I Hate Snatch Steal Posted May 14, 2013 Report Share Posted May 14, 2013 I put this in any other cards because I don't think its quite realistic enough for RC. You can discard 2 card with different card types and reveal 1 level 6 or lower/rank 4 or lower monster in your extra deck; special summon 1 "Painted Token" with the same original Level, Type, Attribute, ATK, and DEF as that revealed monster. That token's name is also treated as that revealed monster's name. Once per turn: that token can use 1 of the the effects of that revealed monster (If that effect requires detaching xyz materials, discard the same number of cards instead but all other useage requirements must be met) When this card is destroyed: add 1 "Reality Painter" monster from your deck to your hand, except "Reality Painter Apprentice". You can discard 2 card with different card types and reveal 1 level 6 or lower/rank 4 or lower monster in your extra deck; special summon 1 "Painted Token" with the same original Level, Type, Attribute, ATK, and DEF as that revealed monster. That token's name is also treated as that revealed monster's name. Once per turn: that token can use 1 of the the effects of that revealed monster (If that effect requires detaching xyz materials, discard the same number of cards instead but all other useage requirements must be met) Cannot be special summoned. You can discard 1 card and reveal 1 monster in your extra deck; special summon 1 "Painted Token" with the same original Level, Type, Attribute, ATK, and DEF as that revealed monster. That token's name is also treated as that revealed monster's name. Once per turn: that token can use 1 of the the effects of that revealed monster (If that effect requires detaching xyz materials, discard the same number of cards instead but all other useage requirements must be met). rulings notes: - Summoing requirements are not "transferred" to the painted token. Thus you can make a painted token revealing Five Headed Dragon or Rainbow Neos for example. - Being able to use an effect is not the same as being able to activate it. As a rule of thumb, any chain using effect can be activated by a painted token, assuming that you meet the requirements. Also, certain continuous effects can be used by a painted token if they apply when something happens or they do something x number of times per turn (ex: neither of command knight's effects are usable this way). You still have to meet the requirements of course. Some sample usable effects include but are not limited to: - Wind-up zemaines/sacrred warrior destruction negation (but in the case of win-up zenmaines you won't be able to destroy something at the end phase, because that's a separate effect and you can only use 1 per turn). - Legendary six samurai shi-en's effects are both usable, but only 1 per turn. - Gem-knight Serephinite's extra normal summon/set is usable. - "When this card attacks it gains X ATK during the damage step only" effects. - "If this card would be destroyed you can ___________ instead" (see zenmaines/shi-en) - Since the effect becomes optional when a painted token can use it even if it was mandatory before, Neos contact fusions will remain on the field unless you choose to use the return to extra deck effect (for example). Some effects that are not usable: - "Cannot be destroyed by battle"/"cannot be destroyed by effects" assuming that there is no limit on it or "cost" to do it (e.g. Black wing Armor Master's immunity to destruction and battle damage cannot be copied but the wedge counter effect can be, and you can remove it on the same turn because wedge counters are ruled to be independent of Armor Master once placed, last I checked) - "All ______ monsters you control gain ______________"/This card gains X ATK/DEF for every _______" (e.g. elemental HERO flare neos's ATK increase effect cannot be used). I will answer any remaining ruling questions. edit: If this gets locked, I won't be surprised but I'll let you guys be the judge on that Link to comment Share on other sites More sharing options...
KingSorcerer Posted May 25, 2013 Report Share Posted May 25, 2013 Great cards... But they have a some invincibility, Don't be better that the special summon of those tokens the controller loses Life Points equal to the ATK of those Token? Is more interesting by this way, Don't you think? Link to comment Share on other sites More sharing options...
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