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Battalion Fighters


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Battalion Fighter - Striker X37
WIND / Level 4
[Machine/Effect]
During your Standby Phase, you can activate this effect: Special Summon 1 "Battalion Fighter" monster from your Deck, except "Battalion Fighter X37", at the start of your Main Phase 1. You can Banish this card and Target 1 other "Battalion Fighter" monster you control: It's ATK becomes 3000 until the Opponent's End Phase.
ATK / 1200 DEF / 1000

Battalion Fighter - Infiltrator H7-99
WIND / Level 4
[Machine/Effect]
Once per turn, during your Standby Phase, you can Banish 1 "Battalion Fighter" monster in your Hand: Draw 2 cards. If this card declares an attack, you can Banish 1 "Battalion Fighter" monster in your Hand: This card gains 1000 ATK until the End Phase.
ATK / 1200 DEF / 1000

Battalion Fighter - Scout Class RR23
WIND / Level 4
[Machine/Effect]
Once per turn, during your Standby Phase, you can add to your Hand 1 "Battalion Fighter" monster from your Deck. If this card is removed from the field by your Opponent's card effect: Special Summon 1 "Battalion Fighter" monster from your Deck, except "Battalion Fighter - Scout Class RR23", during the Standby Phase of your next turn. Then, Banish this card.
ATK / 1200 DEF / 1000

Battalion Fighter - Interceptor 89-G-3
WIND / Level 4
[Machine/Effect]
Once per turn, during your Standby Phase, you can add to your Hand 1 "Battalion" Spell/Trap card from your Deck. If this card is Targeted by your Opponent's card effect, you can Banish 1 "Battalion Fighter" monster in your Hand: Negate that effect.
ATK / 1200 DEF / 1000

Battalion Fighter - Restock 3
WIND / Level 4
[Machine/Effect]
Once per turn, during your Standby Phase, you can Target 1 Face-up monster your Opponent controls: It's ATK and DEF becomes 0 until the End Phase. As long as this card remains Face-up on the field: Increase the ATK of all "Battalion Fighter" monsters you control by 100 for each of your Banished "Battalion Fighter" monsters. If this card is removed from the field: Banish it.
ATK / 1200 DEF / 1000

Battalion Fueling
Spell
Pay 1500 Life Points. During the Standby Phase of your next turn, Special Summon 1 "Battalion Fighter" monster from your Deck. You can only activate 1 "Battalion Fueling" per turn.

Battalion Repair
Spell
Target 1 of your Banished "Battalion Fighter" monsters. Banish 1 "Battalion Fighter" monster in your Hand, and Special Summon the Target. The monster Summoned by this effect gains 1000 ATK until the End Phase.

Battalion Carrier
Trap
Activate when the Opponent declares an attack: Negate that attack. Then, you can Target 1 of your Banished "Battalion Fighter" monsters: Add it to your Hand.

Battalion Grouping Maneuver
Trap
Activate during a Battle Phase. Target 1 "Battalion Fighter" monster you control: It gains 1000 ATK until the End Phase. If the Target destroys an Opponent's monster as a result of battle, Draw 1 card.

Battalion Core
Trap / Continuous
Once per turn, when the Opponent declares an attack, you can Banish 1 "Battalion Fighter" monster in your Hand: Negate that attack. If this card is removed from the field by your Opponent's card effect: Target up to 2 of your Banished "Battalion Fighter" monsters: Special Summon 1 of the Targets, and add the other to your Hand. You can only activate this effect of "Battalion Core" once per turn.

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