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Restrict Format - Offical


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After the thoughts and research I did on Goat Control as well as what I remembered from WAY back in yugioh history, I started to think about how to improve CF, especially since CF was created with the very intention of providing for a more “skillful” play with a more varied aspect.


After stating that, the idea of updating CF came to mind and took into fruition. However, after seeing how different it would make CF, I've decided to actually give that format it's own name and it's own thread...this one.

 

For now, welcome to Restrict Format (also nick named New Goat Control apparently)

 

Like in Chance Format, deck making is similar. It's also similar to CF!V!! Deck building, though not entirely the same. Now for the Rules.

 

Also all duels are played in UNLIMITED on DN.

 

[spoiler=Da Rules]

1.) Main/Extra Deck are allowed to contain (both combined):

  • 0-1 Game Breakers
  • 0-4 Limiters
  • 0-4 Skills
  • 0-8 Supporters
  • 3 copies of only 1 Unlimited Card

2.) All other cards now have a MAX Copy Capacity of 2.

3.) Extra Deck monsters cannot attack the turn they are Summoned from the Extra Deck.

[/spoiler]
[spoiler=Restrict Format Ban List - Currently Incomplete]

[spoiler=Banned]

[Effect]

Archlord Krystia
Atlantean Dragoons
Black Lust Soldier – Envoy of the Beginning
Brotherhood of the Fire Fist – Chicken
Constellar Sombres
Cyber-Stein
Dark Armed Dragon
Dark Magician of Chaos
Destiny HERO – Disk Commander
Elemental HERO Stratos
Evilswarm Kerykeion
Exodia the Forbidden 1
Fiber Jar
Fishborg Blaster
Grandsoil, the Elemental Lord
Gorz, the Emissary of Darkness
Herald of Perfection
Honest
Infernity Archfiend
Infernity Mirage
Inzektor Dragonfly
Inzektor Hornet
Judgment Dragon
Koa’ki Meiru Doom
Lava Golem
Lonefire Blossom
Madolche Hootcake
Magical Scientist
Markuya the Destroyer
Mermail Oceabyss
Metaion, the Time Lord
Mind Master
Morphing Jar
Moulinglacia, the Elemental Lord
Necroface
Nurse Reficule the Fallen One
Overdrive Teleporter
Reborn Tengu
Red-Eyes Darkness Metal Dragon
Rescue Cat
Rescue Rabbit
Sephylon, the Ultimate Time Lord
Sinister Serpent
Substitoad
Superancient Deepsea King Coelacanth
Swap Frog
The World of Prophecy
Victory Dragon
Volcanic Queen
Watthopper
Windrose, the Elemental Lord
Wind-Up Magician
Witch of the Black Forest
Yata-Garasu

[Ritual]
Demise, King of Armagedon
Herald of Perfection

[Fusion]
Gladiator Beast Gyzarus
Chimeratech Fortress Dragon
Blaze Fenix, the Burning Bombardment Bird

[Synchro]
Brionac, Dragon of the Ice Barrier
Daigusto Sphreez
Dark Strike Fighter
Dewloren, Tiger King of the Ice Barrier
Fabled Ragin
Goyo Guardian
Karakuri Shogun mdl 00 “Burei”
Legendary Six Samurai – Shi En
Naturia Beast
T.G. Hyper Librarian
Trishula, Dragon of the Ice Barrier
XX-Saber Hyunlei

[Xyz]
Brotherhood of the Fire Fist - Cardinal Commander
Constellar Ptolemy M7
Gaia Dragon, the Thunder Charger
Madolche Queen Tiaramisu
Number 6: Chronomally Atlandis
Number 11: Big Eye
Number 16: Shock Master
Number 33: Chronomally Machu Mech
Number 61: Volcasaurus
Number C39: Utopia Ray V

Number C39: Utopia Ray Victory
Number C104: Masquerade Magician Umbralis
Number C106: Giant Hand Red
Wind-Up Carrier Zenmaity

