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Arcanite Stuff


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Poor thing kinda got shafted by support.

 

Arcane Channeler

LIGHT

Spellcaster/Effect

4/1900/1400

You can only control 1 "Arcane Channeler". If you control a Spellcaster-type monster, you can Special Summon this card (from your hand). Once per turn: You can remove a Spell Counter on the field; this card gains or loses 1 Level.

 

Arcane Adept

WATER

Spellcaster/Tuner

3/1100/900

You can remove 3 Spell Counters from cards you control; Special Summon this card from your hand or Graveyard. You can only activate this effect of "Arcane Adept" once per turn. If this card is used for the Synchro Summon of "Arcanite Magician": You can add 1 "Assault Mode Activate!" from your Deck to your hand.

 

Arcane Shot

Normal Spell

Target 1 Spell Card you control and 1 card your opponent controls; Destroy both cards. [You can only activate the effect of "Arcane Shot" once per turn (is this necessary?)]

 

Reverse Spell-Engineering

Normal Trap

If a Spell Card is activated that could affect a Spellcaster-type monster you control: Remove 5 Spell Counters on the field; negate the effect of that card.

 

NOTE: Could is different from would. For example, Spellbook of Fate COULD affect a monster, but may not. Same with Magical Dimension, etc.

 

Spell Power Extraction

Quick-Play Spell

Only 1 "Spell Power Extraction" can be activated per turn. Remove any number of Spell Counters from cards you control: target 1 monster on either side of the field; apply the appropriate effect:

Your monster: That target gains 300 ATK for each Spell Counter removed.

Opponent's monster: That target loses 300 ATK for each Spell Counter removed.

After either of these effects resolve: add 1 "Spell Power" Spell Card from your deck to your hand.

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