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Bujin Relic - Murakumo


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Koko says at 3, I say at 2. Which is really the needed number? I am trying to run it at 2 atm, I think it works fine, and Rise/Armament can just get it back if you need it. Plus, you get less dead draws with this and Habakiri that way (Hetsuka is still useful as it can negate to all, where the others are only for B-Warriors. Also, if it's used as an Xyz Material and is Detached, you can negate it right away if your opponent tries to do something to Susano'o, and it got 1700 instead of just 1600).

300px-WarGodVesselMurakumo-JOTL-JP-R.png

If you control a "Bujin" Beast-Warrior-Type monster: You can banish this card from your Graveyard, then target 1 face-up card your opponent controls; destroy that target. You can only use the effect of "Bujin Relic - Murakumo" once per turn.

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Considering you literally need Yamato to do ANYTHING with this deck, I'd say to run it @3. Granted, I've yet to test these, but that's just my analysis from my own observations.
 
Also:
1280px-BlazBlue_wallpaper_-_Lambda-11,_M


I got no idea what the picture has to do with anything. But, really, the only time it's needed to pop something is if your opponent has a monster like Rai-Oh that makes it so you cannot add cards, or something else that slows you down. Dealing with monsters is not a problem at all, and it's hardly ever needed to pop an important card. It's also only once per turn.
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I got no idea what the picture has to do with anything. In Blazblue, Lambda-11, Mu-12, and Nu-13 (Shown left-to-right) are referred to as the "Murakumo Units".

But, really, the only time it's needed to pop something is if your opponent has a monster like Rai-Oh that makes it so you cannot add cards, or something else that slows you down. Dealing with monsters is not a problem at all, and it's hardly ever needed to pop an important card. It's also only once per turn. It enables you to get over stuff without having to use your other Vessels or other outs.

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I don't normally use Yamato for an Xyz Summon for Susano'o, but when I do, I always try to use Murakumo with it for a free pop and search.

 

OT:  I find myself dumping Hetsuka much more often than Murakumo.  However, I still like to dump Murakumo because it's a field clearing.

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I don't normally use Yamato for an Xyz Summon for Susano'o, but when I do, I always try to use Murakumo with it for a free pop and search.
 
OT:  I find myself dumping Hetsuka much more often than Murakumo.  However, I still like to dump Murakumo because it's a field clearing.

I typically go into Susano'o with Mura as well, and it allows me to get a pop, a card in my hand, and a Rank 4 monster at one time. But again, you can do that with any of the Yamato supports.
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At 3 or 2, it doesn't really matter, but I prefer 2 because from testing, I hardly ever even use Murakumo in the first place.

Yeah, the first thing to do is put a Hetsuka in the Grave with Yamato, either by getting Tabakiri and discarding Hetsuka, or getting Hetsuka, and then discarding it. You always want Tabakiri in the hand if you don't have anything else protection your monster from battle.
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Run card destruction in bujins. Lol

While this is kinda unrelated, I still want to comment on it. I doubt it's a good idea, as you want to have Habakiri in your hand, and if you draw it, you don't really want to discard it. That said, it's worth trying out.
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If there were more Bujin's you could play it at 2, otherwise, you need 3.

I disagree. You can easily play this Deck with 1 less Bujin. They got plenty of search posibilities, and there's also many options for this Deck that I havn't even tried yet (Such as Vivit Knight and Lightray Grepher that I have heard people use at times).

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