Zazubat Posted May 2, 2013 Report Share Posted May 2, 2013 I had this laying around in my "ideas" wordpad, and I forgot about it. Here it is then. [URL=http://s1077.photobucket.com/user/Zaziuma/media/ANewHeroArises-2.png.html][/URL] When a monster you control is destroyed by battle: You can activate this effect; discard 1 card, then Special Summon 1 monster from your Graveyard, then that monster gains 500 ATK and DEF, also if that monster is an Xyz Monster, you can attach 1 monster from your Graveyard to that card as an Xyz Material. If this Set card is destroyed: You can draw 1 card. Link to comment Share on other sites More sharing options...
newhat Posted May 2, 2013 Report Share Posted May 2, 2013 Aside from being a Quick-Play Spell, I don't think there's a reason to test this card. You have to let a monster die in battle, then lose another monster, to revive a third monster. Ignoring the battle, you're losing this Spell Card and 1 of your surviving monsters to revive something. Call of the Haunted would almost always be better. The risk of losing the monster to MST is better than the certainty of banishing a monster to revive it. Take away the banish, and the card is OK. Link to comment Share on other sites More sharing options...
Zazubat Posted May 2, 2013 Author Report Share Posted May 2, 2013 Aside from being a Quick-Play Spell, I don't think there's a reason to test this card. You have to let a monster die in battle, then lose another monster, to revive a third monster. Ignoring the battle, you're losing this Spell Card and 1 of your surviving monsters to revive something. Call of the Haunted would almost always be better. The risk of losing the monster to MST is better than the certainty of banishing a monster to revive it. Take away the banish, and the card is OK. This card isn't dependent on itself staying alive, plus gives an extra Xyz Material and ATK boost so that monster can stay alive. Taking away the banish would make this insanely unbalanced IMO. Link to comment Share on other sites More sharing options...
newhat Posted May 2, 2013 Report Share Posted May 2, 2013 This card isn't dependent on itself staying alive, plus gives an extra Xyz Material and ATK boost so that monster can stay alive. Taking away the banish would make this insanely unbalanced IMO. That is assuming that you have an Xyz Monster worth reviving during your opponent's Battle Phase. A 3000 Utopia with 1 Xyz Material is not worth losing 2 monsters and a Spell Card for. Call of the Haunted's soulbond is a possible weak point. The banish for this card is a guaranteed minus. This is like the difference between Dark Hole and Lightning Vortex. Link to comment Share on other sites More sharing options...
Zazubat Posted May 2, 2013 Author Report Share Posted May 2, 2013 That is assuming that you have an Xyz Monster worth reviving during your opponent's Battle Phase. A 3000 Utopia with 1 Xyz Material is not worth losing 2 monsters and a Spell Card for. Call of the Haunted's soulbond is a possible weak point. The banish for this card is a guaranteed minus. This is like the difference between Dark Hole and Lightning Vortex. I'm not not balancing this card if that's what you're wanting. I can make it a destroy effect instead, that way you can at least get it back easilier, and as well use that card as an Xyz Material. I am also gonna switch the "then" to before the Xyz Summon so all monsters can have the benefit with this card. Link to comment Share on other sites More sharing options...
Aix Posted May 2, 2013 Report Share Posted May 2, 2013 It's god awful because of how situational it is. Chances are, your opponent will have cleared your backrow before they attack and the chances of them not having done that is very low. No matter how you look at it, it is a very situational -1. Of course, completely removing the activation requirement may make it a little OPed, so I'd say, make it activate-able when a monster declares an attack or a monster effect is activated, which typically before or when they activate backrow destroyers and there's also the possibility of making it happen on your turn. Nevertheless, it is still situational, so I'd give it the Miracle Synchro Fusion clause: "If this Set card is destroyed by an opponent's card effect and sent to the Graveyard: Draw 1 card." Link to comment Share on other sites More sharing options...
Zazubat Posted May 2, 2013 Author Report Share Posted May 2, 2013 It's god awful because of how situational it is. Chances are, your opponent will have cleared your backrow before they attack and the chances of them not having done that is very low. No matter how you look at it, it is a very situational -1. Of course, completely removing the activation requirement may make it a little OPed, so I'd say, make it activate-able when a monster declares an attack or a monster effect is activated, which typically before or when they activate backrow destroyers and there's also the possibility of making it happen on your turn. Nevertheless, it is still situational, so I'd give it the Miracle Synchro Fusion clause: "If this Set card is destroyed by an opponent's card effect and sent to the Graveyard: Draw 1 card." Downright god awful. Wow, that's a long time since I have had that said, I didn't think people would react to that bad to this card. I see what you're saying though, but remember that you can also crash into something and then use this card, if that's your style. I think I might make it a discard instead perhaps? I could also try to give it MSF's clause as you suggested. Link to comment Share on other sites More sharing options...
Aix Posted May 2, 2013 Report Share Posted May 2, 2013 Of course, there was that chance to activate it on your turn by crashing with your opponent, but I'd rather not do that, they may have backrow and that would be troublesome and maybe my monster has exceedingly low ATK so I'd be taking some serious damage. On my opponent's turn, I'd much rather use Mirror Force or Dimensional Prison or something as those have the chance of being used at the start of the game whereas this would be used closer to mid-game because you need an Xyz in grave. Link to comment Share on other sites More sharing options...
Zazubat Posted May 2, 2013 Author Report Share Posted May 2, 2013 Of course, there was that chance to activate it on your turn by crashing with your opponent, but I'd rather not do that, they may have backrow and that would be troublesome and maybe my monster has exceedingly low ATK so I'd be taking some serious damage. On my opponent's turn, I'd much rather use Mirror Force or Dimensional Prison or something as those have the chance of being used at the start of the game whereas this would be used closer to mid-game because you need an Xyz in grave. Hmm, I guess it's the same as Xyz Reborn in that way. I'm gonna edit it a bit now, and put it up in a bit. Link to comment Share on other sites More sharing options...
Zazubat Posted May 3, 2013 Author Report Share Posted May 3, 2013 bump, no opinions on the new version yet. Link to comment Share on other sites More sharing options...
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