[Spells]
Advanced Ritual Art
Black Whirlwind
Brain Control
Butterfly Dagger – Elma
Card Destruction
Cards of Safe Return
Chain Strike
Change of Heart
Charge of the Light Brigade
Cold Wave
Confiscation
Crystal Abundance
Dimension Fusion
Final Countdown
Future Fusion
Galaxy Expedition
Gateway of the Six
Giant Trunade
Graceful Charity
Harpie’s Feather Duster

Infernity Launcher
Karakuri Anatomy
Last Will

Level Modulation
Limiter Removal
Machine Duplication
Mass Driver
Megamorph
Metamorphosis
Mind Control
Miracle Fertilizer

Mirage of Nightmare
Monster Gate
Monster Reborn
Onslaught of the Fire Kings
Painful Choice
Pot of Greed
Pot of Avarice
Premature Burial
Raigeki
Reasoning
Rekindling
Royal Tribute
Six Samurai United
Snatch Steal
Spellbook Judgment Day

Spellbook of the Master
Super Rejuvination
Temple of the Kings
The Forceful Centry
Vylon Element

[Traps]
Bad Reaction to Simochi
Ceasefire
Chain Material
Crush Card Virus

Deck Devistation virus
Dustflame Blast

Eradicator Epidemic Virus
Exchange of the Spirit
Hysteric Party
Imperial Order
Last Turn
Magical Explosion
Return from the Different Dimension
Ring of Destruction
Royal Oppression
Self-Destruct Button
Sixth Sense
Starlight Road
Time Seal
Trap Dustshoot
Ultimate Offering
Wall of Revealing Light
W Nebula Meteorite

[/spoiler]
[spoiler=Game Breakers]
[Effect]
Light and Darkness Dragon
Stardust Dragon/Assault Mode
Tribe-Infecting Virus

[Ritual]

[Fusion]

[Synchro]
Shooting Quasar Dragon

[Xyz]

[Spells]

Dark Hole

Heavy Storm

[/spoiler]
[spoiler=Limiters]
[Effect]
Alien Ammonite
Atlantean Marksman
Beast of the Pharaoh
Black Salvo
Blackwing – Blizzard the Far North
Blackwing – Shura the Blue Flame
Blackwing – Vayu the Emblem of Honor
Blaster, Elemental Dragon of Calderas
Block Golem
Blue-Blooded Oni
Brotherhood of the Fire Fist – Bear
Brotherhood of the Fire Fist - Dragon
Brotherhood of the Fire Fist – Spirit
Burning Knuckler – Switch-Hitter
Chamenleon
Chaos Sorcerer
Crane Crane
Crystal Beast Ruby Carbuncle
Dandylion
Debris Dragon
Deep Sea Diva
Dragunity Arma Leyvaten
Dragunity Phalanx
Elemental HERO Bubbleman
Enthusiastic Beastman Wolfberk
Fire King High Avatar Garunix
Flamvell Firedog
Fortune Lady Dark
Fortune Lady Water
Gem-Knight Obsidian
Gladiator Beast Darius
Gladiator Beast Equeste
Glow-Up Bulb
Grapha, Dragon Lord of Dark World
Gravekeeper’s Spy
Harpie Channeler
Harpie Dancer
High Priestess of Prophecy
Junk Synchron
Jurrac Aeolo
Jurrac Guaiba
Karakuri Ninja mdl 919 “Kuick”
Kazura the Mesmerizing Maneater

Kinka-Byo
Koa'ki Meiru Urnight
Knight of the Archfiends
Laval Volcano Handmaiden
Lord of Terror – Genesis Archfiend
Lumina, Lightsworn Summoner
Machina Fortress
Magical Exampler
Magician of Faith
Master Hyperion
Mermail Abysslinde
Mermail Abyssmegalo
Mezuki
Morphtronic Celfon
Naturia Pineapple
Night Assailant
Plaguespreader Zombie
Reaper of Prophecy
Red-Eyes Zombie Dragon
Sacred Phoenix of Nephthys
Sangan
Scrap Golem
Scrap Chimera
Steelswarm Scout
Summoner Monk
Synchron Explorer

