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[7 Cards] Nezumi


Aix

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Based on the facts that rats reproduce at an amazing rate and there seems to be no end to them. As usual, I don't put in cards that aren't absolutely necessary for the Deck to function, so there's only 7 cards. Also, as usual, Reps for Reviews.

 

This archetype can be abusable, but hopefully the restriction against being Tributed, used as a Material Monster (so no Synchro, Fusion or Xyz) or be used for a cost stops that.

[hr][spoiler='RAT-EN001 Nezumi Vanguard']207669.jpg

This face-up card cannot be Tributed, used as a Material Monster or for a cost. When this card is Normal Summoned: Send 1 EARTH monster from your Deck to your Graveyard. When this card is sent to the Graveyard: Special Summon 1 "Nezumi" monster from your Deck. This effect of "Nezumi Vanguard" can only be activated once per turn.[/spoiler]

[hr][spoiler='RAT-EN002 Nezumi Shaman']207674.jpg

This face-up card cannot be Tributed, used as a Material Monster or for a cost. When this card is Normal Summoned: Add 1 "Nezumi" card from your Deck to your hand, then, discard 1 card. When this card is sent to the Graveyard: Special Summon 1 "Nezumi" monster from your Deck. This effect of "Nezumi Shaman" can only be activated once per turn.[/spoiler]

[hr][spoiler='RAT-EN003 Nezumi Commander']207678.jpg

This face-up card cannot be Tributed, used as a Material Monster or be used for a cost. All other "Nezumi" monsters gain 400 ATK. When this card is sent to the Graveyard: Special Summon 1 "Nezumi" monster from your Deck, except "Nezumi Commander". This effect of "Nezumi Commander" can only be activated once per turn.[/spoiler]

[hr][spoiler='RAT-EN004 Nezumi Dreadnaut']207679.jpg

This face-up card cannot be Tributed, used as a Material Monster or for a cost. Negate the effects of monsters this card battles (including in the Graveyard). When this card is sent to the Graveyard: Special Summon 1 "Nezumi" monster from your Deck, except "Nezumi Dreadnaut". This effect of "Nezumi Dreadnaut" can only be activated once per turn.[/spoiler]

[hr][spoiler='RAT-EN005 Nezumi Banner']219875.jpg

All "Nezumi" monsters you control gain 100 ATK for each "Nezumi" monster on your side of the field or in your Graveyard. When this card is sent from the field to the Graveyard: Shuffle this card and 1 "Nezumi" monster from your Graveyard into your Deck; add 1 "Nezumi" card from your Deck to your hand, except "Nezumi Banner".[/spoiler]

[hr][spoiler='RAT-EN006 Reckless Charge of the Nezumi']219882.jpg

Target any number of "Nezumi" monsters you control and the same number of cards your opponent controls; destroy those targets. You cannot attack directly the turn you activate this card.[/spoiler]

[hr][spoiler='RAT-EN007 Nezumi Armageddon']219885.jpg

If you control 4 or more face-up "Nezumi" monsters: Destroy all cards your opponent controls. Your opponent can negate this effect by sending all cards in their hand to the Graveyard. You can only activate 1 "Nezumi Armageddon" per turn.[/spoiler]

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Monsters: Since all the monsters have the same effect, except for 1 part, I'm just gonna go over them as a whole instead. You seemed to balance them quite well, giving them an effect which always SS from the Deck is powerful, yet Dread and Commander getting 2200, it isn't all that powerful in that regard. I might suggest that you for Vanguard change the EARTH to Nezumi instead, as you could abuse this with a ton of cards. I know there's a card that does the same for DARKs, but I honestly think that it's a bad design, both on that and on this, but that's just me. Shaman seems fine, it's a  Yamato on Summon, but isn't reusable, and has fairly low stats, Commander is nice for an attack boost, which these probably will need as they can't be used as any form of Material, so you're pretty screwed unless you want to Tribute these guys. Dreadnaut is pretty powerful, both as a beater, but also because it negates that card's effect, which is always handy, but it can still be taken out by most cards. The OCG seems to be fine on all of these, I'm not so sure on the first part, as I don't really know how that would be worded.

Spells: An extra ATK boost, can become pretty powerful, and get get up to an 1100 ATK boost, though it can be taken out easily, and it's last effect makes it unable to get itself back, so you can't keep gaining a ton of ATK all of the time.

OCG fix:

All "Nezumi" monsters you control gain 100 ATK for each "Nezumi" monster on you control and in your Graveyard (I assume you mean both here, not just one of them). When this card is sent from the field to the Graveyard: Shuffle this card and 1 "Nezumi" monster from your Graveyard into your Deck; add 1 "Nezumi" card from your Deck to your hand, except "Nezumi Banner".

Reckless:
A powerful card, which can bring you a bunch of new Nezumi monsters and just stop your opponent from doing all too much. You do keep it balanced that you cannot attack directly, but I would also add a "You can only activate blah blah" on it, just so you don't nuke your opponent's field totaly. The only problem is that you can't actually use this card because of the Condition of the monsters, giving them a "Except for the cost of "Nezumi" cards" might fix that easily though. OCG is fine

Nezumi: Can become pretty powerful, though since this Deck only does swarming when the monsters are not on the field, it probably won't be used much. I do still feel like it should have a cost of some kind, but that is just me, but at the same time, they can negate it if they really wish to keep their card, so not too bad.

Overall: You keep them fairly balanced, and since they can't be used as costs/materials. They probably need a bit more support, though they can add/summon quite easily. I think these would be fun to try out on Duel Portal some day.

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a quick question y do all the nezumi's but dreadnaut have guns?? the archetype overall is pretty interesting and doesn't seem to have flaws, except for the armegeddon card there are only 4 nezumi's in the archtype, so the card is basically saying that u need 2 have all nezumi's on ur field 2 activate it, might suggest changing that to like "must have at least 2 nezumi's on ur field to activate"

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a quick question y do all the nezumi's but dreadnaut have guns?? the archetype overall is pretty interesting and doesn't seem to have flaws, except for the armegeddon card there are only 4 nezumi's in the archtype, so the card is basically saying that u need 2 have all nezumi's on ur field 2 activate it, might suggest changing that to like "must have at least 2 nezumi's on ur field to activate"

Do you even know the definition of broken?

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