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Shady Wanderers


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Shady Wanderer - Traitor
EARTH / Level 4
[Fiend/Effect]
During the End Phase of this card's current controller, Target 1 monster you control, except a "Shady Wanderer" monster: Destroy it(This is not optional). If you cannot, destroy this card. If this card destroys an Opponent's monster as a result of battle, Inflict 1000 damage to your Opponent. During your Main Phase 1, You can Banish 1 card in your Hand: Switch control of this card. This card cannot be Tributed, or used as a Fusion, Synchro, or Xyz Material monster.
ATK / 1600 DEF / 0

Shady Wanderer - Theif
EARTH / Level 4
[Fiend/Effect]
During the End Phase of this card's current controller: Banish 1 card in your Hand(This is not optional). If you cannot, destroy this card. During your Main Phase 1, You can Banish 1 card in your Hand: Switch control of this card. This card cannot be Tributed, or used as a Fusion, Synchro, or Xyz Material monster.
ATK / 1800 DEF / 0

Shady Wanderer - Skeletal
EARTH / Level 4
[Fiend/Effect]
During the End Phase of this card's current controller, Target 1 Spell/Trap you control: Destroy it(This is not optional). If you cannot, destroy this card. If this card destroys an Opponent's monster as a result of battle, Draw 1 card. During your Main Phase 1, You can Banish 1 card in your Hand: Switch control of this card. This card cannot be Tributed, or used as a Fusion, Synchro, or Xyz Material monster.
ATK / 1900 DEF / 0

Shady Wanderer - Lantern
EARTH / Level 4
[Fiend/Effect]
If this card is Flipped Face-up, you can Special Summon 1 "Shady Wanderer" monster from your Hand to your Opponent's side of the field in Face-up Defense Positon. Control of the Summoned monster cannot switch, and it's battle position cannot be changed, except with a card effect. This card cannot be Tributed, or used as a Fusion, Synchro, or Xyz Material monster.
ATK / 0 DEF / 0

Wandering Path
Spell
Target 1 "Shady Wanderer" in your Graveyard: Special Summon it to your Opponent's side of the field. Control of the Summoned monster cannot switch.

Wandering Field
Spell
Activate if you and your Opponent control the same number of monsters. Switch control of all monsters currently on the field. You must control only Face-up "Shady Wanderer" monsters to activate and resolve this effect. You cannot Special Summon or conduct your Battle Phase, during the turn in which this effect was activated.

Wandering Spirits
Spell / Quick-Play
Target 1 Face-up "Shady Wanderer" monster on the field. Until the End Phase of this turn, control of it cannot switch. As long as this card remains in your Graveyard, halve any damage you would take from battles involving "Shady Wanderer" monsters(This effect does not accumulate).

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