The Immortal Bushi

Tour Guide of the Underworld
Treeborn Frog
Upstart Golden Ninja

V Salamander
Wind-Up Rat
Worm King
XX-Saber Faultroll
Zombie Master

[Ritual]
Evigishki Gustkraken
Evigishki Mind Augus
Evigishki Zeal Gigas

[Fusion]
Thousand-Eyes Restrict

[Synchro]
Brotherhood of the Fire Fist – Horse Prince
Karakuri Steel Shogun mdl 00X “Bureido”
Lavalval Dragon
Vylon Sigma

[Xyz]
Constellar Pleiades
Evilswarm Bahamut
Evilswarm Ophion
Evolzar Laggia
Hieratic Dragon King of Atum
Lavalval Chain
M-X-Saber Invoker
 
[Spells]
Allure of Darkness
Ancient City – Rainbow Ruins
Ascetism of the Six Samurai
Burial from a Different Dimension
Divine Wind of Mist Valley
Dragon Ravine
Emergency Teleport
Evo-Force
Fusion Gate
Galaxy Zero
Gem-Knight Fusion
Gishki Aquamirror
Harpie’s Hunting Ground
Machina Gearframe
Madolche Ticket
Madolche Chateau
Mask Change
Miracle Fusion

Miracle Synchro Fusion
Molten Conduction Field
Naturia Forest
One Day of Peace
Pandemonium
Recycling Batteries
Salvage
Spellbook of Life
The Grand Spellbook Tower
Wind-Up Factory

[Traps]
Magic Cylinder
Ninjitsu Art of Super-Transformation
Secret Barrel
Solemn Judgment
Solemn Warning

[/spoiler]
[spoiler=Skills]
[Effect]
Bujin - Yamato

Constellar Pollux
Constellar Sheratan
Crystal Beast Sapphire Pegasus
Dark Scorpion – Meanae the Thorn
Dragunity Dux
Dupe Frog
Evilswarm Castor
Evilswarm Thunderbird
Evoltile Westlo
Fabled Grimro
Fire King Avatar Barong
Galaxy Wizard
Geargiarmor
Gem-Armadillo
Gishki Abyss
Gishki Shadow
Gishki Vision
Goblin Zombie
Gravekeeper’s Recruiter
Hazy Flame Cerberus
Heraldic Beast Leo
Karakuri Merchant mdl 177 “Inashichi”
Madolche Magileine
Madolche Messengelato
Mahunder
Mecha Phantom Beast Megaraptor
Mermail Abyssteus
Morphtronic Remoten
Ninja Grandmaster Hanzo
Pahunder
Photon Lizard
Snoww, Unlight of Dark World
Spellbook Magician of Prophecy
The Agent of Mystery - Earth
Thunder Seahorse
T'lion the Mesmerizing Maneater
Tragoedia
Trick Archfiend
Wattcobra
Worm Cartaros
XX-Saber Darksoul

[Ritual]

[Fusion]

[Synchro]

[Xyz]
Gear Gigant X
King Feral Imp
ZW – Leo Arms

[Spells]
E – Emergency Call
Evo-Diversity
Fire Formation - Tenki
Fossil Dig
Generation Force

Gladiator Proving Ground
Hieratic Seal of Convocation
Karakuri Cash Cache
Reinforcement of the Army
Shien's Smoke Signal
Spellbook of Secrets

Toon Table of Contents
Tuning
Where Arf Thou?

[Traps]
Bottomless Trap Hole
Gleipneir, the Fetters of Fenrir
Just Desserts

The Transmigration Prophecy
Torrential Tribute

[/spoiler]
[spoiler=Supporters]
[Effect]
Blackwing – Gale the Whirlwind
Cardcar D
Card Trooper
T.G. Striker

[Ritual]

[Fusion]

[Synchro]

[Xyz]

[Spells]
Book of Moon

Enemy Controller
Foolish Burial
Forbidden Lance
Messenger of Peace
Mystical Space Typhoon
Night Beam
One for One
Scapegoat

Shard of Greed

[Traps]
Call of the Haunted
Mirror Force
Skill Drain

Xyz Reborn

[/spoiler]
[spoiler=No longer in the list]
[Effect]
Destiny HERO - Malicious
Neo-Spacian Grand Mole
Thunder King Rai-Oh
Tsukuyomi

[Ritual]

[Fusion]

[Synchro]
Formula Synchron

[Xyz]

[Spells]
A Hero Lives
Magical Stone Excavation
Pot of Duality
 
[Traps]

 

[/spoiler]
[/spoiler]

 

So far, I've been testing this format with a few YCMers as well as a few friends. So far, I've faced both new and old decks and have found that the duels seem to go past the 10th turn, but again it's too early to tell. So, just like in CF, let's discuss RF.

