Lonk Posted May 13, 2013 Report Share Posted May 13, 2013 Heraldic Beast Chupacabra Level 4 EARTH Beast/Effect ATK 1900/DEF 1400 If a "Heraldic Beast" monster or Xyz Material is sent to the Graveyard: You can banish this card from your Graveyard and Special Summon that monster. Heraldic Beast Gremlin Level 4 EARTH Reptile/Effect ATK 500/DEF 2000 You can discard this card and 1 "Heraldic Beast" monster or "Heraldry" Spell/Trap Card; Draw 2 cards. If this card is in your Graveyard while you control a face-up Psychic-type Xyz Monster, you can banish this card from your Graveyard and destroy 1 card on the field. Heraldic Beast Gargoyle Level 4 WIND Winged Beast/Effect ATK 1600/DEF 1400 When your opponent would add a card(s) to their hand except by drawing outside of their Draw Phase: You can discard this card from your hand; Your opponent shuffles that card(s) back to their Deck and you draw 1 card. You can only activate the effect of 1 "Heraldic Beast Gargoyle" per turn. Heraldry Patriarch of Genetics Rank 4 LIGHT Psychic/Xyz/Effect ATK 3000/DEF 3000 3 Level 4 "Heraldic Beast" monsters The effects of all other face-up cards on the field are negated while this card is face-up on the field. Once per turn: You can detach 1 Xyz Material and target 1 card; Destroy that card and this card gains the card's effects. Your opponent can negate this effect by sending 1 card from their hand to their Graveyard. When this card is destroyed: Add 1 "Heraldry" Spell/Trap card from your Deck to your hand. Heraldry Generation Skip Normal Spell Card Send 2 "Heraldic Beast" monsters from your Deck into your Graveyard. You cannot Normal Summon any monsters during the turn this effect was activated. You can only activate 1 "Heraldry Generation Skip" per turn. Heraldry Soul Arts Normal Spell Card During this turn, Xyz Monsters using a "Heraldic Beast" monster for an Xyz Summon require 1 less material. Heraldry Gateway Continuous Spell Card You can Normal Summon 1 "Heraldic Beast" monster from your Graveyard in addition to your Normal Summon or Set this turn (You can only gain this effect once per turn.) Heraldry Timeflow Control Normal Trap Card Reveal 1 "Heraldic Beast" monster in your hand and banish 1 "Heraldic Beast" monster in your Graveyard; When your opponent enters their next Battle Phase, they must send all but 1 monster they control to the Graveyard. Link to comment Share on other sites More sharing options...
Toffee. Posted May 13, 2013 Report Share Posted May 13, 2013 During this turn, Xyz Monsters using a "Heraldic Beast" monster for an Xyz Summon require 1 less material.Either I read it wrong, or the text is a little off, but...Eale can be Freely Summoned pretty easily, and as such, would become a free Utopia/[Xyz with similar materials] out of nowhere. Link to comment Share on other sites More sharing options...
Lonk Posted May 13, 2013 Author Report Share Posted May 13, 2013 Either I read it wrong, or the text is a little off, but... Eale can be Freely Summoned pretty easily, and as such, would become a free Utopia/[Xyz with similar materials] out of nowhere. Don't know how to work the text. Also, turning all of your out of nowhere cards into Xyz Monsters is cool, but should I add a "Cannot perform BP" clause to it? Link to comment Share on other sites More sharing options...
Toffee. Posted May 13, 2013 Report Share Posted May 13, 2013 Don't know how to work the text.What were you looking for, anyway?Monsters that list Heraldics, to need 1 less, or just 1 less if you use Herladics? Link to comment Share on other sites More sharing options...
Lonk Posted May 13, 2013 Author Report Share Posted May 13, 2013 What were you looking for, anyway? Monsters that list Heraldics, to need 1 less, or just 1 less if you use Herladics? 1 less if you use Heraldics. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.