Extra Deck.

ATK/2000 DEF/2000

 

Awakened Magmoor Diety - FIRE

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Pyro/Fusion/Effect

"Magmoor Tri Core" + Magmoor Dual Core" + "Magmoor Core"

Must be Special Summoned by Fusion Summon or with "Magmoor Tri Core" and cannot be Special Summoned by other ways. This card gains 400 ATK for each "Magmoor" Monster in your Graveyard. This card is not affected by Trap Cards. Spell Cards cannot Target this card. When this card Battles: Negate the effects of the Monster it is Battling, Until the End Phase. If this card Would be Removed from the field by a Monster Effect: Banish 2 "Magmoor" Monsters From Your Graveyard; It is Not.

ATK/1600 DEF/2800

 

Magmoor Ener-Flow

Quick-Play Spell

FIRE Xyz Monsters with an original ATK of 1800 gain 500 ATK and are unaffected by the Opponent's card effects, until the End Phase.

 

Magmoor Ener-Fuse

Quick-Play Spell

Destroy all FIRE Fusion Monsters you Control: Special Summon any Number of FIRE Monsters from your Graveyard, up to the number of Monsters destroyed to activate this card. If any Xyz Monsters are Summoned, you may attach up to 1 FIRE Monster in your Graveyard to each of them as Xyz Material.

 

Magmoor Core Detonation

Normal Trap

Banish 1 "Magmoor Core" From your Graveuard to Target 1 "Magmoor"Monster and 2 Cards your Opponent Controls; Destroy the Targets.

 

Boredom strikes.

Was loosely inspired by some old thread here that I don't feel like digging up.

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I actually quite like these, though I'm iffy on Extractor being another Tour Guide that, basically, has infinite ammo for itself, and will likely never be a dead draw.
You could fix this if you gave Extractor a Clause that limits it to what Xyzs you can make, OR, give it a clause that says the Summoned monster can only be used for [X].
Just, as an idea.

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  • 2 weeks later...

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