 

ALSO! Are there problem cards that should be on the list?

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Couple of things I'm wondering about:

 

Namely: Why is Galaxy Expidition ban-worthy? O.o Though I do love the idea of Photon's being list worthy. 

 

And two, why have you banned Miracle Synchro Fusion, but not the Miracle Fusion? Given that you've taken away the arguably most problematic target for the former. I mean, is Axon really worse than Shining from a design perspective? (Given that's how I think you've approached this list)

 

Also... you've brought back Glow-Up, as well as making stuff like Mezuki usable at 2? The first better have a good explanation, given it's a splashable tuner with a no cost resurrection. Also, given that Gogogo Zombies are still a really good, if not amazing deck here with the later of the two.

 

.... I think, this list it's kinda... Flawed solely for the reason that the catagories aren't as good as the existing ones. Certain cards are problematic at certain numbers that this list makes possible.

 

Tbh. This is just to complicated. Chance Format works, because it's not anything overwhelmingly different. The trying to remake Goat format era skill, is flawed, because the current card card pool doesn't work to that. If you want to play goat format, then just play with cards from that time. You can't remake it, without making the game unnecessarily complicated.

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O.o Mezuki and Miracle Synchro should be Limiters...I'll correct that in a bit.

 

Also, Glow-Up because it's a very useful card that can be run in several decks. Also, with Beast, and several problem synchros gone the card is more tame and useful without being totally broken.

 

As for Expedition: Getting beaters like Galaxy-Eyes Dragon out of your deck is just downright silly. It's also the biggest hit to the deck since I'm allowing Galaxy-Eyes to remain untouched.

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No offence. That's terrible logic about Glow-Up

 

You've given Piper Glow-Up Bulb. Hecne meaning if they wanted they can go into Synchro's. Like Formula for more draw power.

 

Also: Catasor, Keeper of Illusions, Android. Those 3 are good level 5 synchro's that you can make just for getting Bulb in grave and having a level 4 in hand. It's not good card design, at all. And I'm making the assumption your hits are more around card design rather than impact in game.

 

I disagree with the Expidition logic, partially since I trialed the deck in CF, and they were stupidly inconsistent, even by there standards. But ignore me on that point mostly.

 

Also... why does Tengu need a ban? When it's really tame at 2. You could slap it into any of the categories and it's fine. And you can really justify it in the same manor as you have with Glow-up, in that it's a useful card that can be run in several decks... (Yes, I'm picking at that logic, but it's just not a good reason. It's a +1 tuner that could be put into any deck. That shouldn't exist)

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Actually, I forgot about Piper *hits Kinka-Byo*

 

Also, Glow-Up is back to aid Synchros because they've all lost much of their power by not being able to attack first turn. They are powerful, yes, but more predictable. Giving them a bit more consistency isn't a bad thing and Glow-Up does that where it's currently at. Remember, this is more restrictive for a reason. It's also the same reason why I brought back Restrict, Sangan and Magician of Faith.

 

Add to that, when we look back at Goat Control format, several broken cards were out as well like Delinquent Duo, Graceful Charity, Cyber Jar, etc. So why was that format so good? Because even with those broken cards out, you had to actually think through the game, where you weren't sacked with monsters out of nowhere, and advantage actually was more passive (which reminds me...I need to hit Shard of Greed). That type of format is what I'm trying to achieve here, and Glow-Up, Restrict, Magician of Faith, and Sangan all aid in that. They are powerful cards, but have to be used concretely and decisively in order for them to be effective. That's why I brought them back, and it's also why I've either banned or hit other things as well, namely the Elemental Dragons, Fire Fist, Prophecy, and Merlans, though not only these.

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